mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 15:03:51 +01:00
198 lines
5.7 KiB
Plaintext
198 lines
5.7 KiB
Plaintext
function Node_Lua_Compute(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
|
name = "Lua Compute";
|
|
update_on_frame = true;
|
|
|
|
inputs[0] = nodeValue_Text("Function name", self, "render" + string(irandom_range(100000, 999999)));
|
|
|
|
inputs[1] = nodeValue_Enum_Scroll("Return type", self, 0, { data: [ "Number", "String", "Struct" ], update_hover: false });
|
|
|
|
inputs[2] = nodeValue_Text("Lua code", self, "", o_dialog_lua_reference)
|
|
.setDisplay(VALUE_DISPLAY.codeLUA);
|
|
|
|
inputs[3] = nodeValue("Execution thread", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, noone)
|
|
.setVisible(false, true);
|
|
|
|
inputs[4] = nodeValue_Bool("Execute on frame", self, true)
|
|
|
|
outputs[0] = nodeValue_Output("Execution thread", self, VALUE_TYPE.node, noone );
|
|
|
|
outputs[1] = nodeValue_Output("Return value", self, VALUE_TYPE.surface, noone);
|
|
|
|
argumentRenderer(global.lua_arguments);
|
|
|
|
input_display_list = [ 3, 4,
|
|
["Function", false], 0, 1,
|
|
["Arguments", false], argument_renderer,
|
|
["Script", false], 2,
|
|
["Inputs", true],
|
|
];
|
|
|
|
argument_name = [];
|
|
argument_val = [];
|
|
|
|
lua_state = lua_create();
|
|
|
|
static createNewInput = function() {
|
|
var index = array_length(inputs);
|
|
inputs[index + 0] = nodeValue_Text("Argument name", self, "" );
|
|
|
|
inputs[index + 1] = nodeValue_Enum_Scroll("Argument type", self, 0 , { data: [ "Number", "String", "Surface", "Struct" ], update_hover: false });
|
|
inputs[index + 1].editWidget.interactable = false;
|
|
|
|
inputs[index + 2] = nodeValue_Float("Argument value", self, 0 )
|
|
.setVisible(true, true);
|
|
inputs[index + 2].editWidget.interactable = false;
|
|
|
|
return inputs[index + 0];
|
|
}
|
|
|
|
setDynamicInput(3, false);
|
|
if(!LOADING && !APPENDING) createNewInput();
|
|
|
|
static getState = function() { #region
|
|
if(inputs[3].value_from == noone) return lua_state;
|
|
return inputs[3].value_from.node.getState();
|
|
} #endregion
|
|
|
|
static refreshDynamicInput = function() { #region
|
|
var _in = [];
|
|
|
|
for( var i = 0; i < input_fix_len; i++ )
|
|
array_push(_in, inputs[i]);
|
|
|
|
array_resize(input_display_list, input_display_len);
|
|
|
|
for( var i = input_fix_len; i < array_length(inputs); i += data_length ) {
|
|
if(getInputData(i) != "") {
|
|
array_push(_in, inputs[i + 0]);
|
|
array_push(_in, inputs[i + 1]);
|
|
array_push(_in, inputs[i + 2]);
|
|
|
|
inputs[i + 1].editWidget.interactable = true;
|
|
if(inputs[i + 2].editWidget != noone)
|
|
inputs[i + 2].editWidget.interactable = true;
|
|
|
|
array_push(input_display_list, i + 2);
|
|
} else {
|
|
delete inputs[i + 0];
|
|
delete inputs[i + 1];
|
|
delete inputs[i + 2];
|
|
}
|
|
}
|
|
|
|
for( var i = 0; i < array_length(_in); i++ )
|
|
_in[i].index = i;
|
|
|
|
|
|
inputs = _in;
|
|
|
|
refreshInputType();
|
|
createNewInput();
|
|
} #endregion
|
|
|
|
static refreshInputType = function() { #region
|
|
for( var i = input_fix_len; i < array_length(inputs); i += data_length ) {
|
|
var type = getInputData(i + 1);
|
|
switch(type) {
|
|
case 0 : inputs[i + 2].setType(VALUE_TYPE.float); break;
|
|
case 1 : inputs[i + 2].setType(VALUE_TYPE.text); break;
|
|
case 2 : inputs[i + 2].setType(VALUE_TYPE.surface); break;
|
|
case 3 : inputs[i + 2].setType(VALUE_TYPE.struct); break;
|
|
}
|
|
|
|
inputs[i + 2].setDisplay(VALUE_DISPLAY._default);
|
|
}
|
|
} #endregion
|
|
|
|
static onValueUpdate = function(index = 0) { #region
|
|
if(LOADING || APPENDING) return;
|
|
|
|
var _ind = (index - input_fix_len) % data_length;
|
|
|
|
if(_ind == 0) refreshDynamicInput();
|
|
else if(_ind == 1) refreshInputType();
|
|
} #endregion
|
|
|
|
static step = function() { #region
|
|
var _type = getInputData(1);
|
|
switch(_type) {
|
|
case 0 : outputs[1].setType(VALUE_TYPE.float); break;
|
|
case 1 : outputs[1].setType(VALUE_TYPE.text); break;
|
|
case 2 : outputs[1].setType(VALUE_TYPE.struct); break;
|
|
}
|
|
|
|
for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length ) {
|
|
var name = getInputData(i + 0);
|
|
inputs[i + 2].name = name;
|
|
}
|
|
} #endregion
|
|
|
|
static update = function(frame = CURRENT_FRAME) { #region
|
|
var _func = getInputData(0);
|
|
var _dimm = getInputData(1);
|
|
var _exec = getInputData(4);
|
|
update_on_frame = _exec;
|
|
|
|
argument_val = [];
|
|
for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length )
|
|
array_push(argument_val, getInputData(i + 2));
|
|
|
|
lua_projectData(getState());
|
|
addCode();
|
|
|
|
var res = 0;
|
|
try { res = lua_call_w(getState(), _func, argument_val); }
|
|
catch(e) { noti_warning(exception_print(e),, self); }
|
|
|
|
outputs[1].setValue(res);
|
|
} #endregion
|
|
|
|
static addCode = function() { #region
|
|
var _func = getInputData(0);
|
|
var _code = getInputData(2);
|
|
argument_name = [];
|
|
|
|
for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length ) {
|
|
array_push(argument_name, getInputData(i + 0));
|
|
}
|
|
|
|
var lua_code = $"function {_func}(";
|
|
for( var i = 0, n = array_length(argument_name); i < n; i++ ) {
|
|
if(i) lua_code += ", "
|
|
lua_code += argument_name[i];
|
|
}
|
|
|
|
lua_code += $")\n{_code}\nend";
|
|
|
|
lua_add_code(getState(), lua_code);
|
|
} #endregion
|
|
|
|
static doApplyDeserialize = function() { #region
|
|
refreshDynamicInput();
|
|
|
|
for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length ) {
|
|
var name = getInputData(i + 0);
|
|
var type = getInputData(i + 1);
|
|
|
|
inputs[i + 2].name = name;
|
|
|
|
switch(type) {
|
|
case 0 : inputs[i + 2].setType(VALUE_TYPE.float); break;
|
|
case 1 : inputs[i + 2].setType(VALUE_TYPE.text); break;
|
|
case 2 : inputs[i + 2].setType(VALUE_TYPE.surface); break;
|
|
case 3 : inputs[i + 2].setType(VALUE_TYPE.struct); break;
|
|
}
|
|
|
|
inputs[i + 2].setDisplay(VALUE_DISPLAY._default);
|
|
}
|
|
|
|
} #endregion
|
|
|
|
static onDestroy = function() {
|
|
lua_state_destroy(lua_state);
|
|
}
|
|
|
|
static onRestore = function() {
|
|
lua_state = lua_create();
|
|
}
|
|
} |