mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
30 lines
837 B
Plaintext
30 lines
837 B
Plaintext
function Node_Rigid_Global(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "RigidSim Global";
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color = COLORS.node_blend_simulation;
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icon = THEME.rigidSim;
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setDimension(96, 96);
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manual_ungroupable = false;
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object = noone;
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newInput(0, nodeValue_Vec2("Gravity", self, [ 0, 10 ]));
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current_gra = [0, 0];
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static update = function(frame = CURRENT_FRAME) {
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var _gra = getInputData(0);
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if(current_gra[0] != array_safe_get_fast(_gra, 0) || current_gra[1] != array_safe_get_fast(_gra, 1)) {
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physics_world_gravity(_gra[0], _gra[1]);
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current_gra[0] = _gra[0];
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current_gra[1] = _gra[1];
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}
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_rigidSim_global, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |