Pixel-Composer/scripts/node_time_remap/node_time_remap.gml
2024-11-12 09:39:57 +07:00

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function Node_Time_Remap(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Time Remap";
use_cache = CACHE_USE.manual;
update_on_frame = true;
newInput(0, nodeValue_Surface("Surface in", self))
.rejectArray();
newInput(1, nodeValue_Surface("Map", self))
.rejectArray();
newInput(2, nodeValue_Int("Max life", self, 3))
.rejectArray();
newInput(3, nodeValue_Bool("Loop", self, false))
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
input_display_list = [
["Surfaces", false], 0, 1,
["Remap", false], 2, 3,
]
attribute_surface_depth();
static update = function(frame = CURRENT_FRAME) {
var _inSurf = getInputData(0);
var _map = getInputData(1);
var _life = getInputData(2);
var _loop = getInputData(3);
cacheCurrentFrame(_inSurf);
var _surf = outputs[0].getValue();
_surf = surface_verify(_surf, surface_get_width_safe(_inSurf), surface_get_height_safe(_inSurf), attrDepth());
outputs[0].setValue(_surf);
var ste = 1 / _life;
surface_set_shader(_surf, sh_time_remap);
shader_set_surface("map", _map);
for(var i = 0; i <= _life; i++) {
var _frame = CURRENT_FRAME - i;
if(_loop) _frame = _frame < 0? TOTAL_FRAMES - 1 + _frame : _frame;
else _frame = clamp(_frame, 0, TOTAL_FRAMES - 1);
var s = array_safe_get_fast(cached_output, _frame);
if(!is_surface(s)) continue;
shader_set_f("vMin", i * ste);
shader_set_f("vMax", i * ste + ste);
draw_surface_safe(s);
}
surface_reset_shader();
}
}