mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
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86 lines
No EOL
2.7 KiB
Text
86 lines
No EOL
2.7 KiB
Text
function Node_Fluid_Add(_x, _y, _group = -1) : Node_Fluid(_x, _y, _group) constructor {
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name = "Add Fluid";
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color = COLORS.node_blend_fluid;
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icon = THEME.fluid_sim;
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w = 96;
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min_h = 96;
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inputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Fluid brush", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 4] = nodeValue("Inherit velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider, [ -1, 1, 0.01 ]);
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inputs[| 5] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]);
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input_display_list = [
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["Domain", false], 0,
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["Fluid", false], 3, 1, 5, 2, 4,
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];
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outputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _mat = inputs[| 1].getValue();
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var _pos = inputs[| 2].getValue();
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if(is_surface(_mat)) {
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var sw = surface_get_width(_mat) * _s;
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var sh = surface_get_height(_mat) * _s;
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var mx = _x + _pos[0] * _s - sw / 2;
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var my = _y + _pos[1] * _s - sh / 2;
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draw_surface_ext(_mat, mx, my, _s, _s, 0, c_white, 0.5);
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}
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inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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_prevPos = noone;
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static update = function(frame = ANIMATOR.current_frame) {
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var _dom = inputs[| 0].getValue(frame);
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var _mat = inputs[| 1].getValue(frame);
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var _pos = inputs[| 2].getValue(frame);
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var _act = inputs[| 3].getValue(frame);
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var _inh = inputs[| 4].getValue(frame);
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var _den = inputs[| 5].getValue(frame);
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if(_dom == noone || !instance_exists(_dom)) return;
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outputs[| 0].setValue(_dom);
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if(!_act) return;
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if(!is_surface(_mat)) return;
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var sw = surface_get_width(_mat);
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var sh = surface_get_height(_mat);
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if(_prevPos != noone && _inh != 0) {
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var dx = _pos[0] - _prevPos[0];
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var dy = _pos[1] - _prevPos[1];
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fd_rectangle_add_velocity_surface(_dom, _mat, _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, dx * _inh, dy * _inh);
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}
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fd_rectangle_add_material_surface(_dom, _mat, _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, c_white, _den);
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_prevPos[0] = _pos[0];
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_prevPos[1] = _pos[1];
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s) {
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var bbox = drawGetBbox(xx, yy, _s);
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var _mat = inputs[| 1].getValue();
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if(!is_surface(_mat)) return;
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draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |