function draw_line_bezier_cubic(x0, y0, _w, _h, c0, c1, c2, c3) { static SAMPLE = 32; var _oy; for(var i = 0; i <= SAMPLE; i++) { var t = i / SAMPLE; var _ry = eval_bezier_cubic(t, c0, c1, c2, c3); var _ny = (_h? _ry : 1 - _ry) * abs(_h) + y0; if(i) draw_line((i - 1) / SAMPLE * _w + x0, _oy, t * _w + x0, _ny); _oy = _ny; } } function eval_bezier_cubic(t, c0, c1, c2, c3) { return power(1 - t, 3) * c0 + 3 * power(1 - t, 2) * t * c1 + 3 * (1 - t) * power(t, 2) * c2 + power(t, 3) * c3; } function eval_curve_bezier_cubic(curve, t) { return eval_bezier_cubic(t, curve[0], curve[1], curve[2], curve[3]); } function bezier_range(c0, c1, c2, c3) { return [ min(c0, c1, c2, c3), max(c0, c1, c2, c3) ]; } function bezier_interpol_x(a, b, t, iteration = 10) { var fx, _x = 0.5, _x1, slope; repeat(iteration) { fx = (3 * a - 3 * b + 1) * _x * _x * _x + (3 * b - 6 * a) * _x * _x + 3 * a * _x - t; slope = 3 * (3 * a - 3 * b + 1) * _x * _x + 2 * (3 * b - 6 * a) * _x + 3 * a; _x -= fx / slope; } return 3 * (1 - _x) * _x * _x + _x * _x * _x; } function ease_bezier(t, a, b) { return 3 * power(1 - t, 2) * t * a + 3 * (1 - t) * power(t, 2) * b + power(t, 3); } function ease_cubic_in(rat) { return power(rat, 3); } function ease_cubic_out(rat) { return 1 - power(1 - rat, 3); } function ease_cubic_inout(rat) { return rat < 0.5 ? 4 * power(rat, 3) : 1 - power(-2 * rat + 2, 3) / 2; }