Pixel-Composer/scripts/widget/widget.gml
2024-05-26 09:51:14 +07:00

116 lines
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2.4 KiB
Text

function widget() constructor {
active = false;
hover = false;
hovering= false;
iactive = false;
ihover = false;
parent = noone;
interactable = true;
right_click_block = true;
side_button = noone;
front_button = noone;
hide = false;
lua_thread = noone;
lua_thread_key = "";
font = f_p0;
x = 0;
y = 0;
w = 0;
h = 0;
rx = 0;
ry = 0;
static setLua = function(_lua_thread, _lua_key, _lua_func) { #region
lua_thread = _lua_thread;
lua_thread_key = _lua_key;
onModify = method(self, _lua_func);
} #endregion
static setInteract = function(interactable = noone) { #region
self.interactable = interactable;
} #endregion
static register = function(parent = noone) { #region
if(!interactable) return;
array_push(WIDGET_ACTIVE, self);
self.parent = parent;
} #endregion
static setParam = function(params) { #region
font = params.font;
rx = params.rx;
ry = params.ry;
} #endregion
static trigger = function() { }
static parentFocus = function() { #region
if(parent == noone) return;
if(y < 0)
parent.scroll_y_to += abs(y) + ui(16);
else if(y + ui(16) > parent.surface_h)
parent.scroll_y_to -= abs(parent.surface_h - y) + h + ui(16);
} #endregion
static isHovering = function() { return hovering; }
static activate = function() { #region
if(!interactable) return;
WIDGET_CURRENT = self;
WIDGET_CURRENT_SCROLL = parent;
parentFocus();
} #endregion
static deactivate = function() { #region
if(WIDGET_CURRENT != self) return;
WIDGET_CURRENT = noone;
WIDGET_CURRENT_SCROLL = noone;
} #endregion
static setFocusHover = function(active = false, hover = false) { #region
self.active = interactable && active;
self.hover = interactable && hover;
self.iactive = active;
self.ihover = hover;
} #endregion
static resetFocus = function() { #region
active = false;
hover = false;
} #endregion
static clone = function() { return variable_clone(self); }
static drawParam = function(params) {}
static draw = function() {}
}
function widgetParam(x, y, w, h, data, display_data = {}, m = mouse_ui, rx = 0, ry = 0) constructor {
self.x = x;
self.y = y;
self.w = w;
self.h = h;
self.s = ui(24);
self.data = data;
self.m = m;
self.rx = rx;
self.ry = ry;
self.halign = fa_left;
self.valign = fa_top;
self.display_data = display_data;
self.font = f_p0;
}