function Node_Anim_Curve(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Anim Curve"; update_on_frame = true; previewable = false; w = 96; inputs[| 0] = nodeValue(0, "Curve", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_01); inputs[| 1] = nodeValue(1, "Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); inputs[| 2] = nodeValue(2, "Minimum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 3] = nodeValue(3, "Maximum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); outputs[| 0] = nodeValue(0, "Curve", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []); function process_data(_output, _data, index = 0) { var curve = _data[0]; var time = _data[1]; var _min = _data[2]; var _max = _data[3]; var val = eval_curve_bezier_cubic_x(curve, time) * (_max - _min) + _min; return val; } static onDrawNode = function(xx, yy, _mx, _my, _s) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_curve, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }