Pixel-Composer/scripts/node_tiler_convert/node_tiler_convert.gml
2024-12-16 18:03:02 +07:00

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function tilemap_convert_object(_color, _target = undefined) constructor {
color = _color;
target = _target;
}
function Node_Tile_Convert(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Convert to Tilemap";
tileset = noone;
attributes.colorMap = {};
attributes.colorList = [];
newInput( 0, nodeValue_Surface("Surface", self));
newInput( 1, nodeValue_Tileset("Tileset", self, noone))
.setVisible(true, true);
newInput( 2, nodeValue_Bool("Animated", self, false));
newInput( 3, nodeValueSeed(self));
newOutput(0, nodeValue_Output("Rendered", self, VALUE_TYPE.surface, noone));
newOutput(1, nodeValue_Output("Tilemap", self, VALUE_TYPE.surface, noone));
newOutput(2, nodeValue_Output("Tileset", self, VALUE_TYPE.tileset, noone));
tile_mapper = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
var bx = _x;
var by = _y;
var bs = ui(24);
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _hover, _focus,, THEME.refresh_16) == 2)
refreshPalette();
var _cmap = attributes.colorMap;
var _clrs = attributes.colorList;
var ss = ui(32);
var amo = array_length(_clrs);
var top = bs + ui(8);
var hh = top + (amo * (ss + ui(8)) + ui(8));
var _yy = _y + top;
draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, hh - top, COLORS.node_composite_bg_blend, 1);
var _sel_x0 = 0;
var _sel_x1 = 0;
var _sel_y0 = 0;
var _sel_y1 = 0;
for( var i = 0; i < amo; i++ ) {
var cc = _clrs[i];
var mp = _cmap[$ cc];
var _x0 = _x + ui(8);
var _y0 = _yy + ui(8) + i * (ss + ui(8));
draw_sprite_stretched_ext(THEME.color_picker_box, 0, _x0, _y0, ss, ss, c_white, .5);
draw_sprite_stretched_ext(THEME.color_picker_box, 1, _x0, _y0, ss, ss, cc, 1);
var _x1 = _x0 + ss + ui(32);
var _x2 = _x + _w - ui(8);
var _xw = _x2 - _x1;
draw_sprite_ext(THEME.arrow, 0, (_x0 + ss + _x1) / 2, _y0 + ss / 2, 1, 1, 0, c_white, 0.5);
draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x1, _y0, _xw, ss, COLORS.node_composite_bg_blend, 1);
if(tileset == noone) continue;
tileset.node_edit = self;
if(tileset.object_selecting == mp)
draw_sprite_stretched_ext(THEME.ui_panel, 1, _x1, _y0, _xw, ss, COLORS._main_accent);
if(_hover && point_in_rectangle(_m[0], _m[1], _x1, _y0, _x1 + _xw, _y0 + ss)) {
draw_sprite_stretched_add(THEME.ui_panel, 1, _x1, _y0, _xw, ss, c_white, 0.25);
if(mouse_press(mb_left, _focus))
tileset.object_selecting = tileset.object_selecting == mp? noone : mp;
if(mouse_press(mb_right, _focus))
mp.target = undefined;
}
var _targ = mp.target;
var _px = _x1 + ui(4);
var _py = _y0 + ui(4);
var _pw = ss - ui(8);
var _ph = ss - ui(8);
if(_targ == undefined) {
draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_icon);
} else if(is_array(_targ)) {
var _at = tileset.autoterrain[_targ[1]];
var _prin = array_safe_get(_at.index, _at.prevInd, undefined);
if(_prin != undefined) tileset.drawTile(_prin, _px, _py, _pw, _ph);
draw_set_text(f_p2, fa_left, fa_center, COLORS._main_text_sub);
draw_text_add(_x1 + ss + ui(8), _y0 + ss / 2, _at.name);
} else {
tileset.drawTile(_targ, _px, _py, _pw, _ph);
draw_set_text(f_p2, fa_left, fa_center, COLORS._main_text_sub);
draw_text_add(_x1 + ss + ui(8), _y0 + ss / 2, _targ >= 0? $"Tile {_targ}" : $"Animated tile {-_targ - 2}");
}
}
return hh;
});
input_display_list = [ 1, 0,
["Tile map", false], 3, 2,
["Tile convert", false], tile_mapper,
];
output_display_list = [ 2, 1, 0 ];
temp_surface = [ 0, 0, 0 ];
static refreshPalette = function() {
var _surf = inputs[0].getValue();
if(!is_array(_surf)) _surf = [ _surf ];
var _pall = ds_map_create();
for( var i = 0, n = array_length(_surf); i < n; i++ ) {
var _s = _surf[i];
if(!is_surface(_s)) continue;
var ww = surface_get_width_safe(_s);
var hh = surface_get_height_safe(_s);
var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
buffer_get_surface(c_buffer, _s, 0);
buffer_seek(c_buffer, buffer_seek_start, 0);
for( var i = 0; i < ww * hh; i++ ) {
var b = buffer_read(c_buffer, buffer_u32);
var c = b & ~(0b11111111 << 24);
var a = b & (0b11111111 << 24);
if(a == 0) continue;
c = make_color_rgb(color_get_red(c), color_get_green(c), color_get_blue(c));
_pall[? c] = 1;
}
buffer_delete(c_buffer);
}
var palette = ds_map_keys_to_array(_pall);
var cmap = attributes.colorMap;
attributes.colorList = [];
for( var i = 0, n = array_length(palette); i < n; i++ ) {
array_push(attributes.colorList, palette[i]);
cmap[$ palette[i]] = struct_has(cmap, palette[i])? cmap[$ palette[i]] : new tilemap_convert_object(palette[i]);
}
}
static onValueFromUpdate = function(index) {
if(LOADING || APPENDING || CLONING) return;
if(index == 0) refreshPalette();
}
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, params) {
}
static processData = function(_outData, _data, _output_index, _array_index) {
var _surf = _data[0];
tileset = _data[1];
var _animated = _data[2];
var _seed = _data[3];
_outData[2] = tileset;
update_on_frame = _animated;
if(tileset == noone) return _outData;
if(!is_surface(_surf)) return _outData;
var _mapSize = surface_get_dimension(_surf);
temp_surface[0] = surface_verify(temp_surface[0], _mapSize[0], _mapSize[1], surface_rgba16float);
temp_surface[1] = surface_verify(temp_surface[1], _mapSize[0], _mapSize[1], surface_rgba16float);
temp_surface[2] = surface_verify(temp_surface[2], _mapSize[0], _mapSize[1], surface_rgba16float);
var _cmap = attributes.colorMap;
var _clrs = attributes.colorList;
var _bg = 0;
var _rpFr = [];
var _rpTo = [];
surface_set_target(temp_surface[1]);
DRAW_CLEAR BLEND_OVERRIDE draw_surface(_surf, 0, 0); BLEND_NORMAL
surface_reset_target();
for( var i = 0, n = array_length(_clrs); i < n; i++ ) {
var cc = _clrs[i];
var mp = _cmap[$ cc];
var tg = mp.target;
if(tg == undefined) continue;
if(!is_array(tg)) {
array_push(_rpFr, cc);
array_push(_rpTo, tg >= 0? tg + 1 : tg);
continue;
}
var _at = tileset.autoterrain[tg[1]];
if(!is(_at, tiler_brush_autoterrain)) continue;
surface_set_shader(temp_surface[_bg], sh_tiler_convert_mask);
shader_set_color("target", cc);
shader_set_f("replace", _at.index[_at.prevInd]);
draw_surface(temp_surface[!_bg], 0, 0);
surface_reset_shader();
surface_set_target(temp_surface[!_bg]);
DRAW_CLEAR BLEND_OVERRIDE draw_surface(temp_surface[_bg], 0, 0); BLEND_NORMAL
surface_reset_target();
_at.drawing_start(temp_surface[!_bg]);
draw_surface(temp_surface[_bg], 0, 0);
_at.drawing_end();
_bg = !_bg;
}
surface_set_shader(temp_surface[!_bg], sh_tiler_convert);
shader_set_palette(_rpFr, "colorFrom", "colorAmount");
shader_set_f("colorTo", _rpTo);
draw_surface(temp_surface[_bg], 0, 0);
surface_reset_shader();
var _tileSiz = tileset.tileSize;
var _outDim = [ _tileSiz[0] * _mapSize[0], _tileSiz[1] * _mapSize[1] ];
var _tileOut = surface_verify(_outData[0], _outDim[0], _outDim[1]);
var _tileMap = surface_verify(_outData[1], _mapSize[0], _mapSize[1], surface_rgba16float);
var _applied = tileset.rules.apply(temp_surface[!_bg], _seed);
surface_set_shader(_tileMap, sh_sample, true, BLEND.over);
draw_surface(_applied, 0, 0);
surface_reset_shader();
surface_set_shader(_tileOut, sh_draw_tile_map, true, BLEND.over);
shader_set_2("dimension", _outDim);
shader_set_surface("indexTexture", _tileMap);
shader_set_2("indexTextureDim", surface_get_dimension(_tileMap));
shader_set_f("frame", CURRENT_FRAME);
tileset.shader_submit();
draw_empty();
surface_reset_shader();
return [ _tileOut, _tileMap, tileset ];
}
static attributeDeserialize = function(attr) {
struct_append(attributes, attr);
var _map = struct_try_get(attr, "colorMap", noone);
if(_map != 0) {
var _keys = variable_struct_get_names(_map);
for( var i = 0, n = array_length(_keys); i < n; i++ ) {
var _k = _keys[i];
_map[$ _k] = new tilemap_convert_object(_map[$ _k].color, _map[$ _k].target);
}
attributes.colorMap = _map;
}
}
}