mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 13:03:49 +01:00
16 lines
279 B
GLSL
16 lines
279 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform float cutoff;
|
|
|
|
void main() {
|
|
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
|
|
if(col.a >= cutoff)
|
|
gl_FragColor = col;
|
|
else
|
|
gl_FragColor = vec4(0.);
|
|
}
|