function Node_Text(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Draw Text"; font = f_p0; dimension_index = -1; newInput(0, nodeValue_Text("Text", self, "")) .setVisible(true, true); newInput(1, nodeValue_Path("Font", self, "")) .setDisplay(VALUE_DISPLAY.path_font); newInput(2, nodeValue_Int("Size", self, 16)); newInput(3, nodeValue_Bool("Anti-Aliasing ", self, false)); newInput(4, nodeValue_Vec2("Character range", self, [ 32, 128 ])); newInput(5, nodeValue_Color("Color", self, cola(c_white))); newInput(6, nodeValue_Vec2("Fixed dimension", self, DEF_SURF )) .setVisible(true, false); newInput(7, nodeValue_Enum_Button("Horizontal alignment", self, 0 , [ THEME.inspector_text_halign, THEME.inspector_text_halign, THEME.inspector_text_halign])); newInput(8, nodeValue_Enum_Button("Vertical alignment", self, 0 , [ THEME.inspector_text_valign, THEME.inspector_text_valign, THEME.inspector_text_valign ])); newInput(9, nodeValue_Enum_Scroll("Output dimension", self, 1 , [ "Fixed", "Dynamic" ])); newInput(10, nodeValue_Padding("Padding", self, [0, 0, 0, 0])); newInput(11, nodeValue_Float("Letter spacing", self, 0)); newInput(12, nodeValue_Float("Line height", self, 0)); newInput(13, nodeValue_PathNode("Path", self, noone)) .setVisible(true, true); newInput(14, nodeValue_Float("Path shift", self, 0)); newInput(15, nodeValue_Bool("Scale to fit", self, false)); newInput(16, nodeValue_Bool("Render background", self, false)); newInput(17, nodeValue_Color("BG Color", self, cola(c_black))); newInput(18, nodeValue_Bool("Wave", self, false)); newInput(19, nodeValue_Float("Wave amplitude", self, 4)); newInput(20, nodeValue_Float("Wave scale", self, 30)); newInput(21, nodeValue_Rotation("Wave phase", self, 0)); newInput(22, nodeValue_Float("Wave shape", self, 0)) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 3, 0.01 ] }); newInput(23, nodeValue_Bool("Typewriter", self, false)); newInput(24, nodeValue_Slider_Range("Range", self, [ 0, 1 ])); newInput(25, nodeValue_Enum_Button("Trim type", self, 0 , [ "Character", "Word", "Line" ])); newInput(26, nodeValue_Bool("Use full text size", self, true )); newInput(27, nodeValue_Int("Max line width", self, 0 )); input_display_list = [ 0, ["Output", true], 9, 6, 10, ["Alignment", false], 13, 14, 7, 8, 27, ["Font", false], 1, 2, 15, 3, 11, 12, ["Rendering", false], 5, ["Background", true, 16], 17, ["Wave", true, 18], 22, 19, 20, 21, ["Trim", true, 23], 25, 24, 26, ]; newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); attribute_surface_depth(); _font_current = ""; _size_current = 0; _aa_current = false; seed = seed_random(); static generateFont = function(_path, _size, _aa) { if(PROJECT.animator.is_playing) return; if(font_exists(font) && _path == _font_current && _size == _size_current && _aa == _aa_current) return; _font_current = _path; _size_current = _size; _aa_current = _aa; if(!file_exists_empty(_path)) return; if(font != f_p0 && font_exists(font)) font_delete(font); font_add_enable_aa(_aa); font = font_add(_path, _size, false, false, 0, 127); } static step = function() { var _font = getSingleValue(1); var _dimt = getSingleValue(9); var _path = getSingleValue(13); var _use_path = _path != noone && struct_has(_path, "getPointDistance"); inputs[ 6].setVisible(_dimt == 0 || _use_path); inputs[ 7].setVisible(_dimt == 0 || _use_path); inputs[ 8].setVisible(_dimt == 0 || _use_path); inputs[ 9].setVisible(!_use_path); inputs[14].setVisible( _use_path); inputs[15].setVisible(_dimt == 0 && !_use_path && _font != ""); inputs[ 2].setVisible(_font != ""); inputs[ 3].setVisible(_font != ""); } static waveGet = function(_ind) { var _x = __wave_phase + _ind * __wave_scale; var _sine = dsin(_x) * __wave_ampli; var _squr = sign(_sine) * __wave_ampli; _squr = _squr != 0? _squr : __wave_ampli; var _taup = abs(_x + 90) % 360; var _tria = _taup > 180? 360 - _taup : _taup; _tria = (_tria / 180 * 2 - 1) * __wave_ampli; if(__wave_shape < 0) return _sine; else if(__wave_shape < 1) return lerp(_sine, _tria, frac(__wave_shape)); else if(__wave_shape < 2) return lerp(_tria, _squr, frac(__wave_shape)); else if(__wave_shape < 3) return abs(_x) % 360 > 360 * (0.5 - frac(__wave_shape) / 2)? -__wave_ampli : __wave_ampli; return random_range_seed(-1, 1, _x + seed) * __wave_ampli; } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _hov = false; var hv = inputs[13].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); return _hov; } static getTool = function() { var _path = getInputData(13); return is_instanceof(_path, Node)? _path : self; } static processData = function(_outSurf, _data, _output_index, _array_index) { var str = _data[ 0]; var strRaw = str; var _font = _data[ 1]; var _size = _data[ 2]; var _aa = _data[ 3]; var _col = _data[ 5]; var _dim = _data[ 6]; var _hali = _data[ 7]; var _vali = _data[ 8]; var _dimt = _data[ 9]; var _padd = _data[10]; var _trck = _data[11]; var _line = _data[12]; var _path = _data[13]; var _pthS = _data[14]; var _scaF = _data[15]; var _ubg = _data[16]; var _bgc = _data[17]; var _wave = _data[18]; var _waveA = _data[19]; var _waveS = _data[20]; var _waveP = _data[21]; var _waveH = _data[22]; var _type = _data[23]; var _typeR = _data[24]; var _typeC = _data[25]; var _typeF = _data[26]; var _lineW = _data[27]; generateFont(_font, _size, _aa); draw_set_font(font); #region typewritter if(_type) { var _typAmo = 0; var _typSpa = []; switch(_typeC) { case 0 : _typAmo = string_length(str); break; case 1 : _typSpa = string_splice(str, [" ", "\n"], true); _typAmo = array_length(_typSpa); break; case 2 : _typSpa = string_splice(str, "\n", true); _typAmo = array_length(_typSpa); break; } var _typS = round(_typeR[0] * _typAmo); var _typE = round(_typeR[1] * _typAmo); var _typStr = ""; switch(_typeC) { case 0 : _typStr = string_copy( str, _typS, _typE - _typS); break; case 1 : _typStr = string_concat_ext(_typSpa, _typS, _typE - _typS); break; case 2 : _typStr = string_concat_ext(_typSpa, _typS, _typE - _typS); break; } str = _typStr; if(_typeF == false) strRaw = str; } #endregion #region cut string var _cut_lines = string_splice(str, "\n"); var _str_lines = []; var _line_widths = []; var _ind = 0; for( var i = 0, n = array_length(_cut_lines); i < n; i++ ) { var _str_line = _cut_lines[i]; if(_lineW == 0) { _str_lines[_ind] = _str_line; _line_widths[_ind] = string_width(_str_line) + _trck * (string_length(_str_line) - 1); _ind++; } else { var _lw = 0; var _lne = ""; for( var j = 1; j <= string_length(_str_line); j++ ) { var _chr = string_char_at(_str_line, j); var _chw = string_width(_chr) + _trck; if(_lw + _chw >= _lineW) { _str_lines[_ind] = _lne; _line_widths[_ind] = _lw - _trck; _ind++; _lne = ""; _lw = 0; } _lne += _chr; _lw += _chw; } if(_lne != "") { _str_lines[_ind] = _lne; _line_widths[_ind] = _lw - _trck; _ind++; } } } var _max_ww = 0; var _max_hh = 0; for( var i = 0, n = array_length(_str_lines); i < n; i++ ) { _max_ww = max(_max_ww, _line_widths[i]); _max_hh += string_height(_str_lines[i]); if(i) _max_hh += _line } #endregion #region dimension var ww = 0, _sw = 0; var hh = 0, _sh = 0; ww = _max_ww; hh = _max_hh; var _use_path = _path != noone && struct_has(_path, "getPointDistance"); var _ss = 1; if(_use_path) { _sw = _dim[0]; _sh = _dim[1]; } else if (_dimt == 0) { _sw = _dim[0]; _sh = _dim[1]; if(_scaF) _ss = min(_sw / ww, _sh / hh); } else { _sw = ww; _sh = hh; if(_wave) _sh += abs(_waveA) * 2; } _sw += _padd[PADDING.left] + _padd[PADDING.right]; _sh += _padd[PADDING.top] + _padd[PADDING.bottom]; _outSurf = surface_verify(_outSurf, _sw, _sh, attrDepth()); #endregion #region position var tx = 0, ty = _padd[PADDING.top], _ty = 0; if(_dimt == 0) { switch(_vali) { case 0 : ty = _padd[PADDING.top]; break; case 1 : ty = (_sh - hh * _ss) / 2; break; case 2 : ty = _sh - _padd[PADDING.bottom] - hh * _ss; break; } } if(_wave) ty += abs(_waveA); #endregion #region wave __wave = _wave; __wave_ampli = _waveA; __wave_scale = _waveS; __wave_phase = -_waveP; __wave_shape = _waveH; #endregion surface_set_shader(_outSurf, noone,, BLEND.alpha); if(_ubg) { draw_clear(_bgc); BLEND_ALPHA_MULP } __temp_pt = _path; __temp_ss = _ss; __temp_trck = _trck; if(_use_path) { var _pthl = _path.getLength(0), va; switch(_vali) { case 0 : ty = 0; va = fa_top; break; case 1 : ty = (_max_hh - line_get_height(font)) / 2; va = fa_center; break; case 2 : ty = _max_hh; va = fa_top; break; } for( var i = 0, n = array_length(_str_lines); i < n; i++ ) { var _str_line = _str_lines[i]; var _line_width = _line_widths[i]; draw_set_text(font, fa_left, va, _col); switch(_hali) { case 0 : tx = 0; break; case 1 : tx = _pthl / 2 - _line_width / 2; break; case 2 : tx = _pthl - _line_width; break; } __temp_tx = tx + _pthS; __temp_ty = ty; __temp_p0 = new __vec2(); __temp_p1 = new __vec2(); string_foreach(_str_line, function(_chr, _ind) { var _p1 = __temp_pt.getPointDistance(__temp_tx, 0, __temp_p0); var _p2 = __temp_pt.getPointDistance(__temp_tx + .1, 0, __temp_p1); var _nor = point_direction(_p1.x, _p1.y, _p2.x, _p2.y); var _line_ang = _nor + 90; var _dx = lengthdir_x(__temp_ty, _line_ang); var _dy = lengthdir_y(__temp_ty, _line_ang); var _tx = _p1.x + _dx; var _ty = _p1.y + _dy; if(__wave) { var _wd = waveGet(_ind); _tx += lengthdir_x(_wd, _line_ang + 90); _ty += lengthdir_y(_wd, _line_ang + 90); } draw_text_transformed(_tx, _ty, _chr, 1, 1, _nor); __temp_tx += string_width(_chr) + __temp_trck; }); ty -= string_height(_str_line) + _line; } } else { for( var i = 0, n = array_length(_str_lines); i < n; i++ ) { var _str_line = _str_lines[i]; var _line_width = _line_widths[i]; draw_set_text(font, fa_left, fa_top, _col); tx = _padd[PADDING.left]; if(_dimt == 0) switch(_hali) { case 0 : tx = _padd[PADDING.left]; break; case 1 : tx = (_sw - _line_width * _ss) / 2; break; case 2 : tx = _sw - _padd[PADDING.right] - _line_width * _ss; break; } __temp_tx = tx; __temp_ty = ty; string_foreach(_str_line, function(_chr, _ind) { var _tx = __temp_tx; var _ty = __temp_ty; if(__wave) { var _wd = waveGet(_ind); _ty += _wd; } draw_text_transformed(_tx, _ty, _chr, __temp_ss, __temp_ss, 0); __temp_tx += (string_width(_chr) + __temp_trck) * __temp_ss; }); ty += (string_height(_str_line) + _line) * _ss; } } surface_reset_shader(); return _outSurf; } }