Pixel-Composer/scripts/node_invert/node_invert.gml
2024-08-08 11:57:51 +07:00

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function Node_Invert(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Invert";
inputs[0] = nodeValue_Surface("Surface in", self);
inputs[1] = nodeValue_Surface("Mask", self);
inputs[2] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[3] = nodeValue_Bool("Active", self, true);
active_index = 3;
inputs[4] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(1); // inputs 5, 6
inputs[7] = nodeValue_Bool("Include Alpha", self, false);
input_display_list = [ 3, 4, 7,
["Surfaces", true], 0, 1, 2, 5, 6,
]
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
attribute_surface_depth();
static step = function() {
__step_mask_modifier();
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
surface_set_shader(_outSurf, sh_invert);
shader_set_i("alpha", _data[7]);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]);
_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
return _outSurf;
}
}