mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
34 lines
671 B
GLSL
34 lines
671 B
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 u_resolution;
|
|
uniform float rotation;
|
|
|
|
float d(vec4 c) { return (c.r + c.g + c.b) / 3. * c.a; }
|
|
|
|
void main() {
|
|
vec2 tx = 1. / u_resolution;
|
|
vec4 cc = texture2D( gm_BaseTexture, v_vTexcoord );
|
|
int emp = 0;
|
|
|
|
vec2 px = v_vTexcoord * u_resolution;
|
|
|
|
gl_FragColor = vec4(0.);
|
|
|
|
if(d(cc) > 0.) {
|
|
float ang = radians(rotation);
|
|
vec2 sx = vec2(cos(ang), -sin(ang)) * tx;
|
|
vec4 c;
|
|
|
|
for(float i = 1.; i <= 1.; i++) {
|
|
vec2 ss = v_vTexcoord + sx * float(i);
|
|
|
|
c = texture2D( gm_BaseTexture, ss );
|
|
if(d(c) == 0.) emp++;
|
|
else break;
|
|
}
|
|
}
|
|
|
|
if(emp >= 1) gl_FragColor = cc;
|
|
}
|