function Node_create_3D_Obj(_x, _y) { var node = new Node_3D_Obj(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_3D_Obj(_x, _y) : Node(_x, _y) constructor { name = "3D Obj"; inputs[| 0] = nodeValue(0, "Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_load, [ "*.obj", "" ]); inputs[| 1] = nodeValue(1, "Generate", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.button, [ function() { updateObj(); update(); }, "Generate"] ); inputs[| 2] = nodeValue(2, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2, VALUE_TAG.dimension_2d) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false); inputs[| 3] = nodeValue(3, "Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue(4, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 180 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 5] = nodeValue(5, "Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); input_display_list = [ 2, ["Geometry", false], 0, 1, ["Transform", false], 3, 4, 5 ]; input_display_len = array_length(input_display_list); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); function reset_tex() { tex_surface = surface_create(1, 1); surface_set_target(tex_surface); draw_clear(c_black); surface_reset_target(); } reset_tex(); function createMaterial(m_index) { var index = ds_list_size(inputs); inputs[| index] = nodeValue( index, "Texture " + materials[m_index], self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, tex_surface); inputs[| index].show_in_inspector = false; input_display_list[input_display_len + m_index] = index; } VB = noone; materials = []; static updateObj = function() { var _path = inputs[| 0].getValue(); var _v = readObj(_path); if(_v != noone) { VB = _v[0]; materials = _v[1]; } do_reset_material = true; } do_reset_material = false; #region 3D setup TM = matrix_build(0, 0, 0, 0, 0, 0, 1, 1, 1); cam = camera_create(); cam_view = matrix_build_lookat(0, 0, 1, 0, 0, 0, 0, 1, 0); cam_proj = matrix_build_projection_ortho(1, 1, 1, 100); camera_set_proj_mat(cam, cam_view); camera_set_view_mat(cam, cam_proj); #endregion drag_index = -1; drag_sv = 0; drag_mx = 0; drag_my = 0; static drawOverlay = function(_active, _x, _y, _s, _mx, _my) { var active = _active; if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my)) active = false; var _dim = inputs[| 2].getValue(); var _rot = inputs[| 4].getValue(); var cx = _x + _dim[0] * _s / 2; var cy = _y + _dim[1] * _s / 2; draw_set_color(c_ui_red); draw_line(cx - 64, cy, cx + 64, cy); draw_set_color(c_ui_lime); draw_line(cx, cy - 64, cx, cy + 64); draw_set_color(c_ui_cyan); draw_circle(cx, cy, 64, true); if(drag_index == 0) { var dx = (_mx - drag_mx) / _s * 6; _rot[1] = drag_sv + dx; if(inputs[| 4].setValue(_rot)) UNDO_HOLDING = true; if(mouse_check_button_released(mb_left)) { drag_index = -1; UNDO_HOLDING = false; } } else if(drag_index == 1) { var dy = (_my - drag_my) / _s * -6; _rot[0] = drag_sv + dy; if(inputs[| 4].setValue(_rot)) UNDO_HOLDING = true; if(mouse_check_button_released(mb_left)) { drag_index = -1; UNDO_HOLDING = false; } } else if(drag_index == 2) { var da = point_direction(cx, cy, _mx, _my); _rot[2] = da; if(inputs[| 4].setValue(_rot)) UNDO_HOLDING = true; if(mouse_check_button_released(mb_left)) { drag_index = -1; UNDO_HOLDING = false; } } else { if(distance_to_line(_mx, _my, cx - 64, cy, cx + 64, cy) < 16) { draw_set_color(c_ui_red); draw_line_width(cx - 64, cy, cx + 64, cy, 3); if(active && mouse_check_button_pressed(mb_left)) { drag_index = 0; drag_sv = _rot[1]; drag_mx = _mx; drag_my = _my; } } else if(distance_to_line(_mx, _my, cx, cy - 64, cx, cy + 64) < 16) { draw_set_color(c_ui_lime); draw_line_width(cx, cy - 64, cx, cy + 64, 3); if(active && mouse_check_button_pressed(mb_left)) { drag_index = 1; drag_sv = _rot[0]; drag_mx = _mx; drag_my = _my; } } else if(abs(point_distance(_mx, _my, cx, cy) - 64) < 8) { draw_set_color(c_ui_cyan); draw_circle_border(cx, cy, 64, 3); if(active && mouse_check_button_pressed(mb_left)) { drag_index = 2; drag_sv = _rot[2]; drag_mx = _mx; drag_my = _my; } } } } static update = function() { if(!surface_exists(tex_surface)) reset_tex(); if(do_reset_material) { array_resize(input_display_list, input_display_len); while(ds_list_size(inputs) > 6) ds_list_delete(inputs, 6); for(var i = 0; i < array_length(materials); i++) { createMaterial(i); } do_reset_material = false; } var _dim = inputs[| 2].getValue(); var _pos = inputs[| 3].getValue(); var _rot = inputs[| 4].getValue(); var _sca = inputs[| 5].getValue(); var _outSurf = outputs[| 0].getValue(); if(!is_surface(_outSurf)) { _outSurf = surface_create(_dim[0], _dim[1]); outputs[| 0].setValue(_outSurf); } else surface_size_to(_outSurf, _dim[0], _dim[1]); TM = matrix_build(_dim[0] / 2 + _pos[0], _dim[1] / 2 + _pos[1], 0, _rot[0], _rot[1], _rot[2], _dim[0] * _sca[0], _dim[1] * _sca[1], 1); cam_proj = matrix_build_projection_ortho(_dim[0], _dim[1], 1, 100); camera_set_view_mat(cam, cam_proj); camera_set_view_size(cam, _dim[0], _dim[1]); surface_set_target(_outSurf); shader_set(sh_vertex_pt); camera_apply(cam); gpu_set_ztestenable(true); draw_clear_alpha(0, 0); matrix_stack_push(TM); matrix_set(matrix_world, matrix_stack_top()); if(VB != noone) { for(var i = 0; i < array_length(VB); i++) { if(i >= ds_list_size(inputs)) break; var tex = inputs[| 6 + i].getValue(); if(is_surface(tex)) vertex_submit(VB[i], pr_trianglelist, surface_get_texture(tex)); } } shader_reset(); matrix_stack_pop(); matrix_set(matrix_world, MATRIX_IDENTITY); surface_reset_target(); gpu_set_ztestenable(false); camera_apply(0); } }