function Node_Smoke_Repulse(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor { name = "Repulse"; setDimension(96, 96); manual_ungroupable = false; newInput(0, nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdomain, noone)) .setVisible(true, true); newInput(1, nodeValue_Vec2("Position", self, [0, 0])); newInput(2, nodeValue_Float("Radius", self, 8)); newInput(3, nodeValue_Float("Strength", self, 0.10)) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] }); newInput(4, nodeValue_Enum_Button("Mode", self, 0, [ "Override", "Add" ])); input_display_list = [ ["Domain", false], 0, ["Repulse", false], 4, 1, 2, 3 ]; outputs[0] = nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _pos = getInputData(1); var _rad = getInputData(2); var px = _x + _pos[0] * _s; var py = _y + _pos[1] * _s; draw_set_color(COLORS._main_accent); draw_circle_prec(px, py, _rad * _s, true); inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); } static update = function(frame = CURRENT_FRAME) { var _dom = getInputData(0); var _pos = getInputData(1); var _rad = getInputData(2); var _str = getInputData(3); var _mod = getInputData(4); FLUID_DOMAIN_CHECK outputs[0].setValue(_dom); _rad = max(_rad, 1); var vSurface = surface_create_size(_dom.sf_velocity); surface_set_target(vSurface) draw_clear_alpha(0., 0.); shader_set(sh_fd_repulse); BLEND_OVERRIDE; shader_set_f("strength", _str); draw_sprite_stretched(s_fx_pixel, 0, _pos[0] - _rad, _pos[1] - _rad, _rad * 2, _rad * 2); BLEND_NORMAL; shader_reset(); surface_reset_target(); with(_dom) { fd_rectangle_set_target(id, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY); draw_surface_safe(vSurface); fd_rectangle_reset_target(id); } surface_free(vSurface); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_smokeSim_repulse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }