function Node_create_Image_Animated(_x, _y) { var path = ""; if(!LOADING && !APPENDING) { path = get_open_filenames(".png", ""); if(path == "") return noone; } var node = new Node_Image_Animated(_x, _y); var paths = paths_to_array(path); node.inputs[| 0].setValue(paths); node.update(); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_create_Image_Animated_path(_x, _y, _path) { var node = new Node_Image_Animated(_x, _y); node.inputs[| 0].setValue(_path); node.update(); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } enum ANIMATION_END { loop, ping, hold, hide } function Node_Image_Animated(_x, _y) : Node(_x, _y) constructor { name = ""; spr = []; color = c_ui_lime_light; update_on_frame = true; always_output = true; inputs[| 0] = nodeValue(0, "Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_array, ["*.png", ""]); inputs[| 1] = nodeValue(1, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.padding); inputs[| 2] = nodeValue(2, "Stretch frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 3] = nodeValue(3, "Frame duration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1); inputs[| 4] = nodeValue(4, "Animation end", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"]); inputs[| 5] = nodeValue(5, "Set animation length to match", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.button, [ function() { if(array_length(spr) == 0) return; ANIMATOR.frames_total = array_length(spr); }, "Match length"] ); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); input_display_list = [ ["Image", false], 0, 1, ["Animation", false], 5, 2, 3, 4, ]; path_loaded = []; on_dragdrop_file = function(path) { if(directory_exists(path)) { with(dialogCall(o_dialog_drag_folder, WIN_W / 2, WIN_H / 2)) { dir_paths = path; target = other; } return true; } var paths = paths_to_array(path); if(updatePaths(paths)) { update(); return true; } return false; } function updatePaths(paths) { if(!is_array(paths) && ds_exists(paths, ds_type_list)) paths = ds_list_to_array(paths); for(var i = 0; i < array_length(spr); i++) { if(spr[i] && sprite_exists(spr[i])) sprite_delete(spr[i]); } spr = []; path_loaded = array_create(array_length(paths)); inputs[| 0].setValue(paths); for( var i = 0; i < array_length(paths); i++ ) { path_loaded[i] = paths[i]; var path = try_get_path(paths[i]); if(path == -1) continue; name = string_replace(filename_name(path), filename_ext(path), ""); array_push(spr, sprite_add(path, 1, false, false, 0, 0)); } return true; } function update() { var path = inputs[| 0].getValue(); if(path == "") return; if(is_array(path) && !array_equals(path, path_loaded)) updatePaths(path); if(array_length(spr) == 0) return; var pad = inputs[| 1].getValue(); var str = inputs[| 2].getValue(); if(str) { inputs[| 3].show_in_inspector = false; inputs[| 4].show_in_inspector = false; } else { inputs[| 3].show_in_inspector = true; inputs[| 4].show_in_inspector = true; } var spd = str? (ANIMATOR.frames_total + 1) / array_length(spr) : inputs[| 3].getValue(); var _end = inputs[| 4].getValue(); if(spd == 0) spd = 1; var ww = sprite_get_width(spr[0]); var hh = sprite_get_height(spr[0]); ww += pad[0] + pad[2]; hh += pad[1] + pad[3]; var surfs = outputs[| 0].getValue(); if(!is_surface(surfs)) { surfs = surface_create(ww, hh); outputs[| 0].setValue(surfs); } else surface_size_to(surfs, ww, hh); var frame = floor(ANIMATOR.current_frame / spd); switch(_end) { case ANIMATION_END.loop : frame = safe_mod(frame, array_length(spr)); break; case ANIMATION_END.ping : frame = safe_mod(frame, array_length(spr) * 2 - 2); if(frame >= array_length(spr)) frame = array_length(spr) * 2 - 2 - frame; break; case ANIMATION_END.hold : frame = min(frame, array_length(spr) - 1); break; } var curr_w = sprite_get_width(spr[frame]); var curr_h = sprite_get_height(spr[frame]); var curr_x = pad[2] + (ww - curr_w) / 2; var curr_y = pad[1] + (hh - curr_h) / 2; surface_set_target(surfs); draw_clear_alpha(0, 0); BLEND_ADD if(_end == ANIMATION_END.hide) { if(frame < array_length(spr)) draw_sprite(spr[frame], 0, curr_x, curr_y); } else draw_sprite(spr[frame], 0, curr_x, curr_y); BLEND_NORMAL surface_reset_target(); } doUpdate(); }