function Node_create_Wiggler(_x, _y) { var node = new Node_Wiggler(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_Wiggler(_x, _y) : Node_Value_Processor(_x, _y) constructor { name = "Wiggler"; update_on_frame = true; previewable = false; w = 96; min_h = 0; inputs[| 0] = nodeValue(0, "Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 1] = nodeValue(1, "Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ] ) .setDisplay(VALUE_DISPLAY.range); inputs[| 2] = nodeValue(2, "Frequency", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 3, 5 ] ) .setDisplay(VALUE_DISPLAY.range); inputs[| 3] = nodeValue(3, "Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(9999999) ); outputs[| 0] = nodeValue(0, "Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); function process_value_data(_data, index = 0) { var time = ANIMATOR.current_frame; var _min = _data[1][0]; var _max = _data[1][1]; var _fmin = max(1, _data[2][0]); var _fmax = max(1, _data[2][1]); var _val = _data[0] + getWiggle(_min, _max, _fmin, _fmax, time, _data[3]); return _val; } doUpdate(); static onDrawNode = function(xx, yy, _mx, _my, _s) { draw_set_text(f_h5, fa_center, fa_center, c_white); draw_text(xx + w / 2 * _s, yy + 10 + h / 2 * _s, outputs[| 0].getValue()); } }