function Node_create_Composite(_x, _y) { var node = new Node_Composite(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } enum COMPOSE_OUTPUT_SCALING { first, largest, constant } function Node_Composite(_x, _y) : Node_Processor(_x, _y) constructor { name = "Composite"; uniform_dim = shader_get_uniform(sh_blend_normal_dim, "dimension"); uniform_pos = shader_get_uniform(sh_blend_normal_dim, "position"); uniform_sca = shader_get_uniform(sh_blend_normal_dim, "scale"); uniform_rot = shader_get_uniform(sh_blend_normal_dim, "rotation"); uniform_for = shader_get_sampler_index(sh_blend_normal_dim, "fore"); inputs[| 0] = nodeValue(0, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.padding); inputs[| 1] = nodeValue(1, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, COMPOSE_OUTPUT_SCALING.first) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "First surface", "Largest surface", "Constant" ]); inputs[| 2] = nodeValue(2, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2, VALUE_TAG.dimension_2d) .setDisplay(VALUE_DISPLAY.vector); input_fix_len = ds_list_size(inputs); data_length = 4; input_display_list = [ ["Output", true], 0, 1, 2 ]; function createNewSurface() { var index = ds_list_size(inputs); var _s = floor((index - input_fix_len) / data_length); inputs[| index + 0] = nodeValue( index + 0, _s? ("Surface " + string(_s)) : "Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| index + 1] = nodeValue( index + 1, "Position " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| index + 2] = nodeValue( index + 2, "Rotation " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.rotation); inputs[| index + 3] = nodeValue( index + 3, "Scale " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] ) .setDisplay(VALUE_DISPLAY.vector); array_push(input_display_list, ["Surface " + string(_s), true], index + 0, index + 1, index + 2, index + 3); } createNewSurface(); function addFrom(_nodeFrom) { inputs[| ds_list_size(inputs) - data_length].setFrom(_nodeFrom); } outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); temp_surf = [ surface_create(1, 1), surface_create(1, 1) ]; surf_dragging = -1; input_dragging = -1; drag_type = 0; dragging_sx = 0; dragging_sy = 0; dragging_mx = 0; dragging_my = 0; rot_anc_x = 0; rot_anc_y = 0; overlay_w = 0; overlay_h = 0; static updateValueFrom = function(index) { if(index + data_length >= ds_list_size(inputs)) createNewSurface(); } static drawOverlay = function(_active, _x, _y, _s, _mx, _my) { var pad = inputs[| 0].getValue(); var ww = overlay_w; var hh = overlay_h; var x0 = _x + pad[2] * _s; var x1 = _x + (ww - pad[0]) * _s; var y0 = _y + pad[1] * _s; var y1 = _y + (hh - pad[3]) * _s; draw_set_color(c_ui_orange); draw_line(x0, y0, x0, y1); draw_line(x1, y0, x1, y1); draw_line(x0, y0, x1, y0); draw_line(x0, y1, x1, y1); if(input_dragging > -1) { if(drag_type == 0) { var pos_x = dragging_sx + (_mx - dragging_mx) / _s; var pos_y = dragging_sy + (_my - dragging_my) / _s; if(keyboard_check(vk_control)) { pos_x = round(pos_x); pos_y = round(pos_y); } if(inputs[| input_dragging].setValue([ pos_x, pos_y ])) UNDO_HOLDING = true; } else if(drag_type == 1) { var aa = point_direction(rot_anc_x, rot_anc_y, _mx, _my); var da = angle_difference(dragging_mx, aa); var sa; if(keyboard_check(vk_control)) sa = round((dragging_sx - da) / 15) * 15; else sa = dragging_sx - da; if(inputs[| input_dragging].setValue(sa)) UNDO_HOLDING = true; } else if(drag_type == 2) { var _surf = inputs[| surf_dragging].getValue(); var _sw = surface_get_width(_surf); var _sh = surface_get_width(_surf); var sca_x = dragging_sx + (_mx - dragging_mx) / _s / _sw; var sca_y = dragging_sy + (_my - dragging_my) / _s / _sh; if(keyboard_check(vk_shift)) { sca_x = min(sca_x, sca_y); sca_y = min(sca_x, sca_y); } if(inputs[| input_dragging].setValue([ sca_x, sca_y ])) UNDO_HOLDING = true; } if(mouse_check_button_released(mb_left)) { input_dragging = -1; UNDO_HOLDING = false; } } var hovering = -1; var hovering_type = 0; var amo = (ds_list_size(inputs) - input_fix_len) / data_length; for(var i = 0; i < amo; i++) { var index = input_fix_len + i * data_length; var _surf = current_data[index + 0]; var _pos = current_data[index + 1]; if(!_surf || is_array(_surf)) continue; var _ww = surface_get_width(_surf); var _hh = surface_get_height(_surf); var _dx0 = _x + _pos[0] * _s; var _dy0 = _y + _pos[1] * _s; var _dx1 = _dx0 + _ww * _s; var _dy1 = _dy0 + _hh * _s; var _borcol = c_ui_blue_grey; var _rx = (_dx0 + _dx1) / 2; var _ry = _dy0 - 16; var _ri = 0; var _sx = _dx1; var _sy = _dy1; var _si = 0; if(point_in_circle(_mx, _my, _sx, _sy, 12)) { hovering = index; hovering_type = 2; _si = 1; } else if(point_in_rectangle(_mx, _my, _dx0, _dy0, _dx1, _dy1)) { hovering = index; hovering_type = 0; } else if(point_in_circle(_mx, _my, _rx, _ry, 12)) { hovering = index; hovering_type = 1; _ri = 1; } draw_sprite(s_anchor_rotate, _ri, _rx, _ry); draw_sprite(s_anchor_scale, _si, _sx, _sy); draw_set_color(_borcol); draw_rectangle(_dx0, _dy0, _dx1, _dy1, true); } if(hovering != -1) { var _surf = current_data[hovering]; var _pos = current_data[hovering + 1]; var _rot = current_data[hovering + 2]; var _sca = current_data[hovering + 3]; var _ww = surface_get_width(_surf); var _hh = surface_get_height(_surf); var _dx0 = _x + _pos[0] * _s; var _dy0 = _y + _pos[1] * _s; var _dx1 = _dx0 + _ww * _s; var _dy1 = _dy0 + _hh * _s; if(hovering_type == 0) { draw_set_color(c_ui_orange); draw_rectangle_border(_dx0, _dy0, _dx1, _dy1, 2); if(_active && mouse_check_button_pressed(mb_left)) { surf_dragging = hovering; input_dragging = hovering + 1; drag_type = hovering_type; dragging_sx = _pos[0]; dragging_sy = _pos[1]; dragging_mx = _mx; dragging_my = _my; } } else if(hovering_type == 1) { //rot if(_active && mouse_check_button_pressed(mb_left)) { surf_dragging = hovering; input_dragging = hovering + 2; drag_type = hovering_type; dragging_sx = _rot; rot_anc_x = _dx0 + _ww / 2 * _s; rot_anc_y = _dy0 + _hh / 2 * _s; dragging_mx = point_direction(rot_anc_x, rot_anc_y, _mx, _my); } } else if(hovering_type == 2) { //sca if(_active && mouse_check_button_pressed(mb_left)) { surf_dragging = hovering; input_dragging = hovering + 3; drag_type = hovering_type; dragging_sx = _sca[0]; dragging_sy = _sca[1]; dragging_mx = _mx; dragging_my = _my; } } } } static process_data = function(_outSurf, _data, _output_index) { var _pad = _data[0]; var _dim_type = _data[1]; var _dim = _data[2]; var base = _data[3]; var ww = 0, hh = 0; switch(_dim_type) { case COMPOSE_OUTPUT_SCALING.first : inputs[| 2].show_in_inspector = false; ww = surface_get_width(base); hh = surface_get_height(base); break; case COMPOSE_OUTPUT_SCALING.largest : inputs[| 2].show_in_inspector = false; for(var i = input_fix_len; i < array_length(_data) - data_length; i += data_length) { var _s = _data[i]; ww = max(ww, surface_get_width(_s)); hh = max(hh, surface_get_height(_s)); } break; case COMPOSE_OUTPUT_SCALING.constant : inputs[| 2].show_in_inspector = true; ww = _dim[0]; hh = _dim[1]; break; } ww += _pad[0] + _pad[2]; hh += _pad[1] + _pad[3]; overlay_w = ww; overlay_h = hh; if(is_surface(base)) surface_size_to(_outSurf, ww, hh); for(var i = 0; i < 2; i++) { if(!is_surface(temp_surf[i])) temp_surf[i] = surface_create(surface_get_width(_outSurf), surface_get_height(_outSurf)); else surface_size_to(temp_surf[i], surface_get_width(_outSurf), surface_get_height(_outSurf)); surface_set_target(temp_surf[i]); draw_clear_alpha(0, 0); surface_reset_target(); } var res_index = 0, bg = 0; for(var i = input_fix_len; i < array_length(_data) - data_length; i += data_length) { var _s = _data[i + 0]; var _pos = _data[i + 1]; var _rot = _data[i + 2]; var _sca = _data[i + 3]; if(!_s || is_array(_s)) continue; surface_set_target(temp_surf[bg]); shader_set(sh_blend_normal_dim); shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_s) / ww, surface_get_height(_s) / hh ]); shader_set_uniform_f_array(uniform_pos, [ _pos[0] / ww, _pos[1] / hh]); shader_set_uniform_f_array(uniform_sca, _sca) shader_set_uniform_f(uniform_rot, degtorad(_rot)); texture_set_stage(uniform_for, surface_get_texture(_s)); draw_surface_safe(temp_surf[!bg], 0, 0); shader_reset(); surface_reset_target(); res_index = bg; bg = !bg; } surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_ADD draw_surface_safe(temp_surf[res_index], 0, 0); BLEND_NORMAL surface_reset_target(); } static postDeserialize = function() { var _inputs = load_map[? "inputs"]; for(var i = input_fix_len; i < ds_list_size(_inputs); i += data_length) { createNewSurface(); inputs[| i + 0].deserialize(_inputs[| i + 0]); inputs[| i + 1].deserialize(_inputs[| i + 1]); inputs[| i + 2].deserialize(_inputs[| i + 2]); inputs[| i + 3].deserialize(_inputs[| i + 3]); } } }