function Node_Websocket_Receiver(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Websocket Receiver"; inputs[0] = nodeValue_Int("Port", self, 22400); inputs[1] = nodeValue_Bool("Active", self, true); inputs[2] = nodeValue_Enum_Button("Mode", self, 1, [ "Client", "Server" ]); inputs[3] = nodeValue_Text("Url", self, ""); outputs[0] = nodeValue_Output("Data", self, VALUE_TYPE.struct, {}); outputs[1] = nodeValue_Output("Receive data", self, VALUE_TYPE.trigger, false); input_display_list = [ 1, 2, ["Connection", false], 0, 3, ]; connected_device = 0; network_trigger = 0; port = 0; mode = 0; url = ""; socket = noone; client = noone; function setPort() { #region var _port = getInputData(0); var _mode = getInputData(2); var _url = getInputData(3); if(_port == port && _mode == mode && _url == url) return; port = _port; mode = _mode; url = _url; if(ds_map_exists(PORT_MAP, port)) array_remove(PORT_MAP[? port], self); if(!ds_map_exists(PORT_MAP, port)) PORT_MAP[? port] = []; array_push(PORT_MAP[? port], self); if(socket != noone) network_destroy(socket); if(mode == 0) { client = network_create_socket(network_socket_ws); network_connect_raw(client, url, port); } else if(mode == 1) { socket = network_create_server_raw(network_socket_ws, port, 16); if(socket) NETWORK_SERVERS[? port] = socket; } } #endregion setInspector(1, __txt("Refresh Server"), [ THEME.refresh_icon, 1, COLORS._main_value_positive ], function() { setPort(); }); static asyncPackets = function(_async_load) { #region if(!active) return; var _active = getInputData(1); if(!_active) return; var type = async_load[? "type"]; switch(type) { case network_type_connect : var _txt = $"Websocket server: Client connected at port {port} on node {display_name}"; logNode(_txt); noti_status(_txt); connected_device++; break; case network_type_disconnect : var _txt = $"Websocket server: Client disconnected at port {port} on node {display_name}"; logNode(_txt); noti_status(_txt); connected_device--; break; case network_type_data : var _buffer = async_load[? "buffer"]; var _socket = async_load[? "id"]; var data = buffer_get_string(_buffer); var _data = json_try_parse(data, noone); if(_data == noone) _data = { rawData: new Buffer(_buffer) } else buffer_delete(_buffer); outputs[0].setValue(_data); network_trigger = true; break; } } #endregion static step = function() { #region var _mode = getInputData(2); inputs[3].setVisible(_mode == 0); if(network_trigger == 1) { outputs[1].setValue(1); network_trigger = -1; } else if(network_trigger == -1) { outputs[1].setValue(0); network_trigger = 0; } } #endregion static update = function(frame = CURRENT_FRAME) { #region if(CLONING) return; setPort(); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var _active = getInputData(1); var bbox = drawGetBbox(xx, yy, _s); var network = ds_map_try_get(NETWORK_SERVERS, port, noone); var cc = CDEF.red, aa = 1; if(network >= 0) cc = CDEF.lime; if(!_active) aa = 0.5; var _y0 = bbox.y0 + ui(16); var _y1 = bbox.y1 - ui(16); var _ts = _s * 0.75; draw_set_text(f_code, fa_center, fa_top, COLORS._main_text); draw_set_alpha(0.75); draw_text_add(bbox.xc, bbox.y0, $"Port {port}", _ts); draw_set_valign(fa_bottom) draw_text_add(bbox.xc, bbox.y1, $"{connected_device} " + __txt("Connected"), _ts); draw_set_alpha(1); draw_sprite_fit(THEME.node_websocket_receive, 0, bbox.xc, (_y0 + _y1) / 2, bbox.w, _y1 - _y0, cc, aa); } #endregion }