function Node_Grain(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Grain"; inputs[0] = nodeValue_Surface("Surface in", self); inputs[1] = nodeValue_Surface("Mask", self); inputs[2] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[3] = nodeValue_Bool("Active", self, true); active_index = 3; inputs[4] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(1); // inputs 5, 6 inputs[7] = nodeValue_Float("Brightness", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(8); inputs[8] = nodeValueMap("Brightness map", self); inputs[9] = nodeValue_Float("Seed", self, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[9].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[10] = nodeValue_Float("Red", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(11); inputs[11] = nodeValueMap("Red map", self); inputs[12] = nodeValue_Float("Green", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(13); inputs[13] = nodeValueMap("Green map", self); inputs[14] = nodeValue_Float("Blue", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(15); inputs[15] = nodeValueMap("Blue map", self); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[16] = nodeValue_Float("Hue", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(17); inputs[17] = nodeValueMap("Hue map", self); inputs[18] = nodeValue_Float("Saturation", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(19); inputs[19] = nodeValueMap("Saturation map", self); inputs[20] = nodeValue_Float("Value", self, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(21); inputs[21] = nodeValueMap("Value map", self); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[22] = nodeValue_Enum_Scroll("Blend mode", self, 0, [ "Additive", "Multiply", "Screen", "Overlay" ]) inputs[23] = nodeValue_Enum_Scroll("Blend mode", self, 0, [ "Additive", "Multiply", "Screen" ]) inputs[24] = nodeValue_Enum_Scroll("Blend mode", self, 0, [ "Additive", "Multiply", "Screen" ]) input_display_list = [ 3, 4, 9, ["Surfaces", true], 0, 1, 2, 5, 6, ["Brightness", false], 22, /**/ 7, 8, ["RGB", false], 23, /**/ 10, 11, 12, 13, 14, 15, ["HSV", false], 24, /**/ 16, 17, 18, 19, 20, 21, ] outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); static step = function() { __step_mask_modifier(); inputs[7].mappableStep(); } static processData = function(_outSurf, _data, _output_index, _array_index) { surface_set_shader(_outSurf, sh_grain); shader_set_f("seed", _data[9]); shader_set_f_map("brightness", _data[ 7], _data[ 8], inputs[ 7]); shader_set_f_map("red", _data[10], _data[11], inputs[10]); shader_set_f_map("green", _data[12], _data[13], inputs[12]); shader_set_f_map("blue", _data[14], _data[15], inputs[14]); shader_set_f_map("hue", _data[16], _data[17], inputs[16]); shader_set_f_map("sat", _data[18], _data[19], inputs[18]); shader_set_f_map("val", _data[20], _data[21], inputs[20]); shader_set_i("bmBright", _data[22]); shader_set_i("bmRGB", _data[23]); shader_set_i("bmHSV", _data[24]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]); _outSurf = channel_apply(_data[0], _outSurf, _data[4]); return _outSurf; } }