function Node_Atlas(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Pixel Expand"; uniform_dim = shader_get_uniform(sh_atlas, "dimension"); inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 1; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 1, 0 ]; attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { #region surface_set_target(_outSurf); DRAW_CLEAR BLEND_OVERRIDE; shader_set(sh_atlas); shader_set_uniform_f_array_safe(uniform_dim, [surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0])]); draw_surface_safe(_data[0], 0, 0); shader_reset(); BLEND_NORMAL; surface_reset_target(); return _outSurf; } #endregion }