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https://github.com/Ttanasart-pt/Pixel-Composer.git
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24 lines
626 B
GLSL
24 lines
626 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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void main() {
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vec2 texel = 1. / dimension;
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vec4 c0 = texture2D( gm_BaseTexture, v_vTexcoord * 2. + vec2( 0., 0.) );
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vec4 c1 = texture2D( gm_BaseTexture, v_vTexcoord * 2. + vec2(texel.x, 0.) );
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vec4 c2 = texture2D( gm_BaseTexture, v_vTexcoord * 2. + vec2( 0., texel.y) );
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vec4 c3 = texture2D( gm_BaseTexture, v_vTexcoord * 2. + vec2(texel.x, texel.y) );
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c0.rgb *= c0.a;
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c1.rgb *= c1.a;
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c2.rgb *= c2.a;
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c3.rgb *= c3.a;
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gl_FragColor = (c0 + c1 + c2 + c3) / 4.;
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}
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