function Node_Number(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region name = "Number"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 1; draw_padding = 4; display_output = 0; wd_slider = new slider(0, 1, 0.01, function(val) { inputs[| 0].setValue(val); } ); wd_slider.spr = THEME.node_slider; slider_value = -1; slider_surface = -1; slider_dragging = false; slider_mx = 0; slider_sx = 0; slider_m = 0; rotator_surface = -1; rotator_dragging = false; rotator_s = 0; rotator_p = 0; rotator_m = 0; inputs[| 0] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 2] = nodeValue("Display", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "Number", "Slider", "Rotator" ], update_hover: false }); inputs[| 3] = nodeValue("Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ]) .setDisplay(VALUE_DISPLAY.range); inputs[| 4] = nodeValue("Step", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.01) inputs[| 5] = nodeValue("Clamp to range", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true) outputs[| 0] = nodeValue("Number", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var __ax = getInputData(0); if(is_array(__ax)) return; inputs[| 0].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); } #endregion static step = function() { #region var int = getInputData(1); var disp = getInputData(2); w = 96; min_h = 56; switch(disp) { case 0 : inputs[| 3].setVisible(false); inputs[| 4].setVisible(false); inputs[| 5].setVisible(false); break; case 1 : if(inputs[| 0].isLeaf()) { w = 160; min_h = 96; } inputs[| 3].setVisible(true); inputs[| 4].setVisible(true); inputs[| 5].setVisible(true); break; case 2 : if(inputs[| 0].isLeaf()) { w = 128; min_h = 128; } inputs[| 3].setVisible(false); inputs[| 4].setVisible(false); inputs[| 5].setVisible(false); break; } for( var i = 0; i < 1; i++ ) { inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); inputs[| i].editWidget.slide_speed = int? 1 : 0.1; } outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } #endregion static processData = function(_output, _data, _output_index, _array_index = 0) { #region var _res = _data[1]? round(_data[0]) : _data[0]; display_output = _res; return _res; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); var val = getInputData(0); var _int = getInputData(1); var disp = getInputData(2); var rang = getInputData(3); var stp = getInputData(4); var cmp = getInputData(5); var _col = getColor(); if(inputs[| 0].value_from != noone || disp == 0) { #region draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text); var str = string(val); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); return; } #endregion switch(disp) { case 1 : #region draw_set_text(f_h2, fa_center, fa_center, _col); draw_text_transformed(bbox.xc, bbox.y0 + 16 * _s, _int? round(val) : val, _s * 0.5, _s * 0.5, 0); var sl_w = bbox.w - 8 * _s; var sl_h = _s * 40; var sl_x0 = bbox.x0 + 4 * _s; var sl_x1 = sl_x0 + sl_w; var sl_y0 = (bbox.y0 + (24 * _s) + bbox.y1) / 2 - sl_h / 2; var sl_y1 = sl_y0 + sl_h; var c0 = (draggable && !slider_dragging)? colorMultiply(CDEF.main_grey, _col) : colorMultiply(CDEF.main_white, _col); var c1 = colorMultiply(CDEF.main_dkgrey, _col); var _minn = rang[0]; var _maxx = rang[1]; slider_surface = surface_verify(slider_surface, sl_w, sl_h); slider_value = slider_value == -1? val : lerp_float(slider_value, val, 2.5); surface_set_shader(slider_surface, sh_ui_slider); shader_set_color("c0", c0); shader_set_color("c1", c1); shader_set_dim("dimension", slider_surface); shader_set_f("mouseProg", animation_curve_eval(ac_ripple, slider_m)); shader_set_f("prog", clamp((slider_value - _minn) / (_maxx - _minn), 0.1, 0.9)); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, sl_w, sl_h); surface_reset_shader(); draw_surface(slider_surface, sl_x0, sl_y0); if(slider_dragging) { slider_m = lerp_float(slider_m, 1, 4); var _valM = (_mx - sl_x0) / (sl_x1 - sl_x0); var _valL = lerp(_minn, _maxx, _valM); _valL = value_snap(_valL, stp); if(cmp) _valL = clamp(_valL, _minn, _maxx); inputs[| 0].setValue(_valL); if(mouse_release(mb_left)) slider_dragging = false; } else slider_m = lerp_float(slider_m, 0, 5); draggable = true; if(_hover && point_in_rectangle(_mx, _my, sl_x0, sl_y0, sl_x1, sl_y1)) { if(mouse_press(mb_left, _focus) && is_real(val)) { slider_dragging = true; slider_mx = _mx; slider_sx = val; } draggable = false; } break; #endregion case 2 : #region var _ss = min(bbox.w, bbox.h); var c0 = (draggable && !rotator_dragging)? colorMultiply(CDEF.main_grey, _col) : colorMultiply(CDEF.main_white, _col); var c1 = colorMultiply(CDEF.main_dkgrey, _col); var _dst = point_distance(_mx, _my, bbox.xc, bbox.yc); var _x0 = bbox.xc - _ss / 2; var _y0 = bbox.yc - _ss / 2; rotator_surface = surface_verify(rotator_surface, _ss, _ss); surface_set_shader(rotator_surface, sh_ui_rotator); shader_set_color("c0", c0); shader_set_color("c1", c1); shader_set_f("angle", degtorad(val)); shader_set_f("mouse", (_mx - _x0) / _ss, (_my - _y0) / _ss); shader_set_f("mouseProg", animation_curve_eval(ac_ripple, rotator_m)); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _ss, _ss); surface_reset_shader(); draw_surface(rotator_surface, _x0, _y0); if(rotator_dragging) { rotator_m = lerp_float(rotator_m, 1, 4); var dir = point_direction(bbox.xc, bbox.yc, _mx, _my); var dx = angle_difference(dir, rotator_p); rotator_p = dir; inputs[| 0].setValue(val + dx); if(mouse_release(mb_left)) rotator_dragging = false; } else rotator_m = lerp_float(rotator_m, 0, 5); draggable = true; if(_hover && point_in_circle(_mx, _my, bbox.xc, bbox.yc, _ss / 2)) { if(mouse_press(mb_left, _focus) && is_real(val)) { rotator_dragging = true; rotator_s = val; rotator_p = point_direction(bbox.xc, bbox.yc, _mx, _my); } draggable = false; } draw_set_text(f_h3, fa_center, fa_center, colorMultiply(CDEF.main_white, _col)); draw_text_transformed(bbox.xc, bbox.yc, _int? round(val) : string_format(val, -1, 2), _s * .5, _s * .5, 0); break; #endregion } } #endregion } #endregion function Node_Vector2(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region name = "Vector2"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 2; draw_padding = 4; inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 3] = nodeValue("Display", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Number", "Coordinate" ]); inputs[| 4] = nodeValue("Reset to center", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0) .setDisplay(VALUE_DISPLAY.button, { name: "To center", onClick: function () { wd_minx = -1; wd_miny = -1; wd_maxx = 1; wd_maxy = 1; } }); outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); drag_type = 0; drag_mx = 0; drag_my = 0; drag_sx = 0; drag_sy = 0; wd_dragging = false; wd_minx = -1; wd_miny = -1; wd_maxx = 1; wd_maxy = 1; wd_panning = false; wd_pan_sx = 0; wd_pan_sy = 0; wd_pan_mx = 0; wd_pan_my = 0; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var __ax = getInputData(0); var __ay = getInputData(1); if(is_array(__ax) || is_array(__ay)) return; var _ax = __ax * _s + _x; var _ay = __ay * _s + _y; var _val; draw_sprite_colored(THEME.anchor_selector, 0, _ax, _ay); if(drag_type) { draw_sprite_colored(THEME.anchor_selector, 1, _ax, _ay); var _nx = value_snap((drag_sx + (_mx - drag_mx) - _x) / _s, _snx); var _ny = value_snap((drag_sy + (_my - drag_my) - _y) / _s, _sny); if(key_mod_press(CTRL)) { _val[0] = round(_nx); _val[1] = round(_ny); } else { _val[0] = _nx; _val[1] = _ny; } var s0 = inputs[| 0].setValue(_val[0]); var s1 = inputs[| 1].setValue(_val[1]); if(s0 || s1) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_type = 0; UNDO_HOLDING = false; } } if(point_in_circle(_mx, _my, _ax, _ay, 8)) { hover = 1; draw_sprite_colored(THEME.anchor_selector, 1, _ax, _ay); if(mouse_press(mb_left, active)) { drag_type = 1; drag_mx = _mx; drag_my = _my; drag_sx = _ax; drag_sy = _ay; } } } #endregion static step = function() { #region var int = getInputData(2); var disp = getInputData(3); for( var i = 0; i < 2; i++ ) { inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); inputs[| i].editWidget.slide_speed = int? 1 : 0.1; } inputs[| 4].setVisible(disp == 1, disp == 1); outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); w = 96; min_h = 80; if(disp == 1 && inputs[| 0].isLeaf() && inputs[| 1].isLeaf()) { w = 160; min_h = 160; } } #endregion static processData = function(_output, _data, _output_index, _array_index = 0) { #region var vec = [ _data[0], _data[1] ]; for( var i = 0, n = array_length(vec); i < n; i++ ) vec[i] = _data[2]? round(vec[i]) : vec[i]; return vec; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var disp = getInputData(3); var vec = getSingleValue(0,, true); var bbox = drawGetBbox(xx, yy, _s); var v0 = array_safe_get(vec, 0); var v1 = array_safe_get(vec, 1); if(disp == 0 || inputs[| 0].value_from != noone || inputs[| 1].value_from != noone) { draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text); var str = $"{v0}\n{v1}"; var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); return; } draggable = _hover && !point_in_rectangle(_mx, _my, bbox.x0, bbox.y0, bbox.x1, bbox.y1); var line_step = power(5, floor(logn(5, wd_maxx - wd_minx))); draw_set_color(color); draw_set_alpha(0.2); var line_min_x = ceil(wd_minx / line_step) * line_step; var line_max_x = ceil(wd_maxx / line_step) * line_step; for( var i = line_min_x; i < line_max_x; i += line_step ) { var zero_x = (i - wd_minx) / (wd_maxx - wd_minx); var zero_y = (0 - wd_miny) / (wd_maxy - wd_miny); draw_set_alpha(i == 0? 0.3 : 0.1); draw_line(bbox.x0 + zero_x * bbox.w, bbox.y0, bbox.x0 + zero_x * bbox.w, bbox.y1); } var line_min_y = ceil(wd_miny / line_step) * line_step; var line_max_y = ceil(wd_maxy / line_step) * line_step; for( var i = line_min_y; i < line_max_y; i += line_step ) { var zero_x = (0 - wd_minx) / (wd_maxx - wd_minx); var zero_y = (i - wd_miny) / (wd_maxy - wd_miny); draw_set_alpha(i == 0? 0.3 : 0.1); draw_line(bbox.x0, bbox.y1 - zero_y * bbox.h, bbox.x1, bbox.y1 - zero_y * bbox.h); } draw_set_alpha(0.5); draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 1); draw_set_alpha(1); var pin_x = (v0 - wd_minx) / (wd_maxx - wd_minx); var pin_y = (v1 - wd_miny) / (wd_maxy - wd_miny); if(point_in_rectangle(v0, v1, wd_minx, wd_miny, wd_maxx, wd_maxy)) { var pin_dx = bbox.x0 + bbox.w * pin_x; var pin_dy = bbox.y1 - bbox.h * pin_y; draw_sprite_ext(THEME.node_coor_pin, 0, pin_dx, pin_dy, 1, 1, 0, c_white, 1); } if(wd_dragging) { var mx = wd_minx + (_mx - bbox.x0) / bbox.w * (wd_maxx - wd_minx); var my = wd_maxy - (_my - bbox.y0) / bbox.h * (wd_maxy - wd_miny); if(key_mod_press(CTRL)) { mx = round(mx); my = round(my); } inputs[| 0].setValue(mx); inputs[| 1].setValue(my); if(mouse_release(mb_left)) wd_dragging = false; } else if(wd_panning) { draw_set_color(color); draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 1); var rx = wd_maxx - wd_minx; var ry = wd_maxy - wd_miny; var sx = bbox.w / rx; var sy = bbox.h / ry; wd_minx = (wd_pan_sx - (_mx - wd_pan_mx) / sx); wd_miny = (wd_pan_sy + (_my - wd_pan_my) / sy); wd_maxx = wd_minx + rx; wd_maxy = wd_miny + ry; if(mouse_release(mb_middle)) wd_panning = false; } if(point_in_rectangle(_mx, _my, bbox.x0, bbox.y0, bbox.x1, bbox.y1)) { draw_set_color(color); draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 1); PANEL_GRAPH.graph_draggable = false; if(mouse_click(mb_left, _focus)) wd_dragging = true; else if(mouse_press(mb_middle, active)) { wd_panning = true; wd_pan_sx = wd_minx; wd_pan_sy = wd_miny; wd_pan_mx = _mx; wd_pan_my = _my; } else if(mouse_wheel_down()) { var wd_cx = (wd_maxx + wd_minx) / 2; var wd_cy = (wd_maxy + wd_miny) / 2; var rx = (wd_maxx - wd_minx) / 2; var ry = (wd_maxy - wd_miny) / 2; rx = clamp(rx * 1.5, 1, 100); ry = clamp(ry * 1.5, 1, 100); wd_minx = wd_cx - rx; wd_miny = wd_cy - ry; wd_maxx = wd_cx + rx; wd_maxy = wd_cy + ry; } else if(mouse_wheel_up()) { var wd_cx = (wd_maxx + wd_minx) / 2; var wd_cy = (wd_maxy + wd_miny) / 2; var rx = (wd_maxx - wd_minx) / 2; var ry = (wd_maxy - wd_miny) / 2; rx = clamp(rx / 1.5, 1, 100); ry = clamp(ry / 1.5, 1, 100); wd_minx = wd_cx - rx; wd_miny = wd_cy - ry; wd_maxx = wd_cx + rx; wd_maxy = wd_cy + ry; } } draw_set_text(f_p2, fa_center, fa_bottom, COLORS._main_text); var str = $"[{v0}, {v1}]"; draw_text(bbox.xc, bbox.y1 - 4, str); } #endregion } #endregion function Node_Vector3(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region name = "Vector3"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 3; draw_padding = 4; inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 3] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); static step = function() { #region var int = getInputData(3); for( var i = 0; i < 3; i++ ) { inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); inputs[| i].editWidget.slide_speed = int? 1 : 0.1; } outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } #endregion static processData = function(_output, _data, _output_index, _array_index = 0) { #region var vec = [ _data[0], _data[1], _data[2] ]; for( var i = 0, n = array_length(vec); i < n; i++ ) vec[i] = _data[3]? round(vec[i]) : vec[i]; return vec; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text); var vec = getSingleValue(0,, true); var v0 = array_safe_get(vec, 0); var v1 = array_safe_get(vec, 1); var v2 = array_safe_get(vec, 2); var str = $"{v0}\n{v1}\n{v2}"; var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } #endregion } #endregion function Node_Vector4(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region name = "Vector4"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32 + 24 * 4; draw_padding = 4; inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 3] = nodeValue("w", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 4] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); static step = function() { #region var int = getInputData(4); for( var i = 0; i < 4; i++ ) { inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); inputs[| i].editWidget.slide_speed = int? 1 : 0.1; } outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } #endregion static processData = function(_output, _data, _output_index, _array_index = 0) { #region var vec = [ _data[0], _data[1], _data[2], _data[3] ]; for( var i = 0, n = array_length(vec); i < n; i++ ) vec[i] = _data[4]? round(vec[i]) : vec[i]; return vec; } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text); var vec = getSingleValue(0,, true); var v0 = array_safe_get(vec, 0); var v1 = array_safe_get(vec, 1); var v2 = array_safe_get(vec, 2); var v3 = array_safe_get(vec, 3); var str = $"{v0}\n{v1}\n{v2}\n{v3}"; var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } #endregion } #endregion function Node_Vector_Split(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region name = "Vector Split"; color = COLORS.node_blend_number; previewable = false; w = 96; min_h = 32; draw_padding = 4; inputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector) .setVisible(true, true); outputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); outputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); outputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); outputs[| 3] = nodeValue("w", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); static step = function() { #region if(inputs[| 0].isLeaf()) return; var type = VALUE_TYPE.float; if(inputs[| 0].value_from.type == VALUE_TYPE.integer) type = VALUE_TYPE.integer; inputs[| 0].setType(type); for( var i = 0; i < 4; i++ ) outputs[| i].setType(type); } #endregion static processData = function(_output, _data, _output_index, _array_index = 0) { #region return array_safe_get(_data[0], _output_index); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text); var str = ""; for( var i = 0; i < 4; i++ ) if(outputs[| i].visible) str += $"{outputs[| i].getValue()}\n"; str = string_trim(str); var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } #endregion } #endregion