function Node_Number(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Number"; color = COLORS.node_blend_number; setDimension(96, 32 + 24 * 1); // wd_slider = slider(0, 1, 0.01, function(val) { inputs[0].setValue(val); } ); slider_value = -1; slider_surface = -1; slider_dragging = false; slider_mx = 0; slider_sx = 0; slider_m = 0; rotator_surface = -1; rotator_dragging = false; rotator_s = 0; rotator_p = 0; rotator_m = 0; newInput(0, nodeValue_Float("Value", self, 0)) .setVisible(true, true); newInput(1, nodeValue_Bool("Integer", self, false)); newInput(2, nodeValue_Enum_Scroll("Display", self, 0, { data: [ "Number", "Slider", "Rotator" ], update_hover: false })); newInput(3, nodeValue_Range("Range", self, [ 0, 1 ])); newInput(4, nodeValue_Float("Step", self, 0.01)); newInput(5, nodeValue_Bool("Clamp to range", self, true)); newOutput(0, nodeValue_Output("Number", self, VALUE_TYPE.float, 0)); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var __ax = getInputData(0); if(is_array(__ax)) return; inputs[0].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } static setType = function() { var int = getInputData(1); var disp = getInputData(2); var _ww = 96, _hh = 56; switch(disp) { case 0 : inputs[3].setVisible(false); inputs[4].setVisible(false); inputs[5].setVisible(false); break; case 1 : _ww = 160; _hh = 96; inputs[3].setVisible(true); inputs[4].setVisible(true); inputs[5].setVisible(true); break; case 2 : _ww = 128; _hh = 128; inputs[3].setVisible(false); inputs[4].setVisible(false); inputs[5].setVisible(false); break; } setDimension(_ww, _hh); for( var i = 0; i < 1; i++ ) inputs[i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); outputs[0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } static processNumber = function(_val, _int) { if(is_string(_val)) return _int? round(toNumber(_val)) : toNumber(_val); if(is_numeric(_val)) return _int? round(_val) : _val; if(is_array(_val)) { for (var i = 0, n = array_length(_val); i < n; i++) _val[i] = processNumber(_val[i], _int); } return _val; } static update = function() { setType(); var _dat = getInputData(0); outputs[0].setValue(_dat); var _int = getInputData(1); var _res = processNumber(_dat, _int); outputs[0].setValue(_res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var raw = getInputData(0); var _int = getInputData(1); var disp = getInputData(2); var rang = getInputData(3); var stp = getInputData(4); var cmp = getInputData(5); var _col = getColor(); var val = outputs[0].getValue(); if(disp == 0 || inputs[0].value_from != noone || bbox.h < line_get_height(f_p2)) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); draw_text_bbox(bbox, string(val)); return; } switch(disp) { case 1 : draw_set_text(f_sdf, fa_center, fa_center, _col); draw_text_transformed(bbox.xc, bbox.y0 + 16 * _s, string(val), _s * 0.5, _s * 0.5, 0); var sl_w = bbox.w - 8 * _s; var sl_h = _s * 40; var sl_x0 = bbox.x0 + 4 * _s; var sl_x1 = sl_x0 + sl_w; var sl_y0 = (bbox.y0 + (24 * _s) + bbox.y1) / 2 - sl_h / 2; var sl_y1 = sl_y0 + sl_h; var c0 = (draggable && !slider_dragging)? colorMultiply(CDEF.main_grey, _col) : colorMultiply(CDEF.main_white, _col); var c1 = colorMultiply(CDEF.main_dkgrey, _col); var _minn = rang[0]; var _maxx = rang[1]; slider_surface = surface_verify(slider_surface, sl_w, sl_h); slider_value = slider_value == -1? raw : lerp_float(slider_value, raw, 2.5); surface_set_shader(slider_surface, sh_ui_slider); shader_set_color("c0", c0); shader_set_color("c1", c1); shader_set_dim("dimension", slider_surface); shader_set_f("mouseProg", animation_curve_eval(ac_ripple, slider_m)); shader_set_f("prog", clamp((slider_value - _minn) / (_maxx - _minn), 0.1, 0.9)); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, sl_w, sl_h); surface_reset_shader(); draw_surface(slider_surface, sl_x0, sl_y0); if(slider_dragging) { slider_m = lerp_float(slider_m, 1, 4); var _valM = (_mx - sl_x0) / (sl_x1 - sl_x0); var _valL = lerp(_minn, _maxx, _valM); _valL = value_snap(_valL, stp); if(cmp) _valL = clamp(_valL, _minn, _maxx); if(inputs[0].setValue(_valL)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { slider_dragging = false; UNDO_HOLDING = false; } } else slider_m = lerp_float(slider_m, 0, 5); if(_hover && point_in_rectangle(_mx, _my, sl_x0, sl_y0, sl_x1, sl_y1)) { if(mouse_press(mb_left, _focus) && is_real(raw)) { slider_dragging = true; slider_mx = _mx; slider_sx = raw; } draggable = false; } break; case 2 : var _ss = min(bbox.w, bbox.h); var c0 = (draggable && !rotator_dragging)? colorMultiply(CDEF.main_grey, _col) : colorMultiply(CDEF.main_white, _col); var c1 = colorMultiply(CDEF.main_dkgrey, _col); var _dst = point_distance(_mx, _my, bbox.xc, bbox.yc); var _x0 = bbox.xc - _ss / 2; var _y0 = bbox.yc - _ss / 2; rotator_surface = surface_verify(rotator_surface, _ss, _ss); surface_set_shader(rotator_surface, sh_ui_rotator); shader_set_color("c0", c0); shader_set_color("c1", c1); shader_set_f("angle", degtorad(raw)); shader_set_f("mouse", (_mx - _x0) / _ss, (_my - _y0) / _ss); shader_set_f("mouseProg", animation_curve_eval(ac_ripple, rotator_m)); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _ss, _ss); surface_reset_shader(); draw_surface(rotator_surface, _x0, _y0); if(rotator_dragging) { rotator_m = lerp_float(rotator_m, 1, 4); var dir = point_direction(bbox.xc, bbox.yc, _mx, _my); var dx = angle_difference(dir, rotator_p); rotator_p = dir; if(inputs[0].setValue(raw + dx)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { rotator_dragging = false; UNDO_HOLDING = false; } } else rotator_m = lerp_float(rotator_m, 0, 5); if(_hover && point_in_circle(_mx, _my, bbox.xc, bbox.yc, _ss / 2)) { if(mouse_press(mb_left, _focus) && is_real(raw)) { rotator_dragging = true; rotator_s = raw; rotator_p = point_direction(bbox.xc, bbox.yc, _mx, _my); } draggable = false; } draw_set_text(f_sdf, fa_center, fa_center, colorMultiply(CDEF.main_white, _col)); draw_text_transformed(bbox.xc, bbox.yc, val, _s * .5, _s * .5, 0); break; } } }