function Node_Counter(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Frame Index"; update_on_frame = true; previewable = false; w = 96; inputs[| 0] = nodeValue("Start", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 1] = nodeValue("Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 2] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, @"Counting mode - Frame count: Count value up/down per frame. - Animation progress: Count from 0 (first frame) to 1 (last frame). ") .setDisplay(VALUE_DISPLAY.enum_scroll, ["Frame count", "Animation progress"]) .rejectArray(); outputs[| 0] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); input_display_list = [ 2, 0, 1 ]; static step = function() { var mode = getInputData(2); inputs[| 0].setVisible(mode == 0); } static processData = function(_output, _data, _output_index, _array_index = 0) { var time = CURRENT_FRAME; var mode = _data[2]; var val = 0; switch(mode) { case 0 : val = _data[0] + time * _data[1]; break; case 1 : val = time / (TOTAL_FRAMES - 1) * _data[1]; break; } return val; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var str = outputs[| 0].getValue(); draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }