Pixel-Composer/scripts/node_FLIP_render/node_FLIP_render.gml
2023-12-29 20:30:54 +07:00

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function Node_FLIP_Render(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Render";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
manual_ungroupable = false;
inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
.setVisible(true, true);
input_display_list = [ 0 ];
outputs[| 0] = nodeValue("Rendered", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
temp_surface = [ noone ]
static update = function(frame = CURRENT_FRAME) {
var domain = getInputData(0);
if(!instance_exists(domain)) return;
domain.step();
var _outSurf = outputs[| 0].getValue();
var _padd = domain.particleSize;
var _ww = domain.width - _padd * 2;
var _hh = domain.height - _padd * 2;
_outSurf = surface_verify(_outSurf, _ww, _hh);
temp_surface[0] = surface_verify(temp_surface[0], _ww, _hh);
outputs[| 0].setValue(_outSurf);
var _rad = domain.particleRadius;
surface_set_target(temp_surface[0]);
DRAW_CLEAR
BLEND_ADD
for( var i = 0; i < domain.numParticles; i++ ) {
var _x = domain.particlePos[i * 2 + 0];
var _y = domain.particlePos[i * 2 + 1];
if(_x == 0 && _y == 0) continue;
_x -= _padd
_y -= _padd
draw_circle_color(_x, _y, _rad * 4, c_white, c_black, false);
}
BLEND_NORMAL
surface_reset_target();
surface_set_shader(_outSurf, sh_FLIP_render_threshold);
draw_surface(temp_surface[0], 0, 0);
surface_reset_shader();
}
}