function NodeObject(_name, _spr, _create, tags = []) constructor { name = _name; spr = _spr; createNode = _create; self.tags = tags; function build(_x, _y) { var _node = createNode(_x, _y); return _node; } } #region nodes globalvar ALL_NODES, NODE_CATAGORY, NODE_CREATE_FUCTION; ALL_NODES = ds_map_create(); NODE_CATAGORY = ds_list_create(); NODE_CREATE_FUCTION = ds_map_create(); function addNodeObject(_list, _name, _spr, _node, _fun, _tag = []) { NODE_CREATE_FUCTION[? _node] = _fun; ds_list_add(_list, new NodeObject(_name, _spr, _fun, _tag)); } function addNodeCatagory(name, list) { ALL_NODES[? name] = list; ds_list_add(NODE_CATAGORY, name); } function nodeFind(_name) { for(var i = 0; i < ds_list_size(NODE_CATAGORY); i++) { var _page = ALL_NODES[? NODE_CATAGORY[| i]]; for(var j = 0; j < ds_list_size(_page); j++) { var _node = _page[| j]; if(_node.name == _name) return _node; } } return noone; } function nodeBuild(_name, _x, _y) { var _node = nodeFind(_name).build(_x, _y); if(!_node) return noone; PANEL_GRAPH.node_focus = _node; PANEL_GRAPH.previewing = _node; return _node; } var input = ds_list_create(); addNodeCatagory("Input", input); addNodeObject(input, "Canvas", s_node_canvas, "Node_Canvas", Node_create_Canvas, ["draw"]); addNodeObject(input, "Image", s_node_image, "Node_Image", Node_create_Image); addNodeObject(input, "Image gif", s_node_image_gif, "Node_Image_gif", Node_create_Image_gif); addNodeObject(input, "Splice spritesheet", s_node_image_sheet, "Node_Image_Sheet", Node_create_Image_Sheet); addNodeObject(input, "Image array", s_node_image_sequence, "Node_Image_Sequence", Node_create_Image_Sequence); addNodeObject(input, "Animation", s_node_image_animation, "Node_Image_Animated", Node_create_Image_Animated); addNodeObject(input, "Array to anim", s_node_image_sequence_to_anim, "Node_Sequence_Anim", Node_create_Sequence_Anim); var transform = ds_list_create(); addNodeCatagory("Transform", transform); addNodeObject(transform, "Transform", s_node_transform, "Node_Transform", Node_create_Transform); addNodeObject(transform, "Scale", s_node_scale, "Node_Scale", Node_create_Scale, ["resize"]); addNodeObject(transform, "Crop", s_node_crop, "Node_Crop", Node_create_Crop); addNodeObject(transform, "Mirror", s_node_mirror, "Node_Mirror", Node_create_Mirror); addNodeObject(transform, "Warp", s_node_warp, "Node_Warp", Node_create_Warp, ["wrap"]); addNodeObject(transform, "Mesh warp", s_node_warp_mesh, "Node_Mesh_Warp", Node_create_Mesh_Warp, ["mesh wrap"]); addNodeObject(transform, "Compose", s_node_compose, "Node_Composite", Node_create_Composite, ["merge"]); addNodeObject(transform, "Polar", s_node_polar, "Node_Polar", Node_create_Polar); addNodeObject(transform, "Nine slice", s_node_9patch, "Node_9Slice", Node_create_9Slice, ["9", "splice"]); addNodeObject(transform, "Padding", s_node_padding, "Node_Padding", Node_create_Padding); var filter = ds_list_create(); addNodeCatagory("Filter", filter); addNodeObject(filter, "Blend", s_node_color_adjust, "Node_Blend", Node_create_Blend, ["merge"]); addNodeObject(filter, "Outline", s_node_border, "Node_Outline", Node_create_Outline, ["border"]); addNodeObject(filter, "Erode", s_node_erode, "Node_Erode", Node_create_Erode); addNodeObject(filter, "Trail", s_node_trail, "Node_Trail", Node_create_Trail); addNodeObject(filter, "Blur", s_node_blur, "Node_Blur", Node_create_Blur, ["gaussian"]); addNodeObject(filter, "Directioanl Blur", s_node_blur_directional,"Node_Blur_Directional",Node_create_Blur_Directional); addNodeObject(filter, "Radial Blur", s_node_blur, "Node_Blur_Radial", Node_create_Blur_Radial); addNodeObject(filter, "Contrast Blur", s_node_blur_contrast, "Node_Blur_Contrast", Node_create_Blur_Contrast); addNodeObject(filter, "Twirl", s_node_twirl, "Node_Twirl", Node_create_Twirl, ["twist"]); addNodeObject(filter, "Dilate", s_node_dilate, "Node_Dilate", Node_create_Dilate, ["inflate"]); addNodeObject(filter, "Glow", s_node_glow, "Node_Glow", Node_create_Glow); addNodeObject(filter, "Shadow", s_node_shadow, "Node_Shadow", Node_create_Shadow); addNodeObject(filter, "Bloom", s_node_bloom, "Node_Bloom", Node_create_Bloom); addNodeObject(filter, "Replace color", s_node_color_replace, "Node_Color_replace", Node_create_Color_replace, ["isolate color", "select color"]); addNodeObject(filter, "Remove color", s_node_color_remove, "Node_Color_Remove", Node_create_Color_Remove, ["delete color"]); addNodeObject(filter, "Colorize", s_node_colorize, "Node_Colorize", Node_create_Colorize, ["recolor"]); addNodeObject(filter, "Posterize", s_node_posterize, "Node_Posterize", Node_create_Posterize); addNodeObject(filter, "Dither", s_node_dithering, "Node_Dither", Node_create_Dither); addNodeObject(filter, "Adjust color", s_node_color_adjust, "Node_Color_adjust", Node_create_Color_adjust, ["brightness", "contrast", "hue", "saturation", "value", "color blend", "alpha"]); addNodeObject(filter, "BW", s_node_BW, "Node_BW", Node_create_BW, ["black and white"]); addNodeObject(filter, "Greyscale", s_node_greyscale, "Node_Greyscale", Node_create_Greyscale); addNodeObject(filter, "Invert", s_node_invert, "Node_Invert", Node_create_Invert, ["negate"]); addNodeObject(filter, "RGB Channels", s_node_RGB, "Node_RGB_Channel", Node_create_RGB_Channel, ["channel extract"]); addNodeObject(filter, "Level", s_node_level, "Node_Level", Node_create_Level); addNodeObject(filter, "Level selector", s_node_level_selector, "Node_Level_Selector", Node_create_Level_Selector); addNodeObject(filter, "Displace", s_node_displace, "Node_Displace", Node_create_Displace); addNodeObject(filter, "Alpha to grey", s_node_alpha_grey, "Node_Alpha_Grey", Node_create_Alpha_Grey); addNodeObject(filter, "Alpha cutoff", s_node_alpha_cut, "Node_Alpha_Cutoff", Node_create_Alpha_Cutoff, ["remove alpha"]); addNodeObject(filter, "Grey to alpha", s_node_grey_alpha, "Node_Grey_Alpha", Node_create_Grey_Alpha); addNodeObject(filter, "De-corner", s_node_decorner, "Node_De_Corner", Node_create_De_Corner, ["decorner"]); addNodeObject(filter, "De-stray", s_node_destray, "Node_De_Stray", Node_create_De_Stray, ["destray"]); addNodeObject(filter, "Texture remap", s_node_texture_map, "Node_Texture_Remap", Node_create_Texture_Remap); addNodeObject(filter, "Time remap", s_node_time_map, "Node_Time_Remap", Node_create_Time_Remap); addNodeObject(filter, "2D light", s_node_2d_light, "Node_2D_light", Node_create_2D_light); addNodeObject(filter, "Atlas", s_node_atlas, "Node_Atlas", Node_create_Atlas); addNodeObject(filter, "Scale algorithm", s_node_scale_algo, "Node_Scale_Algo", Node_create_Scale_Algo, ["Scale2x", "Scale3x"]); addNodeObject(filter, "Pixel cloud", s_node_pixel_cloud, "Node_Pixel_Cloud", Node_create_Pixel_Cloud); //addNodeObject(filter, "Corner", s_node_corner, "Node_Corner", Node_create_Corner); var threeD = ds_list_create(); addNodeCatagory("3D", threeD); addNodeObject(threeD, "3D Transform", s_node_3d_transform, "Node_3D_Transform", Node_create_3D_Transform); addNodeObject(threeD, "Normal", s_node_normal, "Node_Normal", Node_create_Normal); addNodeObject(threeD, "Normal light", s_node_normal_light, "Node_Normal_Light", Node_create_Normal_Light); addNodeObject(threeD, "Bevel", s_node_bevel, "Node_Bevel", Node_create_Bevel); addNodeObject(threeD, "Sprite stack", s_node_stack, "Node_Sprite_Stack", Node_create_Sprite_Stack); addNodeObject(threeD, "3D Cube", s_node_3d_cube, "Node_3D_Cube", Node_create_3D_Cube); addNodeObject(threeD, "3D Cylinder", s_node_3d_cylinder, "Node_3D_Cylinder", Node_create_3D_Cylinder); addNodeObject(threeD, "3D Obj", s_node_3d_obj, "Node_3D_Obj", Node_create_3D_Obj); var number = ds_list_create(); addNodeCatagory("Number", number); addNodeObject(number, "Math", s_node_math, "Node_Math", Node_create_Math); addNodeObject(number, "Array", s_node_array, "Node_Array", Node_create_Array); addNodeObject(number, "Array length", s_node_array_length, "Node_Array_Length", Node_create_Array_Length); addNodeObject(number, "Number", s_node_number, "Node_Number", Node_create_Number); addNodeObject(number, "Vector2", s_node_vec2, "Node_Vector2", Node_create_Vector2); addNodeObject(number, "Vector3", s_node_vec3, "Node_Vector3", Node_create_Vector3); addNodeObject(number, "Vector4", s_node_vec4, "Node_Vector4", Node_create_Vector4); addNodeObject(number, "Vector split", s_node_vec_split, "Node_Vector_Split", Node_create_Vector_Split); addNodeObject(number, "Unicode", s_node_unicode, "Node_Unicode", Node_create_Unicode); addNodeObject(number, "Path", s_node_path, "Node_Path", Node_create_Path); addNodeObject(number, "Area", s_node_area, "Node_Area", Node_create_Area); addNodeObject(number, "Surface data", s_node_surface_data, "Node_Surface_data", Node_create_Surface_data); var color = ds_list_create(); addNodeCatagory("Color", color); addNodeObject(color, "Color", s_node_color_out, "Node_Color", Node_create_Color); addNodeObject(color, "RGB Color", s_node_color_from_rgb, "Node_Color_RGB", Node_create_Color_RGB); addNodeObject(color, "HSV Color", s_node_color_from_hsv, "Node_Color_HSV", Node_create_Color_HSV); addNodeObject(color, "Palette", s_node_palette, "Node_Palette", Node_create_Palette); addNodeObject(color, "Gradient", s_node_gradient_out, "Node_Gradient_Out", Node_create_Gradient_Out); addNodeObject(color, "Sampler", s_node_sampler, "Node_Sampler", Node_create_Sampler); addNodeObject(color, "Color data", s_node_color_data, "Node_Color_Data", Node_create_Color_Data); var animation = ds_list_create(); addNodeCatagory("Animation", animation); addNodeObject(animation, "Counter", s_node_counter, "Node_Counter", Node_create_Counter); addNodeObject(animation, "Wiggler", s_node_wiggler, "Node_Wiggler", Node_create_Wiggler); addNodeObject(animation, "Curve", s_node_curve, "Node_Anim_Curve", Node_create_Anim_Curve); var generator = ds_list_create(); addNodeCatagory("Generate", generator); addNodeObject(generator, "Solid", s_node_solid, "Node_Solid", Node_create_Solid); addNodeObject(generator, "Gradient", s_node_gradient, "Node_Gradient", Node_create_Gradient); addNodeObject(generator, "Line", s_node_line, "Node_Line", Node_create_Line); addNodeObject(generator, "Stripe", s_node_stripe, "Node_Stripe", Node_create_Stripe); addNodeObject(generator, "Zigzag", s_node_zigzag, "Node_Zigzag", Node_create_Zigzag); addNodeObject(generator, "Checker", s_node_checker, "Node_Checker", Node_create_Checker); addNodeObject(generator, "Shape", s_node_shape, "Node_Shape", Node_create_Shape); addNodeObject(generator, "Particle", s_node_particle, "Node_Particle", Node_create_Particle); addNodeObject(generator, "Particle Effector", s_node_particle_effector, "Node_Particle_Effector", Node_create_Particle_Effector, ["affector"]); addNodeObject(generator, "Scatter", s_node_scatter, "Node_Scatter", Node_create_Scatter); addNodeObject(generator, "Perlin noise", s_node_noise_perlin, "Node_Perlin", Node_create_Perlin); addNodeObject(generator, "Cellular noise", s_node_noise_cell, "Node_Cellular", Node_create_Cellular); addNodeObject(generator, "Grid noise", s_node_grid_noise, "Node_Grid_Noise", Node_create_Grid_Noise); addNodeObject(generator, "Grid", s_node_grid, "Node_Grid", Node_create_Grid); addNodeObject(generator, "Anisotropic noise", s_node_noise_aniso, "Node_Noise_Aniso", Node_create_Noise_Aniso); addNodeObject(generator, "Seperate shape", s_node_sepearte_shape, "Node_Seperate_Shape", Node_create_Seperate_Shape); addNodeObject(generator, "Text", s_node_text, "Node_Text", Node_create_Text); var render = ds_list_create(); addNodeCatagory("Render", render); addNodeObject(render, "Render sprite sheet", s_node_sprite_sheet, "Node_Render_Sprite_Sheet", Node_create_Render_Sprite_Sheet); addNodeObject(render, "Export", s_node_export, "Node_Export", Node_create_Export); addNodeObject(render, "Preview timeline", s_node_timeline_preview,"Node_Timeline_Preview", Node_create_Timeline_Preview); var group = ds_list_create(); addNodeCatagory("Group", group); addNodeObject(group, "Input", s_node_input, "Node_Group_Input", Node_create_Group_Input); addNodeObject(group, "Output", s_node_output, "Node_Group_Output", Node_create_Group_Output); var node = ds_list_create(); addNodeCatagory("Node", node); addNodeObject(node, "Pin", s_node_pin, "Node_Pin", Node_create_Pin); addNodeObject(node, "Frame", s_node_frame, "Node_Frame", Node_create_Frame); NODE_CREATE_FUCTION[? "Node_Group"] = Node_create_Group; #endregion #region node function function nodeLoad(_data, scale = false) { if(!ds_exists(_data, ds_type_map)) return noone; var _x = ds_map_try_get(_data, "x", 0); var _y = ds_map_try_get(_data, "y", 0); var _type = ds_map_try_get(_data, "type", 0); if(!ds_map_exists(NODE_CREATE_FUCTION, _type)) { show_debug_message("Append ERROR : no type " + _type) return noone; } var _node = NODE_CREATE_FUCTION[? _type](_x, _y); if(_node) { _node.load_map = ds_map_create(); ds_map_copy(_node.load_map, _data); _node.deserialize(scale); } return _node; } function nodeDelete(node) { var list = node.group == -1? NODES : node.group.nodes; ds_list_delete(list, ds_list_find_index(list, node)); node.destroy(); recordAction(ACTION_TYPE.node_delete, node); } function nodeCleanUp() { var key = ds_map_find_first(NODE_MAP); repeat(ds_map_size(NODE_MAP)) { if(NODE_MAP[? key]) { NODE_MAP[? key].cleanUp(); delete NODE_MAP[? key]; } key = ds_map_find_next(NODE_MAP, key); } ds_map_clear(NODE_MAP); ds_list_clear(NODES); } #endregion