function Node_create_Area(_x, _y) { var node = new Node_Area(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_Area(_x, _y) : Node_Value_Processor(_x, _y) constructor { name = "Area"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 0; inputs[| 0] = nodeValue(0, "Postion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector) .setVisible(true, true); inputs[| 1] = nodeValue(1, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16 ] ) .setDisplay(VALUE_DISPLAY.vector) .setVisible(true, true); inputs[| 2] = nodeValue(2, "Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, AREA_SHAPE.rectangle ) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Rectangle", "Elipse"]); outputs[| 0] = nodeValue(0, "Area", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0, 0, AREA_SHAPE.rectangle ]) .setDisplay(VALUE_DISPLAY.vector); static drawOverlay = function(active, _x, _y, _s, _mx, _my) { var _pos = inputs[| 0].getValue(); var _span = inputs[| 1].getValue(); var _shape = inputs[| 2].getValue(); var px = _x + _pos[0] * _s; var py = _y + _pos[1] * _s; var ex = _span[0] * _s; var ey = _span[1] * _s; draw_set_color(COLORS._main_accent); switch(_shape) { case AREA_SHAPE.rectangle : draw_rectangle(px - ex, py - ey, px + ex, py + ey, true); break; case AREA_SHAPE.elipse : draw_ellipse(px - ex, py - ey, px + ex, py + ey, true); break; } inputs[| 0].drawOverlay(active, _x, _y, _s, _mx, _my); inputs[| 1].drawOverlay(active, px, py, _s, _mx, _my); } function process_value_data(_data, index = 0) { return [_data[0][0], _data[0][1], _data[1][0], _data[1][1], _data[2]]; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_sprite_ui_uniform(THEME.node_draw_area, 0, xx + w * _s / 2, yy + 10 + (h - 10) * _s / 2, _s, c_white); } }