mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
187 lines
5.5 KiB
Plaintext
187 lines
5.5 KiB
Plaintext
function Node_FLIP_Render(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Render";
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color = COLORS.node_blend_fluid;
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icon = THEME.fluid_sim;
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manual_ungroupable = false;
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inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Merge threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.75)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 2] = nodeValue("Vaporize", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
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inputs[| 3] = nodeValue("Particle expansion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10);
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inputs[| 4] = nodeValue("Draw obstracles", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 5] = nodeValue("Fluid particle", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 6] = nodeValue("Render type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Particle", "Line" ] );
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inputs[| 7] = nodeValue("Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 8] = nodeValue("Additive", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 9] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
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.setDisplay(VALUE_DISPLAY.range);
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input_display_list = [ 0, 5,
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["Rendering", false], 6, 3, 4, 9,
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["Effect", false], 2,
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["Post Processing", false], 8, 7, 1,
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];
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outputs[| 0] = nodeValue("Rendered", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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seed = irandom_range(100000, 999999);
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temp_surface = [ noone ];
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array_push(attributeEditors, "FLIP Solver");
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attributes.update = true;
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array_push(attributeEditors, ["Update domain", function() { return attributes.update; },
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new checkBox(function() {
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attributes.update = !attributes.update;
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triggerRender();
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})]);
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static step = function() {
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var _typ = getInputData(6);
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var _thr = getInputData(7);
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inputs[| 1].setVisible(_typ == 0 && _thr);
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inputs[| 3].setVisible(_typ == 0);
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inputs[| 5].setVisible(_typ == 0, _typ == 0);
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}
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static update = function(frame = CURRENT_FRAME) {
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var domain = getInputData(0);
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if(!instance_exists(domain)) return;
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if(domain.domain == noone) return;
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if(attributes.update && IS_PLAYING) domain.step();
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var _bln = getInputData(1);
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var _vap = getInputData(2);
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var _exp = getInputData(3);
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var _obs = getInputData(4);
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var _spr = getInputData(5);
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var _typ = getInputData(6);
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var _thr = getInputData(7);
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var _add = getInputData(8);
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var _alp = getInputData(9);
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var _outSurf = outputs[| 0].getValue();
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var _padd = domain.particleSize;
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var _ww = domain.width - _padd * 2;
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var _hh = domain.height - _padd * 2;
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_outSurf = surface_verify(_outSurf, _ww, _hh);
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temp_surface[0] = surface_verify(temp_surface[0], _ww, _hh);
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outputs[| 0].setValue(_outSurf);
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var _x, _y, _px, _py, _r, _l, _a;
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var _rad = domain.particleRadius * _exp;
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var _mx = min(array_length(domain.particlePos) / 2 - 1, domain.numParticles);
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var _useSpr = is_surface(_spr);
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var _sprw, _sprh;
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if(_useSpr) {
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_sprw = 0.5 * surface_get_width_safe(_spr);
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_sprh = 0.5 * surface_get_height_safe(_spr);
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} else if(is_array(_spr) && array_length(_spr)) {
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_useSpr = is_surface(_spr[0]);
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_sprw = 0.5 * surface_get_width_safe(_spr[0]);
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_sprh = 0.5 * surface_get_height_safe(_spr[0]);
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}
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random_set_seed(seed);
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surface_set_shader(temp_surface[0], _useSpr? noone : sh_FLIP_draw_droplet);
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if(_add) BLEND_ADD
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else BLEND_ALPHA_MULP
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if(_typ == 0) {
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for( var i = 0; i < _mx; i++ ) {
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_x = domain.particlePos[i * 2 + 0];
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_y = domain.particlePos[i * 2 + 1];
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_l = domain.particleLife[i];
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if(_x == 0 && _y == 0) continue;
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_x -= _padd;
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_y -= _padd;
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_r = 1;
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_a = random_range(_alp[0], _alp[1]);
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if(_vap) {
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_r = (_vap - _l) / _vap;
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if(_r * _rad < 0.5) continue;
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}
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if(_useSpr) {
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if(is_array(_spr)) draw_surface_ext(_spr[i % array_length(_spr)], _x - _sprw * _r, _y - _sprh * _r, _r, _r, 0, c_white, _a * _r);
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else draw_surface_ext(_spr, _x - _sprw * _r, _y - _sprh * _r, _r, _r, 0, c_white, _a * _r);
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} else {
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draw_set_alpha(_a * _r);
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draw_circle_color(_x, _y, _rad, c_white, c_black, false);
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draw_set_alpha(1);
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}
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}
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} else if(_typ == 1) {
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for( var i = 0; i < _mx; i++ ) {
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_x = domain.particlePos[i * 2 + 0];
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_y = domain.particlePos[i * 2 + 1];
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_px = domain.particleHist[i * 2 + 0];
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_py = domain.particleHist[i * 2 + 1];
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_l = domain.particleLife[i];
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if(_x == 0 && _y == 0) continue;
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if(_px == 0 && _py == 0) continue;
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if(_vap) {
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if(_l >= _vap) continue;
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_r = (_vap - _l) / _vap;
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_px = _x + (_px - _x) * _r;
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_py = _y + (_py - _y) * _r;
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}
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_x -= _padd;
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_y -= _padd;
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_px -= _padd;
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_py -= _padd;
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draw_set_color(c_white);
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draw_line(_px, _py, _x, _y);
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}
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}
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BLEND_NORMAL
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surface_reset_shader();
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surface_set_target(_outSurf);
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DRAW_CLEAR
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if(_thr) {
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shader_set(sh_FLIP_render_threshold);
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shader_set_f("threshold", 1 - _bln);
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draw_surface(temp_surface[0], 0, 0);
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shader_reset();
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} else
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draw_surface(temp_surface[0], 0, 0);
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if(_obs)
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for( var i = 0, n = array_length(domain.obstracles); i < n; i++ )
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domain.obstracles[i].draw();
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surface_reset_target();
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}
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} |