Pixel-Composer/scripts/node_bevel/node_bevel.gml
2024-08-08 11:57:51 +07:00

92 lines
2.9 KiB
Plaintext

function Node_Bevel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Bevel";
inputs[0] = nodeValue_Surface("Surface in", self);
inputs[1] = nodeValue_Int("Height", self, 4)
.setMappable(11);
inputs[2] = nodeValue_Vector("Shift", self, [ 0, 0 ]);
inputs[3] = nodeValue_Vector("Scale", self, [ 1, 1 ] );
inputs[4] = nodeValue_Enum_Scroll("Slope", self, 0, [ new scrollItem("Linear", s_node_curve, 2),
new scrollItem("Smooth", s_node_curve, 4),
new scrollItem("Circular", s_node_curve, 5), ]);
inputs[5] = nodeValue_Surface("Mask", self);
inputs[6] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[7] = nodeValue_Bool("Active", self, true);
active_index = 7;
inputs[8] = nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])
.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
__init_mask_modifier(5); // inputs 9, 10
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[11] = nodeValueMap("Height map", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
input_display_list = [ 7,
["Surfaces", true], 0, 5, 6, 9, 10,
["Bevel", false], 4, 1, 11,
["Transform", false], 2, 3,
];
attribute_surface_depth();
attribute_oversample();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
PROCESSOR_OVERLAY_CHECK
var _surf = current_data[0];
if(!is_surface(_surf)) return false;
var _pw = surface_get_width_safe(_surf) * _s / 2;
var _ph = surface_get_height_safe(_surf) * _s / 2;
var _hov = false;
var hv = inputs[2].drawOverlay(hover, active, _x + _pw, _y + _ph, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
} #endregion
static step = function() { #region
__step_mask_modifier();
inputs[1].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _hei = _data[1];
var _shf = _data[2];
var _sca = _data[3];
var _slp = _data[4];
var _sam = struct_try_get(attributes, "oversample");
var _dim = surface_get_dimension(_data[0]);
surface_set_shader(_outSurf, max(_dim[0], _dim[1]) < 256? sh_bevel : sh_bevel_highp);
shader_set_f("dimension", _dim);
shader_set_f_map("height", _hei, _data[11], inputs[1]);
shader_set_2("shift", _shf);
shader_set_2("scale", _sca);
shader_set_i("slope", _slp);
shader_set_i("sampleMode", _sam);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
return _outSurf;
}
}