function Node_Path_Builder(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Path Builder"; previewable = false; w = 96; length = 0; lengthAcc = []; lines = []; connected = false; inputs[| 0] = nodeValue("Point array", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setVisible(true, true) .setArrayDepth(2); inputs[| 1] = nodeValue("Connected", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "If set to true, will draw a single path from one point to another. If not set will treat each pair of points as an individual line."); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region draw_set_color(COLORS._main_accent); if(connected) { for( var i = 1, n = array_length(lines); i < n; i++ ) { var p0 = lines[i - 1]; var p1 = lines[i - 0]; draw_line(_x + p0[0] * _s, _y + p0[1] * _s, _x + p1[0] * _s, _y + p1[1] * _s); } } else { var len = floor(array_length(lines) / 2) * 2; for( var i = 0; i < len; i += 2 ) { var p0 = lines[i + 0]; var p1 = lines[i + 1]; draw_line(_x + p0[0] * _s, _y + p0[1] * _s, _x + p1[0] * _s, _y + p1[1] * _s); } } } #endregion static getLineCount = function() { #region return connected? 1 : floor(array_length(lines) / 2); } #endregion static getSegmentCount = function() { #region return connected? array_length(lines) - 1 : 1; } #endregion static getLength = function(index) { return is_array(length)? array_safe_get(length, index) : length; } static getAccuLength = function(index) { return array_safe_get(lengthAcc, index, []); } static getPointRatio = function(_rat, _ind = 0) { #region var _p0, _p1; var _x, _y; if(connected) { var _st = _rat * (array_length(lines) - 1); _p0 = array_safe_get(lines, floor(_st) + 0,, ARRAY_OVERFLOW._default); _p1 = array_safe_get(lines, floor(_st) + 1,, ARRAY_OVERFLOW._default); if(!is_array(_p0)) return new __vec2(); if(!is_array(_p1)) return new __vec2(); _x = lerp(_p0[0], _p1[0], frac(_st)); _y = lerp(_p0[1], _p1[1], frac(_st)); return new __vec2( _x, _y ); } else { _p0 = array_safe_get(lines, _ind * 2 + 0,, ARRAY_OVERFLOW._default); _p1 = array_safe_get(lines, _ind * 2 + 1,, ARRAY_OVERFLOW._default); if(!is_array(_p0)) return new __vec2(); if(!is_array(_p1)) return new __vec2(); _x = lerp(_p0[0], _p1[0], _rat); _y = lerp(_p0[1], _p1[1], _rat); return new __vec2( _x, _y ); } } #endregion static getPointDistance = function(_dist, ind = 0) { #region if(connected) return getPointRatio(_dist / length); else return getPointRatio(_dist / length[ind], ind); } #endregion static getBoundary = function() { #region var boundary = new BoundingBox(); var lines = getInputData(0); for( var i = 0, n = array_length(lines); i < n; i++ ) boundary.addPoint(lines[i][0], lines[i][1]); return boundary; } #endregion static update = function() { #region lines = []; array_spread(getInputData(0), lines, 1); connected = getInputData(1); if(connected) { length = 0; lengthAcc = []; for( var i = 1, n = array_length(lines); i < n; i++ ) { var p0 = lines[i - 1]; var p1 = lines[i - 0]; var dist = point_distance(p0[0], p0[1], p1[0], p1[1]); length += dist; array_push(lengthAcc, length); } } else { length = []; lengthAcc = []; var len = floor(array_length(lines) / 2) * 2; for( var i = 0; i < len; i += 2 ) { var p0 = lines[i + 0]; var p1 = lines[i + 1]; var p0x = array_safe_get(p0, 0); var p0y = array_safe_get(p0, 1); var p1x = array_safe_get(p1, 0); var p1y = array_safe_get(p1, 1); p0x = is_real(p0x)? p0x : 0; p0y = is_real(p0y)? p0y : 0; p1x = is_real(p1x)? p1x : 0; p1y = is_real(p1y)? p1y : 0; lines[i + 0] = [ p0x, p0y ]; lines[i + 1] = [ p1x, p1y ]; var dist = point_distance(p0x, p0y, p1x, p1y); array_push(length, dist); array_push(lengthAcc, [ dist ]); } } outputs[| 0].setValue(self); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_builder, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }