function Node_create_Scale_Algo(_x, _y, _param = "") { var node = new Node_Scale_Algo(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); switch(_param) { case "scale2x" : node.inputs[| 1].setValue(0); break; case "scale3x" : node.inputs[| 1].setValue(1); break; } return node; } function Node_Scale_Algo(_x, _y) : Node_Processor(_x, _y) constructor { name = "Scale Algo"; uniform_dim = shader_get_uniform(sh_scale2x, "dimension"); inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Scale2x", "Scale3x" ]); inputs[| 2] = nodeValue(2, "Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); static process_data = function(_outSurf, _data, _output_index) { var inSurf = _data[0]; var algo = _data[1]; var ww = surface_get_width(inSurf); var hh = surface_get_height(inSurf); var shader = sh_scale2x; var sc = 2; switch(algo) { case 0 : shader = sh_scale2x; sc = 2; var sw = ww * 2; var sh = hh * 2; surface_size_to(_outSurf, sw, sh); break; case 1 : shader = sh_scale3x; sc = 3; var sw = ww * 3; var sh = hh * 3; surface_size_to(_outSurf, sw, sh); break; } surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_ADD uniform_dim = shader_get_uniform(shader, "dimension"); uniform_tol = shader_get_uniform(shader, "tol"); shader_set(shader); shader_set_uniform_f_array(uniform_dim, [ ww, hh ]); shader_set_uniform_f(uniform_tol, _data[2]); draw_surface_ext_safe(_data[0], 0, 0, sc, sc, 0, c_white, 1); shader_reset(); BLEND_NORMAL surface_reset_target(); return _outSurf; } }