Pixel-Composer/shaders
..
sh_2d_light
sh_3d_depth
sh_3d_extrude_corner
sh_3d_extrude_filler
sh_3d_extrude_filler_depth
sh_alpha_cutoff
sh_alpha_grey
sh_alpha_hash
sh_ani_noise
sh_atlas
sh_average
sh_bevel
sh_BGR
sh_blend_add
sh_blend_add_alpha_adj
sh_blend_alpha_addition
sh_blend_contrast
sh_blend_difference
sh_blend_hue
sh_blend_luma
sh_blend_max
sh_blend_min
sh_blend_multiply
sh_blend_multiply_alpha
sh_blend_normal
sh_blend_normal_dim
sh_blend_overlay
sh_blend_replace
sh_blend_sat
sh_blend_screen
sh_blend_screen_alpha
sh_blend_subtract
sh_blend_subtract_alpha
sh_blink_extract
sh_bloom_pass
sh_blur_alpha
sh_blur_bokeh
sh_blur_box_contrast
sh_blur_directional
sh_blur_final
sh_blur_gaussian
sh_blur_radial
sh_blur_simple
sh_blur_zoom
sh_brush_outline
sh_bw
sh_camera
sh_cell_noise
sh_cell_noise_crystal
sh_cell_noise_edge
sh_cell_noise_random
sh_cell_noise_round
sh_channel_A
sh_channel_A_grey
sh_channel_B
sh_channel_B_grey
sh_channel_G
sh_channel_G_grey
sh_channel_H
sh_channel_R
sh_channel_R2A
sh_channel_R2B
sh_channel_R2G
sh_channel_R_grey
sh_channel_S
sh_channel_V
sh_checkerboard
sh_chromatic_aberration
sh_clean_shape
sh_color_adjust
sh_color_picker_hue
sh_color_picker_side_hue
sh_color_picker_side_value
sh_color_picker_value
sh_color_remove
sh_color_replace
sh_color_select_content
sh_color_select_side
sh_colorize
sh_colours_replace
sh_combine_hsv
sh_combine_rgb
sh_content_sampler
sh_convolution
sh_corner
sh_corner_erode
sh_curve
sh_d3d_background
sh_d3d_default
sh_d3d_geometry
sh_d3d_grid_view
sh_d3d_normal
sh_d3d_normal_blur
sh_d3d_outline
sh_d3d_shadow_cube_depth
sh_d3d_shadow_depth
sh_d3d_silhouette
sh_d3d_ssao
sh_d3d_ssao_blur
sh_d3d_wireframe
sh_de_corner
sh_de_stray
sh_default
sh_dilate
sh_displace
sh_dither
sh_downsample
sh_draw_color
sh_draw_downsample
sh_draw_mapping
sh_draw_normal
sh_draw_r8
sh_draw_r16
sh_draw_r32
sh_draw_single_channel
sh_draw_surface_part_tiled
sh_draw_texture
sh_draw_vertex_aa
sh_edge_detect
sh_erode
sh_fd_add_velocity_glsl
sh_fd_advect_material_a_8_glsl
sh_fd_advect_material_a_16_glsl
sh_fd_advect_material_rgba_8_glsl
sh_fd_advect_material_rgba_16_glsl
sh_fd_advect_velocity_0_glsl
sh_fd_advect_velocity_1_glsl
sh_fd_calculate_pressure_jacobi_glsl
sh_fd_calculate_pressure_srj_glsl
sh_fd_calculate_velocity_divergence_glsl
sh_fd_replace_material_advanced_glsl
sh_fd_repulse
sh_fd_subtract_pressure_gradient_glsl
sh_fd_turbulence
sh_fd_velocity_combine
sh_fd_visualize_colorize_glsl
sh_fd_visualize_pixel_art_fiery_smoke_glsl
sh_fd_visualize_pixel_art_fire_glsl
sh_fd_visualize_pressure_glsl
sh_fd_visualize_thick_smoke_glsl
sh_fd_visualize_velocity_divergence_glsl
sh_fd_visualize_velocity_glsl
sh_fd_vortex
sh_find_boundary
sh_find_pixel
sh_flip
sh_flood_fill_it
sh_flood_fill_replace
sh_flood_fill_thres
sh_fluid_bleach
sh_FXAA
sh_glow
sh_gradient
sh_gradient_display
sh_gradient_points
sh_grey_alpha
sh_greyscale
sh_grid
sh_grid_hex
sh_grid_noise
sh_grid_tri
sh_interpret_number
sh_invert
sh_level
sh_level_selector
sh_local_analyze
sh_lum2alpha
sh_mask
sh_mask_expand
sh_mesh_generation
sh_mirror
sh_mirror_mask
sh_morph_surface
sh_noise
sh_noise_fbm
sh_noise_grid_hex
sh_noise_grid_tri
sh_normal
sh_normal_light
sh_outline
sh_outline_only
sh_palette_replace
sh_palette_shift
sh_pb_blob
sh_pb_brick
sh_pb_draw_mask
sh_pb_hash
sh_pb_highlight
sh_pb_mask_inset
sh_pb_outline
sh_pb_shade
sh_pb_shade_half
sh_pb_strip
sh_pb_to_mask
sh_perlin
sh_perlin_smear
sh_perlin_tiled
sh_pixel_cloud
sh_pixel_sort
sh_polar
sh_posterize
sh_posterize_palette
sh_region_fill_color
sh_region_fill_coordinate
sh_region_fill_init
sh_remove_black
sh_replace_color
sh_rsh_corner
sh_rsh_erode
sh_rsh_rotate
sh_sample
sh_sample_points
sh_scale2x
sh_scale3x
sh_sdf
sh_sdf_dist
sh_sdf_tex
sh_seperate_shape_counter
sh_seperate_shape_index
sh_seperate_shape_ite
sh_seperate_shape_sep
sh_shadow_cast
sh_shadow_cast_light_sep
sh_shape
sh_simplex
sh_skew
sh_solid
sh_stripe
sh_surface_replace_fast_find
sh_surface_replace_fast_replace
sh_surface_replace_find
sh_surface_replace_replace
sh_texture_atlas
sh_texture_remap
sh_threshold
sh_time_remap
sh_trail_filler
sh_trail_filler_pass1
sh_trail_filler_pass2
sh_trans_node_prev_drop
sh_twirl
sh_vertex_depth_pass
sh_vertex_normal_pass
sh_vertex_pnt_light
sh_vertex_pt
sh_warp_4points
sh_warp_4points_pers
sh_zigzag