function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Tile Drawer"; bypass_grid = true; tileset = noone; newInput( 0, nodeValue_Tileset("Tileset", self, noone)) .setVisible(true, true); newInput( 1, nodeValue_IVec2("Map size", self, [ 16, 16 ])); newInput( 2, nodeValue_Bool("Animated", self, false)); input_display_list = [ 1, 0 ]; input_display_list_tileset = ["Tileset", false, noone, noone]; input_display_list_autoterrains = ["Autoterrain", true, noone, noone]; input_display_list_palette = ["Palette", true, noone, noone]; input_display_list_animated = ["Animated", true, 2, noone]; input_display_list_rule = ["Rule", true, noone, noone]; newOutput(0, nodeValue_Output("Tile output", self, VALUE_TYPE.surface, noone)); newOutput(1, nodeValue_Output("Tile map", self, VALUE_TYPE.surface, noone)); newOutput(2, nodeValue_Output("Index array", self, VALUE_TYPE.integer, [])) .setArrayDepth(1); output_display_list = [ 0, 1 ]; #region ++++ data ++++ canvas_surface = surface_create_empty(1, 1, surface_rgba16float); canvas_buffer = buffer_create(1, buffer_grow, 4); drawing_surface = noone; draw_stack = ds_list_create(); preview_drawing_tile = surface_create_empty(1, 1); preview_draw_overlay = surface_create_empty(1, 1); preview_draw_overlay_tile = surface_create_empty(1, 1); _preview_draw_mask = surface_create_empty(1, 1); preview_draw_mask = surface_create_empty(1, 1); attributes.dimension = [ 1, 1 ]; temp_surface = [ 0 ]; selection_mask = noone; #endregion #region ++++ selection ++++ selecting = false; selection_x = 0; selection_y = 0; selection_mask = noone; #endregion #region ++++ tool object ++++ tool_brush = new tiler_tool_brush(self, noone, false); tool_eraser = new tiler_tool_brush(self, noone, true); tool_fill = new tiler_tool_fill( self, noone, tool_attribute); tool_rectangle = new tiler_tool_shape(self, noone, CANVAS_TOOL_SHAPE.rectangle); tool_ellipse = new tiler_tool_shape(self, noone, CANVAS_TOOL_SHAPE.ellipse); #endregion #region ++++ tools ++++ tool_attribute.size = 1; tool_size_edit = new textBox(TEXTBOX_INPUT.number, function(val) { tool_attribute.size = max(1, round(val)); }).setSlideType(true) .setFont(f_p3) .setSideButton(button(function() { dialogPanelCall(new Panel_Node_Canvas_Pressure(self), mouse_mx, mouse_my, { anchor: ANCHOR.top | ANCHOR.left }) }) .setIcon(THEME.pen_pressure, 0, COLORS._main_icon)); tool_size = [ "Size", tool_size_edit, "size", tool_attribute ]; tool_attribute.fillType = 0; tool_fil8_edit = new buttonGroup( [ THEME.canvas_fill_type, THEME.canvas_fill_type, THEME.canvas_fill_type ], function(val) { tool_attribute.fillType = val; }) .setTooltips( [ "Edge", "Edge + Corner" ] ) .setCollape(false); tool_fil8 = [ "Fill", tool_fil8_edit, "fillType", tool_attribute ]; tools = [ new NodeTool( "Pencil", THEME.canvas_tools_pencil) .setSetting(tool_size) .setToolObject(tool_brush), new NodeTool( "Eraser", THEME.canvas_tools_eraser) .setSetting(tool_size) .setToolObject(tool_eraser), new NodeTool( "Rectangle", [ THEME.canvas_tools_rect_fill ]) .setSetting(tool_size) .setToolObject(tool_rectangle), new NodeTool( "Ellipse", [ THEME.canvas_tools_ellip_fill ]) .setSetting(tool_size) .setToolObject(tool_ellipse), new NodeTool( "Fill", THEME.canvas_tools_bucket) .setSetting(tool_fil8) .setToolObject(tool_fill), ]; #endregion function apply_draw_surface() { if(!is_surface(canvas_surface)) return; if(!is_surface(drawing_surface)) return; if(selecting) { surface_set_shader(canvas_surface, sh_draw_tile_apply_selection, true, BLEND.over); shader_set_surface("selectionMask", selection_mask); draw_surface(drawing_surface, 0, 0); surface_reset_shader(); } else { surface_set_shader(canvas_surface, sh_draw_tile_apply, true, BLEND.over); draw_surface(drawing_surface, 0, 0); surface_reset_shader(); } triggerRender(); } function reset_surface(surface) { surface_set_shader(surface, noone, true, BLEND.over); draw_surface(canvas_surface, 0, 0); surface_reset_shader(); } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, params) { if(tileset == noone) return; var _mapSize = current_data[1]; var _tileSiz = tileset.tileSize; canvas_surface = surface_verify(canvas_surface, _mapSize[0], _mapSize[1], surface_rgba16float); if(!surface_valid(drawing_surface, _mapSize[0], _mapSize[1], surface_rgba16float)) { drawing_surface = surface_verify(drawing_surface, _mapSize[0], _mapSize[1], surface_rgba16float); surface_set_shader(drawing_surface, noone, true, BLEND.over); draw_surface(canvas_surface, 0, 0); surface_reset_shader(); } #region surfaces var _dim = attributes.dimension; var _outDim = [ _tileSiz[0] * _dim[0], _tileSiz[1] * _dim[1] ]; preview_draw_overlay = surface_verify(preview_draw_overlay, _dim[0], _dim[1], surface_rgba16float); preview_drawing_tile = surface_verify(preview_drawing_tile, _dim[0] * _tileSiz[0], _dim[1] * _tileSiz[1]); preview_draw_overlay_tile = surface_verify(preview_draw_overlay_tile, _dim[0] * _tileSiz[0], _dim[1] * _tileSiz[1]); var __s = surface_get_target(); var _sw = surface_get_width(__s); var _sh = surface_get_height(__s); _preview_draw_mask = surface_verify(_preview_draw_mask, _dim[0], _dim[1]); preview_draw_mask = surface_verify( preview_draw_mask, _sw, _sh); #endregion #region tools var _currTool = PANEL_PREVIEW.tool_current; var _tool = _currTool == noone? noone : _currTool.getToolObject(); if(_tool) { var brush = tileset.brush; brush.node = self; brush.brush_size = tool_attribute.size; brush.autoterrain = array_safe_get(tileset.autoterrains, tileset.autoterrain_selecting, noone); _tool.brush = brush; _tool.subtool = _currTool.selecting; _tool.apply_draw_surface = apply_draw_surface; _tool.drawing_surface = drawing_surface; _tool.tile_size = _tileSiz; _tool.step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); surface_set_target(preview_draw_overlay); DRAW_CLEAR _tool.drawPreview(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); surface_reset_target(); surface_set_target(_preview_draw_mask); DRAW_CLEAR _tool.drawMask(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); surface_reset_target(); surface_set_target(preview_draw_mask); DRAW_CLEAR draw_surface_ext(_preview_draw_mask, _x, _y, _s * _tileSiz[0], _s * _tileSiz[1], 0, c_white, 1); surface_reset_target(); if(_tool.brush_resizable) { if(hover && key_mod_press(CTRL)) { if(mouse_wheel_down()) tool_attribute.size = max( 1, tool_attribute.size - 1); if(mouse_wheel_up()) tool_attribute.size = min(64, tool_attribute.size + 1); } brush.sizing(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } } #endregion #region draw preview surfaces surface_set_shader(preview_drawing_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", _outDim); shader_set_surface("indexTexture", drawing_surface); shader_set_2("indexTextureDim", surface_get_dimension(drawing_surface)); tileset.shader_submit(); draw_empty(); surface_reset_shader(); draw_surface_ext(preview_drawing_tile, _x, _y, _s, _s, 0, c_white, 1); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// surface_set_shader(preview_draw_overlay_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", _outDim); shader_set_surface("indexTexture", preview_draw_overlay); shader_set_2("indexTextureDim", surface_get_dimension(preview_draw_overlay)); tileset.shader_submit(); draw_empty(); surface_reset_shader(); draw_surface_ext(preview_draw_overlay_tile, _x, _y, _s, _s, 0, c_white, 1); params.panel.drawNodeGrid(); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// shader_set(sh_brush_outline); shader_set_f("dimension", _sw, _sh); draw_surface(preview_draw_mask, 0, 0); shader_reset(); #endregion //if(!array_empty(autoterrains)) draw_surface_ext(autoterrains[0].mask_surface, 32, 32, 8, 8, 0, c_white, 1); // draw_surface_ext(canvas_surface, 32, 32, 8, 8, 0, c_white, 1); // draw_surface_ext(drawing_surface, 232, 32, 8, 8, 0, c_white, 1); // draw_surface_ext(preview_draw_overlay, 432, 32, 8, 8, 0, c_white, 1); } static processData = function(_outData, _data, _output_index, _array_index) { tileset = _data[0]; if(tileset == noone) { input_display_list = [ 1, 0 ]; return _outData; } input_display_list_tileset[3] = tileset.tile_selector_toggler; input_display_list_autoterrains[3] = tileset.autoterrain_selector_toggler; input_display_list_palette[3] = tileset.palette_viewer_toggler; input_display_list_animated[3] = tileset.animated_viewer_toggler; input_display_list_rule[3] = tileset.rules_viewer_toggler; input_display_list = [ 1, 0, input_display_list_tileset, tileset.tile_selector, input_display_list_autoterrains, tileset.autoterrain_selector, input_display_list_palette, tileset.palette_viewer, input_display_list_animated, tileset.animated_viewer, input_display_list_rule, tileset.rules_viewer, ] var _tileSet = tileset.texture; var _tileSiz = tileset.tileSize; var _mapSize = _data[1]; var _animated = _data[2]; update_on_frame = _animated; attributes.dimension[0] = _mapSize[0]; attributes.dimension[1] = _mapSize[1]; if(!is_surface(canvas_surface) && buffer_exists(canvas_buffer)) { canvas_surface = surface_create(_mapSize[0], _mapSize[1], surface_rgba16float); buffer_set_surface(canvas_buffer, canvas_surface, 0); } else canvas_surface = surface_verify(canvas_surface, _mapSize[0], _mapSize[1], surface_rgba16float); drawing_surface = surface_verify(drawing_surface, _mapSize[0], _mapSize[1], surface_rgba16float); surface_set_shader(drawing_surface, noone, true, BLEND.over); draw_surface(canvas_surface, 0, 0); surface_reset_shader(); if(!is_surface(_tileSet)) return _outData; var _outDim = [ _tileSiz[0] * _mapSize[0], _tileSiz[1] * _mapSize[1] ]; var _tileOut = surface_verify(_outData[0], _outDim[0], _outDim[1]); var _tileMap = surface_verify(_outData[1], _mapSize[0], _mapSize[1], surface_rgba16float); var _arrIndx = array_verify( _outData[2], _mapSize[0] * _mapSize[1]); canvas_buffer = buffer_verify(canvas_buffer, _mapSize[0] * _mapSize[1] * 8); buffer_get_surface(canvas_buffer, canvas_surface, 0); surface_set_shader(_tileMap, sh_sample, true, BLEND.over); draw_surface(canvas_surface, 0, 0); surface_reset_shader(); var _tileSetDim = surface_get_dimension(_tileSet); surface_set_shader(_tileOut, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", _outDim); shader_set_surface("indexTexture", _tileMap); shader_set_2("indexTextureDim", surface_get_dimension(_tileMap)); shader_set_f("frame", CURRENT_FRAME); tileset.shader_submit(); draw_empty(); surface_reset_shader(); return [ _tileOut, _tileMap, _arrIndx ]; } static getPreviewValues = function() { return preview_drawing_tile; } static getGraphPreviewSurface = function() { return getSingleValue(0, preview_index, true); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static attributeSerialize = function() { attributes.canvas = surface_encode(canvas_surface); return attributes; } static attributeDeserialize = function(attr) { var _canv = struct_try_get(attr, "canvas", noone); if(_canv != noone) { surface_free_safe(canvas_surface); canvas_surface = surface_decode(_canv); var _dim = surface_get_dimension(canvas_surface); buffer_delete_safe(canvas_buffer); canvas_buffer = buffer_from_surface(canvas_surface, false, buffer_grow); } } }