function Node_create_Blend(_x, _y) { var node = new Node_Blend(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_Blend(_x, _y) : Node_Processor(_x, _y) constructor { name = "Blend"; inputs[| 0] = nodeValue(0, "Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE); inputs[| 1] = nodeValue(1, "Foreground", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE); inputs[| 2] = nodeValue(2, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, BLEND_TYPES ); inputs[| 3] = nodeValue(3, "Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]); inputs[| 4] = nodeValue(4, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 5] = nodeValue(5, "Tiling", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Stretch", "Tile" ]); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); static process_data = function(_outSurf, _data, _output_index) { var _fore = _data[1]; var _type = _data[2]; var _opacity = _data[3]; var _mask = _data[4]; var _tile = _data[5]; surface_set_target(_outSurf); draw_clear_alpha(0, 0); draw_surface_blend(_data[0], _fore, _type, _opacity, _mask, _tile); surface_reset_target(); return _outSurf; } }