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8 lines
238 B
Plaintext
8 lines
238 B
Plaintext
function Node_Rim(_x, _y, _group = noone) : Node_Shader_Processor(_x, _y, _group) constructor {
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name = "Rim";
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shader = sh_rim;
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newInput(1, nodeValue_Rotation("Angle", self, 0));
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addShaderProp(SHADER_UNIFORM.float, "rotation");
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} |