function Node_Fluid_Repulse(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor { name = "Repulse"; w = 96; min_h = 96; manual_ungroupable = false; inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdomain, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 8); inputs[| 3] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.10) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] }); inputs[| 4] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Override", "Add" ]); input_display_list = [ ["Domain", false], 0, ["Repulse", false], 4, 1, 2, 3 ]; outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdomain, noone); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { var _pos = getInputData(1); var _rad = getInputData(2); var px = _x + _pos[0] * _s; var py = _y + _pos[1] * _s; draw_set_color(COLORS._main_accent); draw_circle_prec(px, py, _rad * _s, true); inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[| 2].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny, 0, 1, THEME.anchor_scale_hori); } static update = function(frame = CURRENT_FRAME) { var _dom = inputs[| 0].getValue(frame); var _pos = inputs[| 1].getValue(frame); var _rad = inputs[| 2].getValue(frame); var _str = inputs[| 3].getValue(frame); var _mod = inputs[| 4].getValue(frame); FLUID_DOMAIN_CHECK outputs[| 0].setValue(_dom); _rad = max(_rad, 1); var vSurface = surface_create_size(_dom.sf_velocity); surface_set_target(vSurface) draw_clear_alpha(0., 0.); shader_set(sh_fd_repulse); BLEND_OVERRIDE; shader_set_f("strength", _str); draw_sprite_stretched(s_fx_pixel, 0, _pos[0] - _rad, _pos[1] - _rad, _rad * 2, _rad * 2); BLEND_NORMAL; shader_reset(); surface_reset_target(); with(_dom) { fd_rectangle_set_target(id, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY); draw_surface_safe(vSurface, 0, 0); fd_rectangle_reset_target(id); } surface_free(vSurface); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_smokeSim_repulse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }