function Node_Array_Convolute(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Convolute"; setDimension(96, 32 + 24); newInput(0, nodeValue_Float("Array", self, [])) .setArrayDepth(1) .setVisible(true, true); newInput(1, nodeValue_Float("Kernel", self, [])) .setArrayDepth(1) .setVisible(true, true); newInput(2, nodeValue_Enum_Scroll("Boundary", self, 0, [ "Zero", "Wrap", "Skip" ])) .setArrayDepth(1); newOutput(0, nodeValue_Output("Array", self, VALUE_TYPE.float, 0)) .setArrayDepth(1); static convolute = function(arr, ker) { var _bnd = getInputData(2); var _len = array_length(ker); var _arn = array_length(arr); var _st = floor((_len - 1) / 2); var r, _a; if(_bnd == 2) { var _ll = _arn - _len + 1; _a = array_create(_ll); for(var i = 0; i < _ll; i++ ) { r = 0; for(var j = 0; j < _len; j++) { var _ind = i + j; if(_ind < 0 || _ind >= _arn) continue; r += arr[_ind] * ker[j]; } _a[i] = r; } } else { _a = array_create(_arn); for( var i = 0; i < _arn; i++ ) { r = 0; for(var j = 0; j < _len; j++) { var _ind = i + j - _st; if(_ind < 0 || _ind >= _arn) { if(_bnd == 0) continue; _ind = safe_mod(_ind + _arn, _arn); } r += arr[_ind] * ker[j]; } _a[i] = r; } } return _a; } static update = function(frame = CURRENT_FRAME) { var _arr = getInputData(0); var _ker = getInputData(1); if(!is_array(_arr) || !is_array(_ker)) return; if(array_empty(_arr) || array_empty(_ker)) return; var res; if(is_array(_arr[0])) { for( var i = 0, n = array_length(_arr); i < n; i++ ) res[i] = convolute(_arr[i], _ker); } else res = convolute(_arr, _ker); outputs[0].setValue(res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_convolute, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }