function Node_Array_Get(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "Array Get"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue(0, "Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); inputs[| 1] = nodeValue(1, "Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setVisible(true, true); inputs[| 2] = nodeValue(2, "Overflow", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Clamp", "Loop", "Ping Pong"]); outputs[| 0] = nodeValue(0, "Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0); static update = function() { var _arr = inputs[| 0].getValue(); if(!is_array(_arr)) return; var index = inputs[| 1].getValue(); var _len = array_length(_arr); var _of = inputs[| 2].getValue(); switch(_of) { case 0 : index = clamp(index, 0, _len - 1); break; case 1 : index = safe_mod(index, _len); if(index < 0) index = _len + index; break; case 2 : var _pplen = (_len - 1) * 2; index = safe_mod(abs(index), _pplen); if(index >= _len) index = _pplen - index; break; } outputs[| 0].setValue(_arr[index]); } doUpdate(); }