function Node_PB_Fx(_x, _y, _group = noone) : Node_PB(_x, _y, _group) constructor { name = "PB FX"; inputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.pbBox, noone) .setVisible(true, true); outputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.output, VALUE_TYPE.pbBox, noone); } #macro PB_FX_PBOX if(_output_index == 1) { \ var _surf = outputs[| 0].getValue(); \ if(is_array(_surf)) _surf = array_safe_get(_surf, _array_index); \ if(!is_surface(_surf)) return noone; \ \ var _pbox = new __pbBox(); \ \ _pbox.w = surface_get_width_safe(_surf); \ _pbox.h = surface_get_height_safe(_surf); \ \ _pbox.layer_w = surface_get_width_safe(_surf); \ _pbox.layer_h = surface_get_height_safe(_surf); \ \ _pbox.mask = surface_create(_pbox.w, _pbox.h); \ surface_set_shader(_pbox.mask, sh_pb_to_mask); \ draw_surface_safe(_surf, 0, 0); \ surface_reset_shader(); \ \ return _pbox; \ }