function Node_Blur_Path(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Path Blur"; inputs[0] = nodeValue_Surface("Surface in", self); inputs[1] = nodeValue_PathNode("Blur Path", self, noone) .setVisible(true, true); inputs[2] = nodeValue_Int("Resolution", self, 32); inputs[3] = nodeValue_Surface("Mask", self); inputs[4] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[5] = nodeValue_Bool("Active", self, true); active_index = 5; inputs[6] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(3); // inputs 7, 8 inputs[9] = nodeValue_Float("Intensity", self, 1); inputs[10] = nodeValue("Intensity Along Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11); inputs[11] = nodeValue_Slider_Range("Range", self, [ 0, 1 ]); inputs[12] = nodeValue_Float("Path Origin", self, 0) .setDisplay(VALUE_DISPLAY.slider); input_display_list = [ 5, 6, ["Surfaces", true], 0, 3, 4, 7, 8, ["Path", false], 1, 12, 11, ["Blur", false], 2, 9, 10, ]; outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); attribute_oversample(); static step = function() { __step_mask_modifier(); } static processData = function(_outSurf, _data, _output_index, _array_index) { if(!is_surface(_data[0])) return _outSurf; var _samp = struct_try_get(attributes, "oversample"); var _surf = _data[0]; var _path = _data[1]; var _reso = _data[2]; var _intn = _data[9]; var _curv = _data[10]; var _rang = _data[11]; var _orig = _data[12]; var _pntc = clamp(_reso, 2, 128); if(!is_struct(_path)) return _outSurf; var _dim = surface_get_dimension(_surf) var _points_x = array_create(_pntc); var _points_y = array_create(_pntc); var _p = new __vec2(); var _rst = _rang[0]; var _red = _rang[1]; var _rrr = _red - _rst; var ox = 0, oy = 0; _p = _path.getPointRatio(_orig, 0, _p); ox = _p.x; oy = _p.y; for(var i = 0; i < _pntc; i++) { var _pg = clamp(_rst + _rrr * i / (_pntc - 1), 0., 0.99); _p = _path.getPointRatio(_pg, 0, _p); _points_x[i] = (_p.x - ox) / _dim[0]; _points_y[i] = (_p.y - oy) / _dim[1]; } surface_set_shader(_outSurf, sh_blur_path); shader_set_f("dimension", _dim); shader_set_i("sampleMode", _samp); shader_set_i("resolution", _pntc); shader_set_i("pointAmount", _pntc); shader_set_f("points_x", _points_x); shader_set_f("points_y", _points_y); shader_set_f("intensity", _intn); shader_set_f("i_curve", _curv); shader_set_i("i_amount", array_length(_curv)); draw_surface_safe(_surf); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_surf, _outSurf, _data[3], _data[4]); _outSurf = channel_apply(_surf, _outSurf, _data[6]); return _outSurf; } }