Pixel-Composer/scripts/node_lua_surface/node_lua_surface.gml
2024-05-23 19:40:30 +07:00

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function Node_Lua_Surface(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Lua Surface";
preview_channel = 1;
update_on_frame = true;
inputs[| 0] = nodeValue("Function name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "render" + string(irandom_range(100000, 999999)));
inputs[| 1] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue("Lua code", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "", o_dialog_lua_reference)
.setDisplay(VALUE_DISPLAY.codeLUA);
inputs[| 3] = nodeValue("Execution thread", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, noone)
.setVisible(false, true);
inputs[| 4] = nodeValue("Execute on frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true)
outputs[| 0] = nodeValue("Execution thread", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone );
outputs[| 1] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
attribute_surface_depth();
argumentRenderer(global.lua_arguments);
input_display_list = [ 3, 4,
["Function", false], 0, 1,
["Arguments", false], argument_renderer,
["Script", false], 2,
["Inputs", true],
];
argument_name = [];
argument_val = [];
lua_state = lua_create();
static createNewInput = function() {
var index = ds_list_size(inputs);
inputs[| index + 0] = nodeValue("Argument name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "" );
inputs[| index + 1] = nodeValue("Argument type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "Number", "String", "Surface", "Struct" ], update_hover: false });
inputs[| index + 1].editWidget.interactable = false;
inputs[| index + 2] = nodeValue("Argument value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
.setVisible(true, true);
inputs[| index + 2].editWidget.interactable = false;
return inputs[| index + 0];
}
setDynamicInput(3, false);
if(!LOADING && !APPENDING) createNewInput();
static getState = function() { #region
if(inputs[| 3].value_from == noone)
return lua_state;
return inputs[| 3].value_from.node.getState();
} #endregion
static refreshDynamicInput = function() { #region
var _in = ds_list_create();
for( var i = 0; i < input_fix_len; i++ )
ds_list_add(_in, inputs[| i]);
array_resize(input_display_list, input_display_len);
for( var i = input_fix_len; i < ds_list_size(inputs); i += data_length ) {
if(getInputData(i) != "") {
ds_list_add(_in, inputs[| i + 0]);
ds_list_add(_in, inputs[| i + 1]);
ds_list_add(_in, inputs[| i + 2]);
inputs[| i + 1].editWidget.interactable = true;
if(inputs[| i + 2].editWidget != noone)
inputs[| i + 2].editWidget.interactable = true;
array_push(input_display_list, i + 2);
} else {
delete inputs[| i + 0];
delete inputs[| i + 1];
delete inputs[| i + 2];
}
}
for( var i = 0; i < ds_list_size(_in); i++ )
_in[| i].index = i;
ds_list_destroy(inputs);
inputs = _in;
refreshInputType();
createNewInput();
} #endregion
static refreshInputType = function() { #region
for( var i = input_fix_len; i < ds_list_size(inputs); i += data_length ) {
var type = getInputData(i + 1);
switch(type) {
case 0 : inputs[| i + 2].setType(VALUE_TYPE.float); break;
case 1 : inputs[| i + 2].setType(VALUE_TYPE.text); break;
case 2 : inputs[| i + 2].setType(VALUE_TYPE.surface); break;
case 3 : inputs[| i + 2].setType(VALUE_TYPE.struct); break;
}
inputs[| i + 2].setDisplay(VALUE_DISPLAY._default);
}
} #endregion
static onValueUpdate = function(index = 0) { #region
if(LOADING || APPENDING) return;
var _ind = (index - input_fix_len) % data_length;
if(_ind == 0) refreshDynamicInput();
else if(_ind == 1) refreshInputType();
} #endregion
static step = function() { #region
for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) {
var name = getInputData(i + 0);
inputs[| i + 2].name = name;
}
} #endregion
static update = function(frame = CURRENT_FRAME) { #region
var _func = getInputData(0);
var _dimm = getInputData(1);
var _exec = getInputData(4);
update_on_frame = _exec;
argument_val = [];
for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length )
array_push(argument_val, getInputData(i + 2));
lua_projectData(getState());
addCode();
var _outSurf = outputs[| 1].getValue();
_outSurf = surface_verify(_outSurf, _dimm[0], _dimm[1], attrDepth());
surface_set_target(_outSurf);
try { lua_call_w(getState(), _func, argument_val); }
catch(e) { noti_warning(exception_print(e),, self); }
surface_reset_target();
outputs[| 1].setValue(_outSurf);
} #endregion
static addCode = function() { #region
var _func = getInputData(0);
var _code = getInputData(2);
argument_name = [];
for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) {
array_push(argument_name, getInputData(i + 0));
}
var lua_code = $"function {_func}(";
for( var i = 0, n = array_length(argument_name); i < n; i++ ) {
if(i) lua_code += ", "
lua_code += argument_name[i];
}
lua_code += $")\n{_code}\nend";
lua_add_code(getState(), lua_code);
} #endregion
static doApplyDeserialize = function() { #region
refreshDynamicInput();
for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) {
var name = getInputData(i + 0);
var type = getInputData(i + 1);
inputs[| i + 2].name = name;
switch(type) {
case 0 : inputs[| i + 2].setType(VALUE_TYPE.float); break;
case 1 : inputs[| i + 2].setType(VALUE_TYPE.text); break;
case 2 : inputs[| i + 2].setType(VALUE_TYPE.surface); break;
case 3 : inputs[| i + 2].setType(VALUE_TYPE.struct); break;
}
inputs[| i + 2].setDisplay(VALUE_DISPLAY._default);
}
doCompile();
} #endregion
static onDestroy = function() {
lua_state_destroy(lua_state);
}
static onRestore = function() {
lua_state = lua_create();
}
}