function Node_Combine_RGB(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "RGB Combine"; inputs[| 0] = nodeValue("Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 2] = nodeValue("Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 3] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 4] = nodeValue("Sampling type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Brightness", "Channel value"]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Sampling", false], 4, ["Output", true], 0, 1, 2, 3, ] attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _r = _data[0]; var _g = _data[1]; var _b = _data[2]; var _a = _data[3]; var _mode = _data[4]; surface_set_shader(_outSurf, sh_combine_rgb); shader_set_surface("samR", _r); shader_set_surface("samG", _g); shader_set_surface("samB", _b); shader_set_surface("samA", _a); shader_set_i("useA", _mode); shader_set_i("mode", is_surface(_a)); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf)); surface_reset_shader(); return _outSurf; } #endregion }