function Node_Kuwahara(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Kuwahara"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 1; inputs[| 2] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 1, 0, 2 ]; attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { #region surface_set_shader(_outSurf, sh_kuwahara); shader_set_f("dimension", surface_get_dimension(_data[0])); shader_set_i("radius", _data[2]); draw_surface_safe(_data[0]); surface_reset_shader(); return _outSurf; } #endregion }