function eval_bezier(t, x0, y0, x1, y1, cx0, cy0, cx1, cy1) { var xx = power(1 - t, 3) * x0 + 3 * power(1 - t, 2) * (t) * cx0 + 3 * power(t, 2) * (1 - t) * cx1 + power(t, 3) * x1; var yy = power(1 - t, 3) * y0 + 3 * power(1 - t, 2) * (t) * cy0 + 3 * power(t, 2) * (1 - t) * cy1 + power(t, 3) * y1; return [xx, yy]; } function eval_quadratic(t, x0, y0, x1, y1, cx, cy) { var xx = power(1 - t, 2) * x0 + 2 * (1 - t) * (t) * cx + 2 * (t) * (1 - t) * cx + power(t, 2) * x1; var yy = power(1 - t, 2) * y0 + 2 * (1 - t) * (t) * cy + 2 * (t) * (1 - t) * cy + power(t, 2) * y1; return [xx, yy]; }