Pixel-Composer/scripts/node_registry/node_registry.gml
2023-03-21 09:01:53 +07:00

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function NodeObject(_name, _spr, _node, _create, tags = []) constructor {
name = _name;
spr = _spr;
node = _node;
createNode = _create;
self.tags = tags;
tooltip = "";
var pth = DIRECTORY + "Nodes/tooltip/" + node + ".png";
if(file_exists(pth))
tooltip_spr = sprite_add(pth, 0, false, false, 0, 0);
else
tooltip_spr = noone;
new_node = false;
if(struct_has(global.NODE_GUIDE, node)) {
var _n = global.NODE_GUIDE[$ node];
name = _n.name;
if(_n.tooltip != "")
tooltip = _n.tooltip;
}
static setVersion = function(version) {
new_node = version == VERSION;
return self;
}
function build(_x, _y, _group = PANEL_GRAPH.getCurrentContext(), _param = "") {
var _node = createNode[0]? new createNode[1](_x, _y, _group, _param) : createNode[1](_x, _y, _group, _param);
if(!_node) return noone;
_node.clearInputCache();
_node.doUpdate();
return _node;
}
}
#region nodes
globalvar ALL_NODES, ALL_NODE_LIST, NODE_CATEGORY, NODE_PAGE_DEFAULT;
ALL_NODES = ds_map_create();
ALL_NODE_LIST = ds_list_create();
NODE_CATEGORY = ds_list_create();
function nodeBuild(_name, _x, _y, _group = PANEL_GRAPH.getCurrentContext()) {
if(!ds_map_exists(ALL_NODES, _name)) {
log_warning("LOAD", "Node type " + _name + " not found");
return noone;
}
var _node = ALL_NODES[? _name];
return _node.build(_x, _y, _group);
}
function addNodeObject(_list, _name, _spr, _node, _fun, _tag = [], tooltip = "") {
var _n;
if(ds_map_exists(ALL_NODES, _node))
_n = ALL_NODES[? _node];
else {
_n = new NodeObject(_name, _spr, _node, _fun, _tag);
if(!ds_map_exists(ALL_NODES, _node))
ds_list_add(ALL_NODE_LIST, _n);
ALL_NODES[? _node] = _n;
}
if(tooltip != "")
_n.tooltip = tooltip;
ds_list_add(_list, _n);
return _n;
}
function addNodeCatagory(name, list, filter = []) {
ds_list_add(NODE_CATEGORY, { name: name, list: list, filter: filter });
}
function __initNodes() {
var path = DIRECTORY + "Nodes/fav.json";
global.FAV_NODES = [];
if(file_exists(path))
global.FAV_NODES = json_load_struct(path);
var group = ds_list_create();
addNodeCatagory("Group", group, ["Node_Group"]);
ds_list_add(group, "Groups");
addNodeObject(group, "Input", s_node_group_input, "Node_Group_Input", [1, Node_Group_Input]);
addNodeObject(group, "Output", s_node_group_output,"Node_Group_Output", [1, Node_Group_Output]);
var iter = ds_list_create();
addNodeCatagory("Loop", iter, ["Node_Iterate"]);
ds_list_add(iter, "Groups");
addNodeObject(iter, "Input", s_node_loop_input, "Node_Iterator_Input", [1, Node_Iterator_Input]);
addNodeObject(iter, "Output", s_node_loop_output, "Node_Iterator_Output", [1, Node_Iterator_Output]);
ds_list_add(iter, "Loops");
addNodeObject(iter, "Index", s_node_iterator_index, "Node_Iterator_Index", [1, Node_Iterator_Index]);
addNodeObject(iter, "Loop amount", s_node_iterator_amount, "Node_Iterator_Length", [1, Node_Iterator_Length]);
var itere = ds_list_create();
addNodeCatagory("Loop", itere, ["Node_Iterate_Each"]);
ds_list_add(itere, "Groups");
addNodeObject(itere, "Input", s_node_group_input, "Node_Group_Input", [1, Node_Group_Input]);
addNodeObject(itere, "Output", s_node_group_output, "Node_Group_Output", [1, Node_Group_Output]);
ds_list_add(itere, "Loops");
addNodeObject(itere, "Index", s_node_iterator_index, "Node_Iterator_Index", [1, Node_Iterator_Index]);
addNodeObject(itere, "Array Length", s_node_iterator_length, "Node_Iterator_Each_Length", [1, Node_Iterator_Each_Length]);
var feed = ds_list_create();
addNodeCatagory("Feedback", feed, ["Node_Feedback"]);
ds_list_add(feed, "Groups");
addNodeObject(feed, "Input", s_node_feedback_input, "Node_Feedback_Input", [1, Node_Feedback_Input]);
addNodeObject(feed, "Output", s_node_feedback_output, "Node_Feedback_Output", [1, Node_Feedback_Output]);
var vfx = ds_list_create();
addNodeCatagory("VFX", vfx, ["Node_VFX_Group"]);
ds_list_add(vfx, "Groups");
addNodeObject(vfx, "Input", s_node_vfx_input, "Node_Group_Input", [1, Node_Group_Input]);
addNodeObject(vfx, "Output", s_node_vfx_output, "Node_Group_Output", [1, Node_Group_Output]);
ds_list_add(vfx, "VFXs");
addNodeObject(vfx, "Spawner", s_node_vfx_spawn, "Node_VFX_Spawner", [1, Node_VFX_Spawner]);
addNodeObject(vfx, "Renderer", s_node_vfx_render, "Node_VFX_Renderer", [1, Node_VFX_Renderer]);
ds_list_add(vfx, "Affectors");
addNodeObject(vfx, "Accelerate", s_node_vfx_accel, "Node_VFX_Accelerate", [1, Node_VFX_Accelerate]);
addNodeObject(vfx, "Destroy", s_node_vfx_destroy, "Node_VFX_Destroy", [1, Node_VFX_Destroy]);
addNodeObject(vfx, "Attract", s_node_vfx_attract, "Node_VFX_Attract", [1, Node_VFX_Attract]);
addNodeObject(vfx, "Wind", s_node_vfx_wind, "Node_VFX_Wind", [1, Node_VFX_Wind]);
addNodeObject(vfx, "Vortex", s_node_vfx_vortex, "Node_VFX_Vortex", [1, Node_VFX_Vortex]);
addNodeObject(vfx, "Turbulence", s_node_vfx_turb, "Node_VFX_Turbulence", [1, Node_VFX_Turbulence]);
addNodeObject(vfx, "Repel", s_node_vfx_repel, "Node_VFX_Repel", [1, Node_VFX_Repel]);
ds_list_add(vfx, "Instance control");
addNodeObject(vfx, "VFX Variable", s_node_vfx_variable, "Node_VFX_Variable", [1, Node_VFX_Variable]).setVersion(1120);
addNodeObject(vfx, "VFX Override", s_node_vfx_override, "Node_VFX_Override", [1, Node_VFX_Override]).setVersion(1120);
var rigidSim = ds_list_create();
addNodeCatagory("RigidSim", rigidSim, ["Node_Rigid_Group"]);
ds_list_add(rigidSim, "Group");
addNodeObject(rigidSim, "Input", s_node_group_input, "Node_Group_Input", [1, Node_Group_Input]);
addNodeObject(rigidSim, "Output", s_node_group_output,"Node_Group_Output", [1, Node_Group_Output]);
ds_list_add(rigidSim, "RigidSim");
addNodeObject(rigidSim, "Object", s_node_rigidSim_object, "Node_Rigid_Object", [1, Node_Rigid_Object]).setVersion(1110);
addNodeObject(rigidSim, "Object Spawner", s_node_rigidSim_object_spawner, "Node_Rigid_Object_Spawner", [1, Node_Rigid_Object_Spawner]).setVersion(1110);
addNodeObject(rigidSim, "Render", s_node_rigidSim_renderer, "Node_Rigid_Render", [1, Node_Rigid_Render]).setVersion(1110);
addNodeObject(rigidSim, "Apply Force", s_node_rigidSim_force, "Node_Rigid_Force_Apply", [1, Node_Rigid_Force_Apply]).setVersion(1110);
ds_list_add(rigidSim, "Instance control");
addNodeObject(rigidSim, "Activate Physics", s_node_rigidSim_activate, "Node_Rigid_Activate", [1, Node_Rigid_Activate]).setVersion(1110);
addNodeObject(rigidSim, "Rigidbody Variable", s_node_rigid_variable, "Node_Rigid_Variable", [1, Node_Rigid_Variable]).setVersion(1120);
addNodeObject(rigidSim, "Rigidbody Override", s_node_rigid_override, "Node_Rigid_Override", [1, Node_Rigid_Override]).setVersion(1120);
var fluidSim = ds_list_create();
addNodeCatagory("FluidSim", fluidSim, ["Node_Fluid_Group"]);
ds_list_add(fluidSim, "Group");
addNodeObject(fluidSim, "Input", s_node_group_input, "Node_Group_Input", [1, Node_Group_Input]);
addNodeObject(fluidSim, "Output", s_node_group_output, "Node_Group_Output", [1, Node_Group_Output]);
ds_list_add(fluidSim, "Domain");
addNodeObject(fluidSim, "Fluid Domain", s_node_fluidSim_domain, "Node_Fluid_Domain", [1, Node_Fluid_Domain]).setVersion(1120);
addNodeObject(fluidSim, "Update Domain", s_node_fluidSim_update, "Node_Fluid_Update", [1, Node_Fluid_Update]).setVersion(1120);
addNodeObject(fluidSim, "Render Domain", s_node_fluidSim_render, "Node_Fluid_Render", [1, Node_Fluid_Render]).setVersion(1120);
addNodeObject(fluidSim, "Queue Domain", s_node_fluidSim_domain_queue, "Node_Fluid_Domain_Queue", [1, Node_Fluid_Domain_Queue]).setVersion(1120);
ds_list_add(fluidSim, "Fluid");
addNodeObject(fluidSim, "Add Fluid", s_node_fluidSim_add_fluid, "Node_Fluid_Add", [1, Node_Fluid_Add]).setVersion(1120);
addNodeObject(fluidSim, "Apply Velocity", s_node_fluidSim_apply_velocity, "Node_Fluid_Apply_Velocity", [1, Node_Fluid_Apply_Velocity]).setVersion(1120);
addNodeObject(fluidSim, "Add Collider", s_node_fluidSim_add_collider, "Node_Fluid_Add_Collider", [1, Node_Fluid_Add_Collider]).setVersion(1120);
addNodeObject(fluidSim, "Vortex", s_node_fluidSim_vortex, "Node_Fluid_Vortex", [1, Node_Fluid_Vortex]).setVersion(1120);
addNodeObject(fluidSim, "Repulse", s_node_fluidSim_repulse, "Node_Fluid_Repulse", [1, Node_Fluid_Repulse]).setVersion(1120);
addNodeObject(fluidSim, "Turbulence", s_node_fluidSim_turbulence, "Node_Fluid_Turbulence", [1, Node_Fluid_Turbulence]).setVersion(1120);
var strandSim = ds_list_create();
addNodeCatagory("StrandSim", strandSim, ["Node_Strand_Group"]);
ds_list_add(strandSim, "Group");
addNodeObject(strandSim, "Input", s_node_group_input, "Node_Group_Input", [1, Node_Group_Input]);
addNodeObject(strandSim, "Output", s_node_group_output, "Node_Group_Output", [1, Node_Group_Output]);
ds_list_add(strandSim, "System");
addNodeObject(strandSim, "Strand Create", s_node_strandSim_create, "Node_Strand_Create", [1, Node_Strand_Create]).setVersion(1140);
addNodeObject(strandSim, "Strand Update", s_node_strandSim_update, "Node_Strand_Update", [1, Node_Strand_Update]).setVersion(1140);
addNodeObject(strandSim, "Strand Render", s_node_strandSim_render, "Node_Strand_Render", [1, Node_Strand_Render]).setVersion(1140);
addNodeObject(strandSim, "Strand Render Texture", s_node_strandSim_render_texture, "Node_Strand_Render_Texture", [1, Node_Strand_Render_Texture]).setVersion(1140);
ds_list_add(strandSim, "Affectors");
addNodeObject(strandSim, "Strand Gravity", s_node_strandSim_gravity, "Node_Strand_Gravity", [1, Node_Strand_Gravity]).setVersion(1140);
addNodeObject(strandSim, "Strand Force Apply", s_node_strandSim_force, "Node_Strand_Force_Apply", [1, Node_Strand_Force_Apply]).setVersion(1140);
addNodeObject(strandSim, "Strand Break", s_node_strandSim_break, "Node_Strand_Break", [1, Node_Strand_Break]).setVersion(1140);
addNodeObject(strandSim, "Strand Length Adjust", s_node_strandSim_length, "Node_Strand_Length_Adjust", [1, Node_Strand_Length_Adjust]).setVersion(1140);
addNodeObject(strandSim, "Strand Collision", s_node_strandSim_collide, "Node_Strand_Collision", [1, Node_Strand_Collision]).setVersion(1140);
NODE_PAGE_DEFAULT = ds_list_size(NODE_CATEGORY);
ADD_NODE_PAGE = NODE_PAGE_DEFAULT;
var fav = ds_list_create();
addNodeCatagory("Favourites", fav);
var input = ds_list_create();
addNodeCatagory("IO", input);
ds_list_add(input, "Images");
addNodeObject(input, "Canvas", s_node_canvas, "Node_Canvas", [1, Node_Canvas], ["draw"], "Draw on surface using brush, eraser, etc.")
addNodeObject(input, "Image", s_node_image, "Node_Image", [0, Node_create_Image],, "Load a single image from your computer.");
addNodeObject(input, "Image GIF", s_node_image_gif, "Node_Image_gif", [0, Node_create_Image_gif],, "Load animated .gif from your computer.");
addNodeObject(input, "Splice Spritesheet", s_node_image_sheet, "Node_Image_Sheet", [1, Node_Image_Sheet],, "Cut up spritesheet into animation or image array.");
addNodeObject(input, "Image Array", s_node_image_sequence, "Node_Image_Sequence", [0, Node_create_Image_Sequence],, "Load multiple images from your computer as array.");
addNodeObject(input, "Animation", s_node_image_animation, "Node_Image_Animated", [0, Node_create_Image_Animated],, "Load multiple images from your computer as animation.");
addNodeObject(input, "Array to Anim", s_node_image_sequence_to_anim, "Node_Sequence_Anim", [1, Node_Sequence_Anim],, "Convert array of images into animation.");
if(!DEMO) addNodeObject(input, "Export", s_node_export, "Node_Export", [0, Node_create_Export],, "Export image, image array to file, image sequence, animation.");
ds_list_add(input, "Files");
addNodeObject(input, "Text File In", s_node_text_file_read, "Node_Text_File_Read", [1, Node_Text_File_Read], ["txt"], "Load .txt in as text.").setVersion(1080);
addNodeObject(input, "Text File Out", s_node_text_file_write, "Node_Text_File_Write", [1, Node_Text_File_Write], ["txt"], "Save text as a .txt file.").setVersion(1090);
addNodeObject(input, "CSV File In", s_node_csv_file_read, "Node_CSV_File_Read", [1, Node_CSV_File_Read], ["comma separated value"], "Load .csv as text, number array.").setVersion(1090);
addNodeObject(input, "CSV File Out", s_node_csv_file_write, "Node_CSV_File_Write", [1, Node_CSV_File_Write], ["comma separated value"], "Save array as .csv file.").setVersion(1090);
addNodeObject(input, "JSON File In", s_node_json_file_read, "Node_Json_File_Read", [1, Node_Json_File_Read],, "Load .json file using keys.").setVersion(1090);
addNodeObject(input, "JSON File Out", s_node_json_file_write, "Node_Json_File_Write", [1, Node_Json_File_Write],, "Save data to .json file.").setVersion(1090);
addNodeObject(input, "ASE File In", s_node_ase_file, "Node_ASE_File_Read", [0, Node_create_ASE_File_Read],, "Load Aseprite file with support for layers, tags.").setVersion(1100);
addNodeObject(input, "ASE Layer", s_node_ase_layer, "Node_ASE_layer", [1, Node_ASE_layer]).setVersion(1100);
var transform = ds_list_create();
addNodeCatagory("Transform", transform);
ds_list_add(transform, "Transformations");
addNodeObject(transform, "Transform", s_node_transform, "Node_Transform", [1, Node_Transform], ["move", "rotate", "scale"], "Move, rotate, and scale image.");
addNodeObject(transform, "Scale", s_node_scale, "Node_Scale", [1, Node_Scale], ["resize"], "Simple node for scaling image.");
addNodeObject(transform, "Scale Algorithm", s_node_scale_algo, "Node_Scale_Algo", [0, Node_create_Scale_Algo], ["scale2x", "scale3x"], "Scale image using scale2x, scale3x algorithm.");
addNodeObject(transform, "Flip", s_node_flip, "Node_Flip", [1, Node_Flip], ["mirror"], "Flip image horizontally or vertically.");
ds_list_add(transform, "Warps");
addNodeObject(transform, "Crop", s_node_crop, "Node_Crop", [1, Node_Crop],, "Crop out image to create smaller ones.");
addNodeObject(transform, "Crop Content", s_node_crop_content, "Node_Crop_Content", [1, Node_Crop_Content],, "Crop out empty pixel pixel from the image.");
addNodeObject(transform, "Warp", s_node_warp, "Node_Warp", [1, Node_Warp], ["wrap"], "Warp image by freely moving the corners.");
addNodeObject(transform, "Skew", s_node_skew, "Node_Skew", [1, Node_Skew],, "Skew image horizontally, or vertically.");
addNodeObject(transform, "Mesh Warp", s_node_warp_mesh, "Node_Mesh_Warp", [1, Node_Mesh_Warp], ["mesh wrap"], "Wrap image by converting it to mesh, and using control points.");
addNodeObject(transform, "Polar", s_node_polar, "Node_Polar", [1, Node_Polar],, "Convert image to polar coordinate.");
addNodeObject(transform, "Area Warp", s_node_padding, "Node_Wrap_Area", [1, Node_Wrap_Area],, "Wrap image to fit area value (x, y, w, h).");
ds_list_add(transform, "Others");
addNodeObject(transform, "Composite", s_node_compose, "Node_Composite", [1, Node_Composite], ["merge"], "Combine multiple images with controllable position, rotation, scale.");
addNodeObject(transform, "Nine Slice", s_node_9patch, "Node_9Slice", [1, Node_9Slice], ["9", "splice"], "Cut image into 3x3 parts, and scale/repeat only the middle part.");
addNodeObject(transform, "Padding", s_node_padding, "Node_Padding", [1, Node_Padding],, "Make image bigger by adding space in 4 directions.");
var filter = ds_list_create();
addNodeCatagory("Filter", filter);
ds_list_add(filter, "Combines");
addNodeObject(filter, "Blend", s_node_blend, "Node_Blend", [0, Node_create_Blend], ["normal", "add", "subtract", "multiply", "screen", "maxx", "minn"], "Blend 2 images using different blendmodes.");
addNodeObject(filter, "RGBA Combine", s_node_RGB_combine, "Node_Combine_RGB", [1, Node_Combine_RGB],, "Combine 4 image in to one. Each image use to control RGBA channel.").setVersion(1070);
addNodeObject(filter, "HSV Combine", s_node_HSV_combine, "Node_Combine_HSV", [1, Node_Combine_HSV],, "Combine 4 image in to one. Each image use to control HSVA channel.").setVersion(1070);
ds_list_add(filter, "Blurs");
addNodeObject(filter, "Blur", s_node_blur, "Node_Blur", [1, Node_Blur], ["gaussian blur"], "Blur image smoothly.");
addNodeObject(filter, "Simple Blur", s_node_blur_simple, "Node_Blur_Simple", [1, Node_Blur_Simple],, "Blur image using simpler algorithm. Allowing for variable blur strength.").setVersion(1070);
addNodeObject(filter, "Directional Blur", s_node_blur_directional,"Node_Blur_Directional",[1, Node_Blur_Directional], ["motion blur"], "Blur image given a direction.");
addNodeObject(filter, "Zoom Blur", s_node_zoom, "Node_Blur_Zoom", [1, Node_Blur_Zoom],, "Blur image by zooming in/out from a mid point.");
addNodeObject(filter, "Radial Blur", s_node_radial, "Node_Blur_Radial", [1, Node_Blur_Radial],, "Blur image by rotating aroung a mid point.").setVersion(1110);
addNodeObject(filter, "Lens Blur", s_node_bokeh, "Node_Blur_Bokeh", [1, Node_Blur_Bokeh], ["bokeh"], "Create bokeh effect. Blur lighter color in a lens-like manner.").setVersion(1110);
addNodeObject(filter, "Contrast Blur", s_node_blur_contrast, "Node_Blur_Contrast", [1, Node_Blur_Contrast],, "Blur only pixel of a similiar color.");
addNodeObject(filter, "Average", s_node_average, "Node_Average", [1, Node_Average],, "Average color of every pixels in the image.").setVersion(1110);
ds_list_add(filter, "Warps");
addNodeObject(filter, "Mirror", s_node_mirror, "Node_Mirror", [1, Node_Mirror],, "Reflect the image along a reflection line.").setVersion(1070);
addNodeObject(filter, "Twirl", s_node_twirl, "Node_Twirl", [1, Node_Twirl], ["twist"], "Twist the image around a mid point.");
addNodeObject(filter, "Dilate", s_node_dilate, "Node_Dilate", [1, Node_Dilate], ["inflate"], "Expand the image around a mid point.");
addNodeObject(filter, "Displace", s_node_displace, "Node_Displace", [1, Node_Displace], ["distort"], "Distort image using another image as a map.");
addNodeObject(filter, "Texture Remap", s_node_texture_map, "Node_Texture_Remap", [1, Node_Texture_Remap],, "Remap image using texture map. Where red channel control x position and green channel control y position.");
addNodeObject(filter, "Time Remap", s_node_time_map, "Node_Time_Remap", [1, Node_Time_Remap],, "Remap image using texture as time map. Where brighter pixel means using pixel from an older frame.");
ds_list_add(filter, "Effects");
addNodeObject(filter, "Outline", s_node_border, "Node_Outline", [1, Node_Outline], ["border"], "Add border to the image.");
addNodeObject(filter, "Glow", s_node_glow, "Node_Glow", [1, Node_Glow],, "Apply glow to the border of the image.");
addNodeObject(filter, "Shadow", s_node_shadow, "Node_Shadow", [1, Node_Shadow],, "Apply shadow behind the image.");
addNodeObject(filter, "Bloom", s_node_bloom, "Node_Bloom", [1, Node_Bloom],, "Apply bloom effect, bluring and brighten the bright part of the image.");
addNodeObject(filter, "Trail", s_node_trail, "Node_Trail", [1, Node_Trail],, "Blend animation by filling in the pixel 'in-between' two or more frames.").setVersion(1130);
addNodeObject(filter, "Erode", s_node_erode, "Node_Erode", [1, Node_Erode],, "Remove pixel that are close to the border of the image.");
addNodeObject(filter, "Corner", s_node_corner, "Node_Corner", [1, Node_Corner], ["round corner"], "Round out sharp corner of the image.").setVersion(1110);
addNodeObject(filter, "2D Light", s_node_2d_light, "Node_2D_light", [1, Node_2D_light],, "Apply different shaped light on the image.");
addNodeObject(filter, "Cast Shadow", s_node_shadow_cast, "Node_Shadow_Cast", [1, Node_Shadow_Cast],, "Apply light that create shadow using shadow mask.").setVersion(1100);
addNodeObject(filter, "Pixel Expand", s_node_atlas, "Node_Atlas", [1, Node_Atlas], ["atlas"], "Replace transparent pixel with the closet non-transparent pixel.");
addNodeObject(filter, "Pixel Cloud", s_node_pixel_cloud, "Node_Pixel_Cloud", [1, Node_Pixel_Cloud],, "Displace each pixel of the image randomly.");
addNodeObject(filter, "Pixel Sort", s_node_pixel_sort, "Node_Pixel_Sort", [1, Node_Pixel_Sort],, "Sort pixel by brightness in horizontal, or vertial axis.");
addNodeObject(filter, "Edge Detect", s_node_edge_detect, "Node_Edge_Detect", [1, Node_Edge_Detect],, "Edge detect by applying Sobel, Prewitt, or Laplacian kernel.");
addNodeObject(filter, "Convolution", s_node_convolution, "Node_Convolution", [1, Node_Convolution], ["kernel"], "Apply convolution operation on each pixel using a custom 3x3 kernel.").setVersion(1090);
addNodeObject(filter, "Local Analyze", s_node_local_analyze, "Node_Local_Analyze", [1, Node_Local_Analyze],, "Apply non-linear operation (minimum, maximum) on each pixel locally.").setVersion(1110);
addNodeObject(filter, "SDF", s_node_sdf, "Node_SDF", [1, Node_SDF],, "Create signed distance field using jump flooding algorithm.").setVersion(1130);
addNodeObject(filter, "Chromatic Aberration", s_node_chromatic_abarration, "Node_Chromatic_Aberration", [1, Node_Chromatic_Aberration],, "Apply chromatic aberration effect to the image.");
ds_list_add(filter, "Colors");
addNodeObject(filter, "Replace Color", s_node_color_replace, "Node_Color_replace", [1, Node_Color_replace], ["isolate color", "select color", "palette swap"], "Replace color that match one palette with another palette.");
addNodeObject(filter, "Remove Color", s_node_color_remove, "Node_Color_Remove", [1, Node_Color_Remove], ["delete color"], "Remove color that match a palette.");
addNodeObject(filter, "Colorize", s_node_colorize, "Node_Colorize", [1, Node_Colorize], ["recolor"], "Map brightness of a pixel to a color from a gradient.");
addNodeObject(filter, "Posterize", s_node_posterize, "Node_Posterize", [1, Node_Posterize],, "Reduce and remap color to match a palette.");
addNodeObject(filter, "Dither", s_node_dithering, "Node_Dither", [1, Node_Dither],, "Reduce color and use dithering to preserve original color.");
addNodeObject(filter, "Color Adjust", s_node_color_adjust, "Node_Color_adjust", [1, Node_Color_adjust], ["brightness", "contrast", "hue", "saturation", "value", "color blend", "alpha"], "Adjust brightness, contrast, hue, saturation, value, alpha, and blend image with color.");
addNodeObject(filter, "BW", s_node_BW, "Node_BW", [1, Node_BW], ["black and white"], "Convert color image to black and white.");
addNodeObject(filter, "Greyscale", s_node_greyscale, "Node_Greyscale", [1, Node_Greyscale],, "Convert color image to greyscale.");
addNodeObject(filter, "Invert", s_node_invert, "Node_Invert", [1, Node_Invert], ["negate"], "Invert color.");
addNodeObject(filter, "Level", s_node_level, "Node_Level", [1, Node_Level],, "Adjust brightness of an image by changing its brightness range.");
addNodeObject(filter, "Level Selector", s_node_level_selector, "Node_Level_Selector", [1, Node_Level_Selector],, "Isolate part of the image that falls in the selected brightness range.");
addNodeObject(filter, "Curve", s_node_curve_edit, "Node_Curve", [1, Node_Curve],, "Adjust brightness of an image using curves.").setVersion(1120);
addNodeObject(filter, "Threshold", s_node_threshold, "Node_Threshold", [1, Node_Threshold],, "Set a threshold where pixel darker will becomes black, and brighter to white. Also works with alpha.").setVersion(1080);
addNodeObject(filter, "Alpha Cutoff", s_node_alpha_cut, "Node_Alpha_Cutoff", [1, Node_Alpha_Cutoff], ["remove alpha"], "Remove pixel with low alpha value.");
ds_list_add(filter, "Conversions");
addNodeObject(filter, "RGBA Extract", s_node_RGB, "Node_RGB_Channel", [1, Node_RGB_Channel], ["channel extract"], "Extract RGBA channel on an image, each channel becomes its own image.");
addNodeObject(filter, "HSV Extract", s_node_HSV, "Node_HSV_Channel", [1, Node_HSV_Channel],, "Extract HSVA channel on an image, each channel becomes its own image.").setVersion(1070);
addNodeObject(filter, "Alpha to Grey", s_node_alpha_grey, "Node_Alpha_Grey", [1, Node_Alpha_Grey],, "Convert alpha value into solid greyscale.");
addNodeObject(filter, "Grey to Alpha", s_node_grey_alpha, "Node_Grey_Alpha", [1, Node_Grey_Alpha],, "Convert greyscale to alpha value.");
ds_list_add(filter, "Fixes");
addNodeObject(filter, "De-Corner", s_node_decorner, "Node_De_Corner", [1, Node_De_Corner], ["decorner"], "Attempt to remove single pixel corner from the image.");
addNodeObject(filter, "De-Stray", s_node_destray, "Node_De_Stray", [1, Node_De_Stray], ["destray"], "Attempt to remove orphan pixel.");
var threeD = ds_list_create();
addNodeCatagory("3D", threeD);
ds_list_add(threeD, "2D operations");
addNodeObject(threeD, "Normal", s_node_normal, "Node_Normal", [1, Node_Normal],, "Create normal map using greyscale value as height.");
addNodeObject(threeD, "Normal Light", s_node_normal_light, "Node_Normal_Light", [1, Node_Normal_Light],, "Light up the image using normal mapping.");
addNodeObject(threeD, "Bevel", s_node_bevel, "Node_Bevel", [1, Node_Bevel],, "Apply 2D bevel on the image.");
addNodeObject(threeD, "Sprite Stack", s_node_stack, "Node_Sprite_Stack", [1, Node_Sprite_Stack],, "Create sprite stack either from repeating a single image or stacking different images using array.");
ds_list_add(threeD, "3D generates");
addNodeObject(threeD, "3D Object", s_node_3d_obj, "Node_3D_Obj", [1, Node_3D_Obj],, "Load .obj file from your computer as a 3D object.");
addNodeObject(threeD, "3D Plane", s_node_3d_plane, "Node_3D_Plane", [1, Node_3D_Plane],, "Put 2D image on a plane in 3D space.");
addNodeObject(threeD, "3D Cube", s_node_3d_cube, "Node_3D_Cube", [1, Node_3D_Cube]);
addNodeObject(threeD, "3D Cylinder", s_node_3d_cylinder, "Node_3D_Cylinder", [1, Node_3D_Cylinder]);
addNodeObject(threeD, "3D Sphere", s_node_3d_sphere, "Node_3D_Sphere", [1, Node_3D_Sphere]).setVersion(1090);
addNodeObject(threeD, "3D Cone", s_node_3d_cone, "Node_3D_Cone", [1, Node_3D_Cone]).setVersion(1090);
addNodeObject(threeD, "3D Extrude", s_node_3d_extrude, "Node_3D_Extrude", [1, Node_3D_Extrude],, "Extrude 2D image into 3D object.");
ds_list_add(threeD, "3D operations");
addNodeObject(threeD, "3D Transform", s_node_3d_transform, "Node_3D_Transform", [1, Node_3D_Transform]).setVersion(1080);
addNodeObject(threeD, "3D Combine", s_node_3d_obj_combine, "Node_3D_Combine", [1, Node_3D_Combine],, "Combine multiple 3D object to a single scene,").setVersion(1080);
addNodeObject(threeD, "3D Repeat", s_node_3d_array, "Node_3D_Repeat", [1, Node_3D_Repeat], ["3d array"], "Repeat 3D object multiple times.").setVersion(1080);
var generator = ds_list_create();
addNodeCatagory("Generate", generator);
ds_list_add(generator, "Colors");
addNodeObject(generator, "Solid", s_node_solid, "Node_Solid", [1, Node_Solid],, "Create image of a single color.");
addNodeObject(generator, "Draw Gradient", s_node_gradient, "Node_Gradient", [1, Node_Gradient],, "Create image from gradient.");
addNodeObject(generator, "4 Points Gradient", s_node_gradient_4points, "Node_Gradient_Points", [1, Node_Gradient_Points],, "Create image from 4 color points.");
ds_list_add(generator, "Drawer");
addNodeObject(generator, "Line", s_node_line, "Node_Line", [1, Node_Line],, "Draw line on an image. Connect path data to it to draw line from path.");
addNodeObject(generator, "Draw Text", s_node_text_render, "Node_Text", [1, Node_Text],, "Draw text on an image.");
addNodeObject(generator, "Shape", s_node_shape, "Node_Shape", [1, Node_Shape],, "Draw simple shapes using signed distance field.");
addNodeObject(generator, "Polygon Shape", s_node_shape_polygon, "Node_Shape_Polygon", [1, Node_Shape_Polygon],, "Draw simple shapes using triangles.").setVersion(1130);
ds_list_add(generator, "Noises");
addNodeObject(generator, "Noise", s_node_noise, "Node_Noise", [1, Node_Noise],, "Generate white noise.");
addNodeObject(generator, "Perlin Noise", s_node_noise_perlin, "Node_Perlin", [1, Node_Perlin],, "Generate perlin noise.");
addNodeObject(generator, "Simplex Noise", s_node_noise_simplex, "Node_Noise_Simplex", [1, Node_Noise_Simplex], ["perlin"], "Generate simplex noise, similiar to perlin noise with better fidelity but non-tilable.").setVersion(1080);
addNodeObject(generator, "Cellular Noise", s_node_noise_cell, "Node_Cellular", [1, Node_Cellular], ["voronoi", "worley"], "Generate voronoi pattern.");
addNodeObject(generator, "Anisotropic Noise", s_node_noise_aniso, "Node_Noise_Aniso", [1, Node_Noise_Aniso],, "Generate anisotropic noise.");
ds_list_add(generator, "Patterns");
addNodeObject(generator, "Stripe", s_node_stripe, "Node_Stripe", [1, Node_Stripe],, "Generate stripe pattern.");
addNodeObject(generator, "Zigzag", s_node_zigzag, "Node_Zigzag", [1, Node_Zigzag],, "Generate zigzag pattern.");
addNodeObject(generator, "Checker", s_node_checker, "Node_Checker", [1, Node_Checker],, "Genearte checkerboard pattern.");
addNodeObject(generator, "Grid", s_node_grid, "Node_Grid", [1, Node_Grid], ["tile"], "Generate grid pattern.");
addNodeObject(generator, "Triangular Grid", s_node_grid_tri, "Node_Grid_Tri", [1, Node_Grid_Tri],, "Generate triangular grid pattern.");
addNodeObject(generator, "Hexagonal Grid", s_node_grid_hex, "Node_Grid_Hex", [1, Node_Grid_Hex],, "Generate hexagonal grid pattern.");
ds_list_add(generator, "Populate");
addNodeObject(generator, "Repeat", s_node_repeat, "Node_Repeat", [1, Node_Repeat],, "Repeat image multiple times linearly, or in grid pattern.").setVersion(1100);
addNodeObject(generator, "Scatter", s_node_scatter, "Node_Scatter", [1, Node_Scatter],, "Scatter image randomly multiple times.");
ds_list_add(generator, "Simulation");
addNodeObject(generator, "Particle", s_node_particle, "Node_Particle", [1, Node_Particle],, "Generate particle effect.");
addNodeObject(generator, "VFX", s_node_vfx, "Node_VFX_Group", [1, Node_VFX_Group],, "Create VFX group, which generate particles that can be manipulated using different force nodes.");
addNodeObject(generator, "RigidSim", s_node_rigidSim, "Node_Rigid_Group", [1, Node_Rigid_Group],, "Create group for rigidbody simulation.").setVersion(1110);
addNodeObject(generator, "RigidSim Global", s_node_rigidSim_global, "Node_Rigid_Global", [1, Node_Rigid_Global]).setVersion(1110);
addNodeObject(generator, "FluidSim", s_node_fluidSim_group, "Node_Fluid_Group", [1, Node_Fluid_Group],, "Create group for fluid simulation.").setVersion(1120);
addNodeObject(generator, "StrandSim", s_node_strandSim, "Node_Strand_Group", [1, Node_Strand_Group], ["Hair"], "Create group for hair simulation.").setVersion(1140);
ds_list_add(generator, "Others");
addNodeObject(generator, "Separate Shape", s_node_sepearte_shape, "Node_Seperate_Shape", [1, Node_Seperate_Shape],, "Separate disconnected pixel each into an image in an image array.");
addNodeObject(generator, "Flood Fill", s_node_flood_fill, "Node_Flood_Fill", [1, Node_Flood_Fill],, "Filled connected pixel given position and color.").setVersion(1133);
var compose = ds_list_create();
addNodeCatagory("Compose", compose);
ds_list_add(compose, "Composes");
addNodeObject(compose, "Blend", s_node_blend, "Node_Blend", [1, Node_Blend]);
addNodeObject(compose, "Composite", s_node_compose, "Node_Composite", [1, Node_Composite]);
addNodeObject(compose, "Stack", s_node_draw_stack, "Node_Stack", [1, Node_Stack],, "Place image next to each other linearly, or on top of each other.").setVersion(1070);
addNodeObject(compose, "Camera", s_node_camera, "Node_Camera", [1, Node_Camera],, "Create camera that crop image to fix dimension with control of position, zoom. Also can be use to create parallax effect.");
addNodeObject(compose, "Render Spritesheet", s_node_sprite_sheet, "Node_Render_Sprite_Sheet", [1, Node_Render_Sprite_Sheet],, "Create spritesheet from image array or animation.");
addNodeObject(compose, "Pack Sprites", s_node_pack_sprite, "Node_Pack_Sprites", [1, Node_Pack_Sprites]).setVersion(1140);
var renderNode = ds_list_create();
addNodeCatagory("Render", renderNode);
ds_list_add(renderNode, "Renders");
addNodeObject(renderNode, "Render Spritesheet", s_node_sprite_sheet, "Node_Render_Sprite_Sheet", [1, Node_Render_Sprite_Sheet]);
addNodeObject(renderNode, "Pack Sprites", s_node_pack_sprite, "Node_Pack_Sprites", [1, Node_Pack_Sprites]).setVersion(1140);
if(!DEMO) addNodeObject(renderNode, "Export", s_node_export, "Node_Export", [0, Node_create_Export]);
//addNodeObject(renderNode, "Preview timeline", s_node_timeline_preview,"Node_Timeline_Preview", [1, Node_create_Timeline_Preview]);
var values = ds_list_create();
addNodeCatagory("Values", values);
ds_list_add(values, "Raw data");
addNodeObject(values, "Number", s_node_number, "Node_Number", [1, Node_Number]);
addNodeObject(values, "Text", s_node_text, "Node_String", [1, Node_String]);
addNodeObject(values, "Path", s_node_path, "Node_Path", [1, Node_Path]);
addNodeObject(values, "Area", s_node_area, "Node_Area", [1, Node_Area]);
addNodeObject(values, "Boolean", s_node_boolean, "Node_Boolean", [1, Node_Boolean]).setVersion(1090);
ds_list_add(values, "Numbers");
addNodeObject(values, "Number", s_node_number, "Node_Number", [1, Node_Number]);
addNodeObject(values, "Math", s_node_math, "Node_Math", [0, Node_create_Math], [ "add", "subtract", "multiply", "divide", "power", "modulo", "round", "ceiling", "floor", "sin", "cos", "tan", "abs" ]);
addNodeObject(values, "Equation", s_node_equation, "Node_Equation", [1, Node_Equation],, "Evaluate string of equation. With an option for setting variables.");
addNodeObject(values, "Random", s_node_random, "Node_Random", [1, Node_Random]);
addNodeObject(values, "Statistic", s_node_statistic, "Node_Statistic", [0, Node_create_Statistic], ["sum", "average", "mean", "median", "min", "max"]);
addNodeObject(values, "Vector2", s_node_vec2, "Node_Vector2", [1, Node_Vector2]);
addNodeObject(values, "Vector3", s_node_vec3, "Node_Vector3", [1, Node_Vector3]);
addNodeObject(values, "Vector4", s_node_vec4, "Node_Vector4", [1, Node_Vector4]);
addNodeObject(values, "Vector Split", s_node_vec_split, "Node_Vector_Split", [1, Node_Vector_Split]);
addNodeObject(values, "Scatter Points", s_node_scatter_point, "Node_Scatter_Points", [1, Node_Scatter_Points],, "Generate array of vector 2 points for scattering.").setVersion(1120);
ds_list_add(values, "Texts");
addNodeObject(values, "Text", s_node_text, "Node_String", [1, Node_String]);
addNodeObject(values, "Unicode", s_node_unicode, "Node_Unicode", [1, Node_Unicode]);
addNodeObject(values, "Text Length", s_node_text_length, "Node_String_Length", [1, Node_String_Length]).setVersion(1138);
addNodeObject(values, "Combine Text", s_node_text_combine, "Node_String_Merge", [1, Node_String_Merge]);
addNodeObject(values, "Join Text", s_node_text_join, "Node_String_Join", [1, Node_String_Join]).setVersion(1120);
addNodeObject(values, "Split Text", s_node_text_splice, "Node_String_Split", [1, Node_String_Split]);
addNodeObject(values, "Trim Text", s_node_text_trim, "Node_String_Trim", [1, Node_String_Trim]).setVersion(1080);
addNodeObject(values, "Get Character", s_node_text_char_get, "Node_String_Get_Char", [1, Node_String_Get_Char]).setVersion(1100);
ds_list_add(values, "Arrays");
addNodeObject(values, "Array", s_node_array, "Node_Array", [1, Node_Array]);
addNodeObject(values, "Array Range", s_node_array_range, "Node_Array_Range", [1, Node_Array_Range],, "Create array of number in range by setting start, end and step size.");
addNodeObject(values, "Array Add", s_node_array_add, "Node_Array_Add", [1, Node_Array_Add], ["add array"]);
addNodeObject(values, "Array Length", s_node_array_length, "Node_Array_Length", [1, Node_Array_Length]);
addNodeObject(values, "Array Get", s_node_array_get, "Node_Array_Get", [1, Node_Array_Get], ["get array"]);
addNodeObject(values, "Array Set", s_node_array_set, "Node_Array_Set", [1, Node_Array_Set], ["set array"]).setVersion(1120);
addNodeObject(values, "Array Find", s_node_array_find, "Node_Array_Find", [1, Node_Array_Find], ["find array"]).setVersion(1120);
addNodeObject(values, "Array Insert", s_node_array_insert, "Node_Array_Insert", [1, Node_Array_Insert], ["insert array"]).setVersion(1120);
addNodeObject(values, "Array Remove", s_node_array_remove, "Node_Array_Remove", [1, Node_Array_Remove], ["remove array", "delete array", "array delete"]).setVersion(1120);
addNodeObject(values, "Array Reverse", s_node_array_reverse, "Node_Array_Reverse", [1, Node_Array_Reverse], ["reverse array"]).setVersion(1120);
addNodeObject(values, "Array Shift", s_node_array_shift, "Node_Array_Shift", [1, Node_Array_Shift]).setVersion(1137);
addNodeObject(values, "Array Zip", s_node_array_zip, "Node_Array_Zip", [1, Node_Array_Zip]).setVersion(1138);
addNodeObject(values, "Sort Array", s_node_array_sort, "Node_Array_Sort", [1, Node_Array_Sort], ["array sort"]).setVersion(1120);
addNodeObject(values, "Shuffle Array", s_node_array_shuffle, "Node_Array_Shuffle", [1, Node_Array_Shuffle], ["array shuffle"]).setVersion(1120);
ds_list_add(values, "Paths");
addNodeObject(values, "Path", s_node_path, "Node_Path", [1, Node_Path]);
addNodeObject(values, "Path Array", s_node_path_array, "Node_Path_Array", [1, Node_Path_Array]).setVersion(1137);
addNodeObject(values, "Sample Path", s_node_path_sample, "Node_Path_Sample", [1, Node_Path_Sample],, "Sample a 2D position from a path");
addNodeObject(values, "Blend Path", s_node_path_blend, "Node_Path_Blend", [1, Node_Path_Blend],, "Blend between 2 paths.");
addNodeObject(values, "Remap Path", s_node_path_map, "Node_Path_Map_Area", [1, Node_Path_Map_Area],, "Scale path to fit a given area.").setVersion(1130);
addNodeObject(values, "Transform Path", s_node_path_transform, "Node_Path_Transform", [1, Node_Path_Transform]).setVersion(1130);
addNodeObject(values, "Shift Path", s_node_path_shift, "Node_Path_Shift", [1, Node_Path_Shift],, "Move path along its normal.").setVersion(1130);
addNodeObject(values, "Trim Path", s_node_path_trim, "Node_Path_Trim", [1, Node_Path_Trim]).setVersion(1130);
addNodeObject(values, "Wave Path", s_node_path_wave, "Node_Path_Wave", [1, Node_Path_Wave], ["zigzag path"]).setVersion(1130);
addNodeObject(values, "Reverse Path", s_node_path_reverse, "Node_Path_Reverse", [1, Node_Path_Reverse]).setVersion(1130);
addNodeObject(values, "Path Builder", s_node_path_builder, "Node_Path_Builder", [1, Node_Path_Builder],, "Create path from array of vec2 points.").setVersion(1137);
addNodeObject(values, "L system", s_node_path_l_system, "Node_Path_L_System", [1, Node_Path_L_System]).setVersion(1137);
addNodeObject(values, "Path plot", s_node_path_plot, "Node_Path_Plot", [1, Node_Path_Plot]).setVersion(1138);
ds_list_add(values, "Boolean");
addNodeObject(values, "Boolean", s_node_boolean, "Node_Boolean", [1, Node_Boolean]);
addNodeObject(values, "Compare", s_node_compare, "Node_Compare", [0, Node_create_Compare], ["equal", "greater", "lesser"]);
addNodeObject(values, "Logic Opr", s_node_logic_opr, "Node_Logic", [0, Node_create_Logic], [ "and", "or", "not", "nand", "nor" , "xor" ]);
ds_list_add(values, "Struct");
addNodeObject(values, "Struct", s_node_struct, "Node_Struct", [1, Node_Struct]);
addNodeObject(values, "Struct Get", s_node_struct_get, "Node_Struct_Get", [1, Node_Struct_Get]);
ds_list_add(values, "Mesh");
addNodeObject(values, "Path to Mesh", s_node_mesh_path, "Node_Mesh_Create_Path", [1, Node_Mesh_Create_Path],, "Create mesh from path.").setVersion(1140);
addNodeObject(values, "Mesh Transform", s_node_mesh_transform, "Node_Mesh_Transform", [1, Node_Mesh_Transform]).setVersion(1140);
var color = ds_list_create();
addNodeCatagory("Color", color);
ds_list_add(color, "Colors");
addNodeObject(color, "Color", s_node_color_out, "Node_Color", [1, Node_Color]);
addNodeObject(color, "RGB Color", s_node_color_from_rgb, "Node_Color_RGB", [1, Node_Color_RGB],, "Create color from RGB value.");
addNodeObject(color, "HSV Color", s_node_color_from_hsv, "Node_Color_HSV", [1, Node_Color_HSV],, "Create color from HSV value.");
addNodeObject(color, "Sampler", s_node_sampler, "Node_Sampler", [1, Node_Sampler],, "Sample color from an image.");
addNodeObject(color, "Color Data", s_node_color_data, "Node_Color_Data", [1, Node_Color_Data],, "Get data (rgb, hsv, brightness) from color.");
addNodeObject(color, "Find pixel", s_node_pixel_find, "Node_Find_Pixel", [1, Node_Find_Pixel],, "Get the position of the first pixel with a given color.").setVersion(1130);
addNodeObject(color, "Mix Color", s_node_color_mix, "Node_Color_Mix", [1, Node_Color_Mix]).setVersion(1140);
ds_list_add(color, "Palettes");
addNodeObject(color, "Palette", s_node_palette, "Node_Palette", [1, Node_Palette]);
addNodeObject(color, "Sort Palette", s_node_palette_sort, "Node_Palette_Sort", [1, Node_Palette_Sort]).setVersion(1130);
addNodeObject(color, "Palette Extract", s_node_palette_extract, "Node_Palette_Extract", [1, Node_Palette_Extract],, "Extract palette from an image.").setVersion(1100);
addNodeObject(color, "Palette Replace", s_node_palette_replace, "Node_Palette_Replace", [1, Node_Palette_Replace]).setVersion(1120);
ds_list_add(color, "Gradient");
addNodeObject(color, "Gradient", s_node_gradient_out, "Node_Gradient_Out", [1, Node_Gradient_Out]);
addNodeObject(color, "Gradient Palette", s_node_gradient_palette, "Node_Gradient_Palette", [1, Node_Gradient_Palette],, "Create gradient from palette.").setVersion(1135);
addNodeObject(color, "Gradient Shift", s_node_gradient_shift, "Node_Gradient_Shift", [1, Node_Gradient_Shift],, "Move gradients keys.");
addNodeObject(color, "Gradient Replace", s_node_gradient_replace, "Node_Gradient_Replace_Color", [1, Node_Gradient_Replace_Color]).setVersion(1135);
addNodeObject(color, "Gradient Data", s_node_gradient_data, "Node_Gradient_Extract", [1, Node_Gradient_Extract],, "Get palatte and array of key positions from gradient.").setVersion(1135);
var animation = ds_list_create();
addNodeCatagory("Animation", animation);
ds_list_add(animation, "Animations");
addNodeObject(animation, "Frame Index", s_node_counter, "Node_Counter", [1, Node_Counter], ["current frame", "counter"], "Output current frame as frame index, or animation progress (0 - 1).");
addNodeObject(animation, "Wiggler", s_node_wiggler, "Node_Wiggler", [1, Node_Wiggler],, "Create smooth random value.");
addNodeObject(animation, "Evaluate Curve", s_node_curve_eval, "Node_Anim_Curve", [1, Node_Anim_Curve],, "Evaluate value from an animation curve.");
var node = ds_list_create();
addNodeCatagory("Node", node);
ds_list_add(node, "Logic");
addNodeObject(node, "Condition", s_node_condition, "Node_Condition", [1, Node_Condition],, "Given a condition, output one value if true, another value is false.");
addNodeObject(node, "Switch", s_node_switch, "Node_Switch", [1, Node_Switch],, "Given an index, output value base on index matching.").setVersion(1090);
ds_list_add(node, "Groups");
addNodeObject(node, "Group", s_node_group, "Node_Group", [1, Node_Group]);
addNodeObject(node, "Feedback", s_node_feedback, "Node_Feedback", [1, Node_Feedback],, "Create group that reuse output from last frame to the current one.");
addNodeObject(node, "Loop", s_node_loop, "Node_Iterate", [1, Node_Iterate], ["iterate", "for"], "Create group that reuse output as input repeatedly in one frame.");
addNodeObject(node, "Loop Array", s_node_loop_array, "Node_Iterate_Each", [1, Node_Iterate_Each], ["iterate each", "for each", "array loop"], "Create group that iterate to each member in an array.");
ds_list_add(node, "Lua");
addNodeObject(node, "Lua Global", s_node_lua_global, "Node_Lua_Global", [1, Node_Lua_Global]).setVersion(1090);
addNodeObject(node, "Lua Surface", s_node_lua_surface, "Node_Lua_Surface", [1, Node_Lua_Surface]).setVersion(1090);
addNodeObject(node, "Lua Compute", s_node_lua_compute, "Node_Lua_Compute", [1, Node_Lua_Compute]).setVersion(1090);
ds_list_add(node, "Organize");
addNodeObject(node, "Pin", s_node_pin, "Node_Pin", [1, Node_Pin],, "Craete pin to organize your connection. Can be create by double clicking on a connection line.");
addNodeObject(node, "Frame", s_node_frame, "Node_Frame", [1, Node_Frame],, "Create frame surrounding nodes.");
addNodeObject(node, "Tunnel In", s_node_tunnel_in, "Node_Tunnel_In", [1, Node_Tunnel_In],, "Create tunnel for sending value based on key matching.");
addNodeObject(node, "Tunnel Out", s_node_tunnel_out, "Node_Tunnel_Out", [1, Node_Tunnel_Out],, "Receive value from tunnel in of the same key.");
addNodeObject(node, "Display Text", s_node_text_display,"Node_Display_Text", [1, Node_Display_Text],, "Display text on the graph.");
addNodeObject(node, "Display Image", s_node_image, "Node_Display_Image", [0, Node_create_Display_Image],, "Display image on the graph.");
ds_list_add(node, "Cache");
addNodeObject(node, "Cache", s_node_cache, "Node_Cache", [1, Node_Cache],, "Store current animation. Cache persisted between save.").setVersion(1134);
addNodeObject(node, "Cache Array", s_node_cache_array, "Node_Cache_Array", [1, Node_Cache_Array],, "Store current animation as array. Cache persisted between save.").setVersion(1130);
var hid = ds_list_create();
addNodeCatagory("Hidden", hid, ["Hidden"]);
addNodeObject(hid, "Input", s_node_feedback_input, "Node_Iterator_Each_Input", [1, Node_Iterator_Each_Input]);
addNodeObject(hid, "Output", s_node_feedback_output, "Node_Iterator_Each_Output", [1, Node_Iterator_Each_Output]);
addNodeObject(hid, "Grid Noise", s_node_grid_noise, "Node_Grid_Noise", [1, Node_Grid_Noise]);
addNodeObject(hid, "Triangular Noise", s_node_grid_tri_noise, "Node_Noise_Tri", [1, Node_Noise_Tri]).setVersion(1090);
addNodeObject(hid, "Hexagonal Noise", s_node_grid_hex_noise, "Node_Noise_Hex", [1, Node_Noise_Hex]).setVersion(1090);
}
#endregion
#region node function
function nodeLoad(_data, scale = false) {
if(!ds_exists(_data, ds_type_map)) return noone;
var _x = ds_map_try_get(_data, "x", 0);
var _y = ds_map_try_get(_data, "y", 0);
var _type = ds_map_try_get(_data, "type", 0);
var _node = nodeBuild(_type, _x, _y);
if(_node) {
var map = ds_map_clone(_data);
_node.deserialize(map, scale);
}
return _node;
}
function nodeDelete(node, _merge = false) {
var list = node.group == noone? NODES : node.group.getNodeList();
ds_list_remove(list, node);
node.destroy(_merge);
recordAction(ACTION_TYPE.node_delete, node);
PANEL_ANIMATION.updatePropertyList();
}
function nodeCleanUp() {
var key = ds_map_find_first(NODE_MAP);
repeat(ds_map_size(NODE_MAP)) {
if(NODE_MAP[? key]) {
NODE_MAP[? key].cleanUp();
delete NODE_MAP[? key];
}
key = ds_map_find_next(NODE_MAP, key);
}
ds_map_clear(APPEND_MAP);
ds_map_clear(NODE_MAP);
ds_list_clear(NODES);
}
function graphFocusNode(node) {
if(!PANEL_INSPECTOR.locked)
PANEL_INSPECTOR.inspecting = node;
ds_list_clear(PANEL_GRAPH.nodes_select_list);
PANEL_GRAPH.node_focus = node;
PANEL_GRAPH.fullView();
}
#endregion
#region attribute
global.SURFACE_FORMAT = [
surface_rgba4unorm,
surface_rgba8unorm,
surface_rgba16float,
surface_rgba32float,
surface_r8unorm,
surface_r16float,
surface_r32float
];
global.SURFACE_FORMAT_NAME = [
"4 bit RGBA",
"8 bit RGBA",
"16 bit RGBA",
"32 bit RGBA",
"8 bit Greyscale",
"16 bit Greyscale",
"32 bit Greyscale"
];
global.SURFACE_INTERPOLATION = [
"No aliasing",
"Linear",
"Bicubic",
"radSin"
];
global.SURFACE_OVERSAMPLE = [
"Empty",
"Clamp",
"Repeat"
];
global.SURFACE_FORMAT_NAME_PROCESS = [ "Input" ];
global.SURFACE_FORMAT_NAME_PROCESS = array_append(global.SURFACE_FORMAT_NAME_PROCESS, global.SURFACE_FORMAT_NAME);
function attribute_surface_depth(label = true) {
attributes[? "color_depth"] = inputs[| 0].type == VALUE_TYPE.surface? 0 : 1;
depth_array = inputs[| 0].type == VALUE_TYPE.surface? global.SURFACE_FORMAT_NAME_PROCESS : global.SURFACE_FORMAT_NAME;
if(label) array_push(attributeEditors, "Surface");
array_push(attributeEditors, ["Color depth", "color_depth",
new scrollBox(depth_array, function(val) {
attributes[? "color_depth"] = val;
triggerRender();
}, false)]);
}
function attribute_interpolation(label = false) {
attributes[? "interpolation"] = 0;
if(label) array_push(attributeEditors, "Surface");
array_push(attributeEditors, ["Texture interpolation", "interpolation",
new scrollBox(global.SURFACE_INTERPOLATION, function(val) {
attributes[? "interpolation"] = val;
triggerRender();
}, false)]);
}
function attribute_oversample(label = false) {
attributes[? "oversample"] = 0;
if(label) array_push(attributeEditors, "Surface");
array_push(attributeEditors, ["Oversample", "oversample",
new scrollBox(global.SURFACE_OVERSAMPLE, function(val) {
attributes[? "oversample"] = val;
triggerRender();
}, false)]);
}
#endregion