mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 13:03:49 +01:00
76 lines
2.5 KiB
Plaintext
76 lines
2.5 KiB
Plaintext
function Node_JPEG(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "JPEG";
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
active_index = 1;
|
|
|
|
inputs[| 2] = nodeValue("Patch Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8);
|
|
|
|
inputs[| 3] = nodeValue("Compression", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10);
|
|
|
|
inputs[| 4] = nodeValue("Reconstruction", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8);
|
|
|
|
inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 7] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
|
|
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
|
|
|
|
__init_mask_modifier(5); // inputs 8, 9
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 1,
|
|
["Surface", false], 0, 5, 6, 7,
|
|
["Effects", false], 2, 3, 4,
|
|
];
|
|
|
|
temp_surface = array_create(2);
|
|
|
|
attribute_surface_depth();
|
|
|
|
static step = function() { #region
|
|
__step_mask_modifier();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _surf = _data[0];
|
|
var _patc = _data[2];
|
|
var _comp = _data[3];
|
|
var _recn = _data[4];
|
|
|
|
var _dim = surface_get_dimension(_surf);
|
|
|
|
for( var i = 0; i < 2; i++ ) temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1], surface_rgba16float);
|
|
|
|
surface_set_shader(temp_surface[0], sh_jpeg_dct);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_i("patch", _patc);
|
|
shader_set_f("compression", _comp);
|
|
|
|
draw_surface_safe(_surf);
|
|
surface_reset_shader();
|
|
|
|
surface_set_shader(temp_surface[1], sh_jpeg_recons);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_i("patch", _patc);
|
|
shader_set_i("reconstruct", _recn);
|
|
|
|
draw_surface_safe(temp_surface[0]);
|
|
surface_reset_shader();
|
|
|
|
surface_set_shader(_outSurf);
|
|
draw_surface_safe(temp_surface[1]);
|
|
surface_reset_shader();
|
|
|
|
__process_mask_modifier(_data);
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
|
|
_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |