function Node_Spout_Send(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Spout Send"; inputs[| 0] = nodeValue("Sender name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "PixelComposer"); inputs[| 1] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone) .setVisible(false); spoutIndex = spoutSenderInit(); if(spoutIndex == noone) noti_warning("Spout initialize error"); surf_buff = buffer_create(1, buffer_grow, 1); static update = function() { #region if(spoutIndex == noone) return; var _name = inputs[| 0].getValue(); var _surf = inputs[| 1].getValue(); if(!is_surface(_surf)) return; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); buffer_resize(surf_buff, _sw * _sh * 4); buffer_get_surface(surf_buff, _surf, 0); spoutSetSenderName(spoutIndex, _name); spoutSendPixels(spoutIndex, buffer_get_address(surf_buff), _sw, _sh); outputs[| 0].setValue(_surf); } #endregion }