enum OUTPUT_SCALING { same_as_input, constant, relative, scale } function Node_Transform(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Transform"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [1, 1]) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false); inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ]) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference); inputs[| 3] = nodeValue("Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ]) .setDisplay(VALUE_DISPLAY.vector, button(function() { centerAnchor(); }) .setIcon(THEME.anchor) .setTooltip("Set to center")); inputs[| 4] = nodeValue("Relative anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 5] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 6] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 7] = nodeValue("Render Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Normal", "Tile", "Wrap" ]); inputs[| 8] = nodeValue("Rotate by velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0, "Make the surface rotates to follow its movement.") .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); inputs[| 9] = nodeValue("Output dimension type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, OUTPUT_SCALING.same_as_input) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Same as input", "Constant", "Relative to input", "Scale" ]); inputs[| 10] = nodeValue("Round position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Round position to the closest integer value to avoid jittering."); inputs[| 11] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 11; input_display_list = [ 11, 0, ["Output", true], 9, 1, 7, ["Position", false], 2, 10, ["Rotation", false], 3, 5, 8, ["Scale", false], 6 ]; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); attribute_interpolation(); vel = 0; prev_pos = [0, 0]; static getDimension = function(arr) { #region var _surf = getSingleValue(0, arr); var _out_type = getSingleValue(9, arr); var _out = getSingleValue(1, arr); var _scale = getSingleValue(6, arr); var ww, hh; switch(_out_type) { case OUTPUT_SCALING.same_as_input : ww = surface_get_width_safe(_surf); hh = surface_get_height_safe(_surf); break; case OUTPUT_SCALING.relative : ww = surface_get_width_safe(_surf) * _out[0]; hh = surface_get_height_safe(_surf) * _out[1]; break; case OUTPUT_SCALING.constant : ww = _out[0]; hh = _out[1]; break; case OUTPUT_SCALING.scale : ww = surface_get_width_safe(_surf) * _scale[0]; hh = surface_get_height_safe(_surf) * _scale[1]; break; } return [ ww, hh ]; } #endregion static centerAnchor = function() { #region var _surf = inputs[| 0].getValue(); var _out_type = inputs[| 9].getValue(); var _out = inputs[| 1].getValue(); var _sca = inputs[| 6].getValue(); if(is_array(_surf)) { if(array_length(_surf) == 0) return; _surf = _surf[preview_index]; } inputs[| 3].setValue([ 0.5, 0.5 ]); inputs[| 2].setValue([ surface_get_width_safe(_surf) / 2, surface_get_height_safe(_surf) / 2 ]); } #endregion static step = function() { #region var pos = inputs[| 2].getValue(); if(!PROJECT.animator.frame_progress) return; if(PROJECT.animator.current_frame == 0) { vel = 0; prev_pos[0] = pos[0]; prev_pos[1] = pos[1]; } else { vel = point_direction(prev_pos[0], prev_pos[1], pos[0], pos[1]); prev_pos[0] = pos[0]; prev_pos[1] = pos[1]; } } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var ins = _data[0]; var out_type = _data[9]; var out = _data[1]; var pos = array_clone(_data[2]); var pos_exact = _data[10]; var anc = array_clone(_data[3]); var rot_vel = vel * _data[8]; var rot = _data[5] + rot_vel; var sca = _data[6]; var mode = _data[7]; var cDep = attrDepth(); var ww = surface_get_width_safe(ins); var hh = surface_get_height_safe(ins); var _ww = ww, _hh = hh; if(_ww <= 1 && _hh <= 1) return _outSurf; switch(out_type) { case OUTPUT_SCALING.same_as_input : inputs[| 1].setVisible(false); break; case OUTPUT_SCALING.constant : inputs[| 1].setVisible(true); _ww = out[0]; _hh = out[1]; break; case OUTPUT_SCALING.relative : inputs[| 1].setVisible(true); _ww = ww * out[0]; _hh = hh * out[1]; break; case OUTPUT_SCALING.scale : inputs[| 1].setVisible(false); _ww = ww * sca[0]; _hh = hh * sca[1]; break; } if(_ww <= 0 || _hh <= 0) return; _outSurf = surface_verify(_outSurf, _ww, _hh, cDep); anc[0] *= ww * sca[0]; anc[1] *= hh * sca[1]; pos[0] -= anc[0]; pos[1] -= anc[1]; pos = point_rotate(pos[0], pos[1], pos[0] + anc[0], pos[1] + anc[1], rot); if(mode == 1) { var _w = _ww * sqrt(2); var _h = _hh * sqrt(2); var _px = (_w - _ww) / 2; var _py = (_h - _hh) / 2; var _s = surface_create_valid(_w, _h, cDep); surface_set_target(_s); DRAW_CLEAR BLEND_OVERRIDE; if(is_surface(ins)) { var draw_x, draw_y; draw_x = _px + pos[0]; draw_y = _py + pos[1]; if(pos_exact) { draw_x = round(draw_x); draw_y = round(draw_y); } draw_surface_tiled_ext_safe(ins, draw_x, draw_y, sca[0], sca[1], c_white, 1); } BLEND_NORMAL; surface_reset_target(); var _cc = point_rotate(-_px, -_py, _ww / 2, _hh / 2, rot); surface_set_shader(_outSurf); shader_set_interpolation(_s); draw_surface_ext_safe(_s, _cc[0], _cc[1], 1, 1, rot, c_white, 1); surface_reset_shader(); surface_free(_s); } else { var draw_x, draw_y; draw_x = pos[0]; draw_y = pos[1]; if(pos_exact) { draw_x = round(draw_x); draw_y = round(draw_y); } surface_set_shader(_outSurf); shader_set_interpolation(ins); draw_surface_ext_safe(ins, draw_x, draw_y, sca[0], sca[1], rot, c_white, 1); if(mode == 2) { draw_surface_ext_safe(ins, draw_x - _ww, draw_y - _hh, sca[0], sca[1], rot, c_white, 1); draw_surface_ext_safe(ins, draw_x, draw_y - _hh, sca[0], sca[1], rot, c_white, 1); draw_surface_ext_safe(ins, draw_x + _ww, draw_y - _hh, sca[0], sca[1], rot, c_white, 1); draw_surface_ext_safe(ins, draw_x - _ww, draw_y, sca[0], sca[1], rot, c_white, 1); draw_surface_ext_safe(ins, draw_x + _ww, draw_y, sca[0], sca[1], rot, c_white, 1); draw_surface_ext_safe(ins, draw_x - _ww, draw_y + _hh, sca[0], sca[1], rot, c_white, 1); draw_surface_ext_safe(ins, draw_x, draw_y + _hh, sca[0], sca[1], rot, c_white, 1); draw_surface_ext_safe(ins, draw_x + _ww, draw_y + _hh, sca[0], sca[1], rot, c_white, 1); } surface_reset_shader(); } return _outSurf; } #endregion overlay_dragging = 0; corner_dragging = 0; overlay_drag_mx = 0; overlay_drag_my = 0; overlay_drag_sx = 0; overlay_drag_sy = 0; overlay_drag_px = 0; overlay_drag_py = 0; overlay_drag_ma = 0; overlay_drag_sa = 0; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region PROCESSOR_OVERLAY_CHECK var _surf = inputs[| 0].getValue(); if(is_array(_surf)) { if(array_length(_surf) == 0) return; _surf = _surf[preview_index]; } var _surf_out = outputs[| 0].getValue(); if(is_array(_surf_out)) { if(array_length(_surf_out) == 0) return; _surf_out = _surf_out[preview_index]; } var pos = array_clone(getInputData(2)); var _pos = [ pos[0], pos[1] ]; var anc = array_clone(getInputData(3)); var _anc = [ anc[0], anc[1] ]; var rot = getInputData(5); var sca = getInputData(6); var srw = surface_get_width_safe(_surf); var srh = surface_get_height_safe(_surf); var ow = surface_get_width_safe(_surf_out); var oh = surface_get_height_safe(_surf_out); var ww = srw * sca[0]; var hh = srh * sca[1]; anc[0] *= ww; anc[1] *= hh; pos[0] -= anc[0]; pos[1] -= anc[1]; #region bounding box var bx0 = _x + pos[0] * _s; var bx1 = _x + (ww + pos[0]) * _s; var by0 = _y + pos[1] * _s; var by1 = _y + (hh + pos[1]) * _s; var bax = _x + (pos[0] + anc[0]) * _s; var bay = _y + (pos[1] + anc[1]) * _s; var tl = point_rotate(bx0, by0, bax, bay, rot); var tr = point_rotate(bx1, by0, bax, bay, rot); var bl = point_rotate(bx0, by1, bax, bay, rot); var br = point_rotate(bx1, by1, bax, bay, rot); var rth = point_rotate((bx0 + bx1) / 2, by0 - 16, bax, bay, rot); draw_set_color(COLORS._main_accent); draw_sprite_colored(THEME.anchor, 0, bax, bay); var r_index = 0; draw_sprite_colored(THEME.anchor_selector, 0, tl[0], tl[1]); draw_sprite_colored(THEME.anchor_selector, 0, tr[0], tr[1]); draw_sprite_colored(THEME.anchor_selector, 0, bl[0], bl[1]); draw_sprite_colored(THEME.anchor_selector, 0, br[0], br[1]); if(point_in_circle(_mx, _my, bax, bay, 8)) draw_sprite_colored(THEME.anchor, 0, bax, bay, 1.25); else if(point_in_circle(_mx, _my, rth[0], rth[1], 8)) r_index = 1; else if(point_in_circle(_mx, _my, tl[0], tl[1], 8)) draw_sprite_colored(THEME.anchor_selector, 1, tl[0], tl[1]); else if(point_in_circle(_mx, _my, tr[0], tr[1], 8)) draw_sprite_colored(THEME.anchor_selector, 1, tr[0], tr[1]); else if(point_in_circle(_mx, _my, bl[0], bl[1], 8)) draw_sprite_colored(THEME.anchor_selector, 1, bl[0], bl[1]); else if(point_in_circle(_mx, _my, br[0], br[1], 8)) draw_sprite_colored(THEME.anchor_selector, 1, br[0], br[1]); draw_sprite_colored(THEME.anchor_rotate, r_index, rth[0], rth[1], 1, rot); draw_line(tl[0], tl[1], tr[0], tr[1]); draw_line(tl[0], tl[1], bl[0], bl[1]); draw_line(tr[0], tr[1], br[0], br[1]); draw_line(bl[0], bl[1], br[0], br[1]); #endregion if(overlay_dragging && overlay_dragging < 3) { //Transform var px = _mx - overlay_drag_mx; var py = _my - overlay_drag_my; var pos_x, pos_y; if(key_mod_press(SHIFT)) { var ang = round(point_direction(overlay_drag_mx, overlay_drag_my, _mx, _my) / 45) * 45; var dist = point_distance(overlay_drag_mx, overlay_drag_my, _mx, _my) / _s; pos_x = overlay_drag_sx + lengthdir_x(dist, ang); pos_y = overlay_drag_sy + lengthdir_y(dist, ang); } else { pos_x = overlay_drag_sx + px / _s; pos_y = overlay_drag_sy + py / _s; } pos_x = value_snap(pos_x, _snx); pos_y = value_snap(pos_y, _sny); if(overlay_dragging == 1) { //Move if(inputs[| 2].setValue([ pos_x, pos_y ])) UNDO_HOLDING = true; } else if(overlay_dragging == 2) { //Move anchor var nanx = pos_x / ww; var nany = pos_y / hh; if(key_mod_press(ALT)) { var modi = false; modi |= inputs[| 3].setValue([ nanx, nany ]); modi |= inputs[| 2].setValue([ overlay_drag_px + pos_x, overlay_drag_py + pos_y ]); if(modi) UNDO_HOLDING = true; } else { if(inputs[| 3].setValue([ nanx, nany ])) UNDO_HOLDING = true; } } if(mouse_release(mb_left)) { overlay_dragging = 0; UNDO_HOLDING = false; } } else if(overlay_dragging == 3) { //Angle var aa = point_direction(bax, bay, _mx, _my); var da = angle_difference(overlay_drag_ma, aa); var sa; if(key_mod_press(CTRL)) sa = round((overlay_drag_sa - da) / 15) * 15; else sa = overlay_drag_sa - da; if(inputs[| 5].setValue(sa)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { overlay_dragging = 0; UNDO_HOLDING = false; } } else if(overlay_dragging == 4) { //Scale var _p = point_rotate(_mx - overlay_drag_mx, _my - overlay_drag_my, 0, 0, -rot); var _sw = _p[0] / _s / srw; var _sh = _p[1] / _s / srh; var sw, sh; if(corner_dragging == 0) { sw = -_sw / _anc[0]; sh = -_sh / _anc[1]; } else if(corner_dragging == 1) { sw = _sw / (1 - _anc[0]); sh = -_sh / _anc[1]; } else if(corner_dragging == 2) { sw = -_sw / _anc[0]; sh = _sh / (1 - _anc[1]); } else if(corner_dragging == 3) { sw = _sw / (1 - _anc[0]); sh = _sh / (1 - _anc[1]); } var _sw = overlay_drag_sx + sw; var _sh = overlay_drag_sy + sh; if(key_mod_press(SHIFT)) { _sw = max(_sw, _sh); _sh = _sw; } if(inputs[| 6].setValue([ _sw, _sh ])) UNDO_HOLDING = true; if(mouse_release(mb_left)) { overlay_dragging = 0; UNDO_HOLDING = false; } } if(overlay_dragging == 0 && mouse_press(mb_left, active)) { if(point_in_circle(_mx, _my, bax, bay, 8)) { overlay_dragging = 2; overlay_drag_mx = _mx; overlay_drag_my = _my; overlay_drag_sx = anc[0]; overlay_drag_sy = anc[1]; overlay_drag_px = pos[0]; overlay_drag_py = pos[1]; } else if(point_in_circle(_mx, _my, tl[0], tl[1], 8) || point_in_circle(_mx, _my, tr[0], tr[1], 8) || point_in_circle(_mx, _my, bl[0], bl[1], 8) || point_in_circle(_mx, _my, br[0], br[1], 8)) { overlay_dragging = 4; if(point_in_circle(_mx, _my, tl[0], tl[1], 8)) corner_dragging = 0; else if(point_in_circle(_mx, _my, tr[0], tr[1], 8)) corner_dragging = 1; else if(point_in_circle(_mx, _my, bl[0], bl[1], 8)) corner_dragging = 2; else if(point_in_circle(_mx, _my, br[0], br[1], 8)) corner_dragging = 3; overlay_drag_mx = _mx; overlay_drag_my = _my; overlay_drag_sx = sca[0]; overlay_drag_sy = sca[1]; } else if(point_in_circle(_mx, _my, rth[0], rth[1], 8)) { overlay_dragging = 3; overlay_drag_ma = point_direction(bax, bay, _mx, _my); overlay_drag_sa = rot; } else if(point_in_triangle(_mx, _my, tl[0], tl[1], tr[0], tr[1], bl[0], bl[1]) || point_in_triangle(_mx, _my, tr[0], tr[1], bl[0], bl[1], br[0], br[1])) { overlay_dragging = 1; overlay_drag_mx = _mx; overlay_drag_my = _my; overlay_drag_sx = _pos[0]; overlay_drag_sy = _pos[1]; } } #region path if(inputs[| 2].is_anim && inputs[| 2].value_from == noone && !inputs[| 2].sep_axis) { var posInp = inputs[| 2]; var allPos = posInp.animator.values; var ox, oy, nx, ny; draw_set_color(COLORS._main_accent); for( var i = 0; i < ds_list_size(allPos); i++ ) { var _pos = allPos[| i].value; if(posInp.unit.mode == VALUE_UNIT.reference) { _pos[0] *= ow; _pos[1] *= oh; } nx = _x + _pos[0] * _s; ny = _y + _pos[1] * _s; draw_set_alpha(1); draw_circle_prec(nx, ny, 4, false); if(i) { draw_set_alpha(0.5); draw_line_dashed(ox, oy, nx, ny); } ox = nx; oy = ny; } draw_set_alpha(1); } #endregion } #endregion }