enum ITERATION_STATUS { not_ready, loop, complete, } function Node_create_Iterate(_x, _y) { var node = new Node_Iterate(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_Iterate(_x, _y) : Node_Collection(_x, _y) constructor { name = "Loop"; color = COLORS.node_blend_loop; icon = THEME.loop; iterated = 0; inputs[| 0] = nodeValue( 0, "Repeat", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 ); custom_input_index = 1; loop_start_time = 0; static postSetRenderStatus = function(result) { if(rendered) return; iterated = 0; loop_start_time = get_timer(); } static iterationStatus = function() { var iter = true; for( var i = 0; i < ds_list_size(outputs); i++ ) { var _out = outputs[| i].node; iter &= _out.rendered; } if(iter) { if(++iterated == inputs[| 0].getValue()) { render_time = get_timer() - loop_start_time; return ITERATION_STATUS.complete; } else if(iterated > inputs[| 0].getValue()) return ITERATION_STATUS.complete; resetRenderStatus(); return ITERATION_STATUS.loop; } return ITERATION_STATUS.not_ready; } }