Pixel-Composer/scripts/node_trail/node_trail.gml
2023-02-20 16:16:31 +07:00

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function Node_Trail(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "Trail";
use_cache = true;
shader = sh_trail_filler;
uni_dimension = shader_get_uniform(shader, "dimension");
uni_range = shader_get_uniform(shader, "range");
uni_sam_prev = shader_get_sampler_index(shader, "prevFrame");
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Max life", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 5);
inputs[| 2] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Surface", true], 0,
["Trail settings", false], 1, 2,
];
output_surf = surface_create(1, 1);
static update = function() {
if(!inputs[| 0].value_from) return;
if(array_length(cached_output) != ANIMATOR.frames_total + 1) return;
var _surf = inputs[| 0].getValue();
var _life = inputs[| 1].getValue();
var _loop = inputs[| 2].getValue();
if(!is_surface(_surf)) return;
cacheCurrentFrame(_surf);
output_surf = surface_verify(output_surf, surface_get_width(_surf), surface_get_height(_surf));
surface_set_target(output_surf);
draw_clear_alpha(0, 0);
surface_reset_target();
var _outSurf = outputs[| 0].getValue();
_outSurf = surface_verify(_outSurf, surface_get_width(_surf), surface_get_height(_surf));
outputs[| 0].setValue(_outSurf);
var curf = ANIMATOR.current_frame;
var frame_amo = _loop? _life : min(_life, curf);
var st_frame = curf - frame_amo;
print("=====");
for(var i = 0; i <= frame_amo; i++) {
var frame_idx = st_frame + i;
var prog = (frame_idx - (curf - _life)) / _life;
if(_loop && frame_idx < 0) frame_idx = ANIMATOR.frames_total + frame_idx;
var prev = _loop? safe_mod(frame_idx - 1 + ANIMATOR.frames_total, ANIMATOR.frames_total) : frame_idx - 1;
if(!is_surface(getCacheFrame(frame_idx))) continue;
if(!is_surface(getCacheFrame(prev))) {
surface_set_target(output_surf);
draw_surface(getCacheFrame(frame_idx), 0, 0);
surface_reset_target();
continue;
}
surface_set_target(output_surf);
shader_set(sh_trail_filler);
shader_set_uniform_f(uni_dimension, surface_get_width(_surf), surface_get_height(_surf));
shader_set_uniform_f(uni_range, surface_get_width(_surf) / 2);
texture_set_stage(uni_sam_prev, surface_get_texture(getCacheFrame(prev)));
draw_surface(getCacheFrame(frame_idx), 0, 0);
shader_reset();
surface_reset_target();
}
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVERRIDE;
draw_surface_safe(output_surf, 0, 0);
BLEND_NORMAL;
surface_reset_target();
}
}